Landing Page
Strimtom’s Beginner Basics Build Guides
Hello and welcome to the beginner basics! This is a place for anyone to learn any individual class and
how to get started to play with them as well as learning general tips. If you found your way to this page
but want more advanced builds instead, click here.
These builds will be kept up to date and are up to date as of 2025.
How to use this page
When you come here, you must use the sidebar to find the build you want instead of scrolling down.
It’s on the left, so make sure to click to open the left tab sidebar to easily sort! Click this button on the
left side of the screen to open the tabs.
Why the ugly font?
The Builder I am using is formatted for courier and getting the skills organized without using courier
is a nightmare. I might update it but for now we have ugly font.
Why is everything Chaotic Neutral or Lawful Neutral?
Being good in DDO makes you very susceptible to many different negative effects. While it is fun for
roleplay purposes, there are several negative spells that have devastating consequences if you are good
but have no effect on you if you are neutral. Additionally, there are very dangerous chaos effects that
do not affect you if you are chaotic which is why most builds opt for chaotic neutral unless there is a
reason to be lawful or good.
General Videos (Playlist Link)
DDO Beginner Basics ~ What Should You Play? Basic Tips #1 ~ DDO Beginner Basics
DDO Beginner Basics ~ Epic Destinies
DDO Beginner Basics ~ Universal Enhancements
Melee Builds
Beginner Fighter
DDO Beginner Basics ~ The Fighter
What Type of Build is this?
This build is a melee fighter who is designed to play with a sword and shield. You get the ability to have special shield attacks, like a shield bash and stun, and you passively hit people with your shield while attacking with your axe. This is meant to use a dwarven war axe as a dwarf, but if you decide to play a different race just remember to take dwarven war axe as a feat so you can still use one as it is very good.
Do I have to play as this race?
No, any race is fine, but you will lose some constitution. If you decide not to play as a dwarf, you will need to take dwarven war axe proficiency at level 2, which will move dodge to level 6, which will move mobility to level 9, which will move spring to level 12, and then you will have to give up on whirlwind attack. If you are a human who gets an extra feat you can just take the proficiency at level 11 and make no changes to the feat order.
How Easy/Hard is this build to play solo?
This build is very easy if you make sure you have potions stocked and bring a healer hireling with you. Shields give you lots of defence, especially from traps, allowing you to easily stay alive while adventuring solo.
Do you have an alternative build?
If you would rather play as a fighter tank I have a fighter build right here! Just keep in mind, it’s meant to be played in a group because it is a tank and works best with friends as it has very low damage.
Classes: Fighter 20 Race: Dwarf Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 17 18 4: STR Dexterity 13 14 8: STR Constitution 16 16 12: STR Intelligence 12 12 16: STR Wisdom 8 8 20: STR
Charisma 6 6 24: STR 28: STR 32: STR
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Swim 2 2 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Two Handed Fighting 1 Fighter: Weapon Focus: Slashing 2 Fighter: Dodge 3 : Mobility 4 Fighter: Weapon Specialization: Slashing 6 : Improved Two Handed Fighting 6 Fighter: Whirlwind Attack 8 Fighter: Improved Critical: Slashing 9 : Spring Attack 10 Fighter: Greater Weapon Focus: Slashing 12 : Greater Two Handed Fighting 12 Fighter: Precision 14 Fighter: Greater Weapon Specialization: Slashing 15 : Tactical Mastery 16 Fighter: Tactical Supremacy 18 : Power Critical 18 Fighter: Superior Weapon Focus: Slashing 20 Fighter: Tactical Combatant 21 Epic : Patience 22 Destiny: Perfect Two Handed Fighting 24 Epic : Eerie Aim 25 Destiny: Doublestrike 27 Epic : Overwhelming Critical 28 Destiny: Deific Warding 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Arborea 31 Destiny: Shield Mastery Specialty 33 Epic : Tactical Training 34 Destiny: Titan's Blood
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Kensei (41 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike With No Thought, Power Surge, One Cut, Alacrity
1. Extra Action Boost I, Weapon Group Specialization: Axes, Action Boost: Haste Boost III
2. Tactics III, Weapon Group Specialization: Axes, Improved Dodge III
3. Critical Mastery III, Weapon Group Specialization: Axes, Athletic Mastery III, Shattering Strike: Shattering Strike I, Strength
4. Opportunity Attack, Weapon Group Specialization: Axes, Strike at the Heart, Strength
5. A Good Death: Melee, Weapon Master, One With The Blade, Deadly Strike: Deadly Strike, Keen Edge
Vanguard (21 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
1. Shield Specialization I, Shield Smash III
2. Shield Specialization II, Stunning Shield III, Missile Shield I
3. Shield Specialization III, Fatal Bulwark, Strength
Stalwart Defender (18 AP)
- Toughness, Stalwart Defense, Overbalance
1. Durable Defense III, Stalwart Defensive Mastery III
2. Armor Expertise III
3. Greater Stalwart Defense: Strong Defense III, Shield Expertise III
Leveling Guide
1. Ken0 Kensei Focus: Axes; Ken1 Action Boost: Haste Boost I, II, III
2. SD0 Toughness; SD1 Durable Defense I, II, III
3. SD1 Stalwart Defensive Mastery I; SD0 Stalwart Defense; Ken1 Weapon Group Specialization: Axes; Ken0 Spiritual Bond
4. Van0 To the Fore!; Van1 Shield Specialization I; Van1 Shield Smash I
5. Van1 Shield Smash II; Van0 Shield Combat I; Van2 Stunning Shield I, II
6. Van2 Stunning Shield III; Ken2 Weapon Group Specialization: Axes; Ken2 Tactics I, II
7. Ken2 Tactics III; Ken0 Strike With No Thought; Ken2 Improved Dodge I, II
8. Ken2 Improved Dodge III; Ken3 Weapon Group Specialization: Axes; Ken3 Shattering Strike: Shattering Strike I; Ken3 Critical Mastery I
9. Ken3 Critical Mastery II, III; Ken3 Athletic Mastery I
10. Ken4 Opportunity Attack; Ken4 Weapon Group Specialization: Axes; Ken4 Strike at the Heart
11. Ken3 Strength; Ken4 Strength
12. Ken3 Athletic Mastery II; Ken0 Power Surge; Ken5 A Good Death: Melee; Ken5 Weapon Master
13. Ken5 One With The Blade; Ken5 Deadly Strike: Deadly Strike; Ken5 Keen Edge; SD2 Armor Expertise I
14. SD2 Armor Expertise II, III; SD1 Stalwart Defensive Mastery II; SD0 Overbalance
15. SD3 Greater Stalwart Defense: Strong Defense I, II, III; SD3 Shield Expertise I
16. SD3 Shield Expertise II, III; SD1 Stalwart Defensive Mastery III
17. Van2 Shield Specialization II; Van0 Vicious Shield I; Van3 Shield Specialization III
18. Van1 Shield Smash III; Van2 Missile Shield I; Van3 Fatal Bulwark
19. Van3 Strength; Van0 Shield Combat II; Ken0 One Cut
20. Ken1 Extra Action Boost I; Ken3 Athletic Mastery III; Ken0 Alacrity
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (34 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Epic Tactics III, Shrug Off Punishment III
2. Extra Action Boosts III, Esoteric Touch, Honor III
3. Strike Twice III, Epic Power & Precision III, Armor of Dusk III
4. Strike with Fear, Untouchable
5. Lacerator, Legendary Rally: Melee, Sundering Swings, Action Hero
Fury of the Wild (23 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
1. Quick Cutter III, Savage Take Down III
2. Primal Scream
3. Wild Weapons: Doublestrike III, Spirit of the Beast III, Embrace the Pain III
4. Top Dog
Primal Avatar (11 AP)
- This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
1. Well Weathered II, Rejuvenation Cocoon
2. Mantle of Nature: Thorn III, Spirit Boon: Body I
Beginner Barbarian
DDO Beginner Basics ~ The Barbarian
What Type of Build is this?
This build is a straightforward straight up beat em up character. Big two handed axe, lots of damage. You get some passive healing at the higher levels and some temporary hit points in the early levels to keep you swinging. As a note, I don’t take the lock bash until later, but if you want it early, take it right after you finish maxing blood trail so you can open locks the whole game.
Do I have to play as this race?
No, you can play any race, but half orc feels good and lets you open locks with your face. If you decide to change race just make sure you max your strength.
How Easy/Hard is this build to play solo?
This build is really easy to solo. Blood tribute is an ability that you get extremely early from the frenzied berserker tree and as long as you have it you mostly can’t die as long as you use it. With some potions and a healer hireling you will be in good shape.
Do you have an alternative build?
….not really! Barbarian is easily my least favourite class so I don’t really play it much. I do have this imbue focused barbarian that tries to maximize the power of the frenzy ability, and it does work, but it is a bit quirky.
Classes: Barbarian 20 Race: Half-Orc Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 20 20 4: STR Dexterity 8 8 8: STR Constitution 16 16 12: STR Intelligence 8 8 16: STR Wisdom 8 12 20: STR Charisma 6 6 24: STR 28: STR 32: STR
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Jump 2 2 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Two Handed Fighting
3 : Power Attack 6 : Improved Two Handed Fighting 9 : Improved Critical: Slashing 12 : Greater Two Handed Fighting 15 : Weapon Focus: Slashing 18 : Power Critical 21 Epic : Epic Barbarian Damage Reduction 22 Destiny: Perfect Two Handed Fighting 24 Epic : Overwhelming Critical 25 Destiny: Doublestrike 27 Epic : Epic Damage Reduction 28 Destiny: Harbinger of Chaos 30 Epic : Patience 30 Legend : Scion of: Arborea 31 Destiny: Deific Warding 33 Epic : Eerie Aim 34 Destiny: Titan's Blood
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Frenzied Berserker (42 AP)
- Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
1. Cracking Attack III, Power Rage III
2. Angry Arms I, Body Blow III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
3. Mad Munitions I, Blood Trail III, Supreme Cleave III, Constitution
4. Crazy Strike III, Constitution
5. Focus Wide, Focused Wrath II, Accelerated Metabolism
Ravager (21 AP)
- Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
1. Do You Like Pain? III, Barbarian Power Attack II, Hardy Rage III
2. I Like Pain III, Melee Power Boost III
3. Slaughter III
Occult Slayer (11 AP)
- Weapon Bond, Resistance, Elemental Defense
1. Extend Rage II, Parrying Bond III
2. Guarding Bond III
Half-Orc (6 AP)
- Orcish Fury, Orcish Strength
1. Orcish Weapon Training
2. Lock Bash
Leveling Guide
1. FB0 Die Hard; FB1 Cracking Attack I, II, III
2. FB1 Power Rage I; FB2 Blood Tribute I, II, III
3. FB0 Frenzied Toughness; FB1 Power Rage II; FB3 Supreme Cleave I, II
4. FB3 Supreme Cleave III; FB3 Blood Trail I, II, III
5. Orc0 Orcish Fury; Orc0 Orcish Strength
6. FB0 Frenzy; Orc1 Orcish Weapon Training; Orc2 Lock Bash; Occ0 Weapon Bond
7. Occ1 Extend Rage I, II; Rav0 Furious Rage; Rav1 Do You Like Pain? I
8. Rav1 Do You Like Pain? II, III; Rav1 Hardy Rage I; Rav0 Pain Touch
9. Rav2 I Like Pain I, II, III; FB1 Power Rage III
10. FB2 Angry Arms I; FB2 Sprint Boost I; FB2 Body Blow I, II
11. FB2 Body Blow III; FB4 Crazy Strike I, II, III
12. FB3 Mad Munitions I; FB0 Frenzied Toughness II; FB3 Constitution
13. FB5 Accelerated Metabolism; FB5 Focused Wrath I, II
14. FB5 Focus Wide; Occ1 Parrying Bond I, II, III
15. Occ0 Resistance; Occ2 Guarding Bond I, II, III
16. Occ0 Elemental Defense; Rav1 Hardy Rage II; Rav0 Demoralizing Success; Rav1 Hardy Rage III
17. Rav1 Barbarian Power Attack I, II; Rav3 Slaughter I, II
18. Rav3 Slaughter III; FB0 Death Frenzy; Rav2 Melee Power Boost I, II
19. Rav2 Melee Power Boost III; Rav0 Pain Touch II; FB4 Constitution
20. FB2 Extra Action Boost I, II, III; FB0 Storm's Eye
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Fury of the Wild (40 AP)
- Die Hard, Die Harder, Die Harderest
1. Quick Cutter III, Enduring II
2. Boulder's Might III, Fear My Vengeance III, Primal Scream
3. Wild Weapons: Doublestrike III, Furious III
4. Wilder Weapons: Doublestrike III, The Voice of Fury, Unquenchable Rage III
5. Lore of the Wilds, Scarred by Chaos, Unbridled Fury, Nature's Fury, The Great Leveler III
Primal Avatar (14 AP)
- This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
1. Well Weathered II, Rejuvenation Cocoon
2. Mantle of Nature: Thorn III, Spirit Boon: Body II
3. Shared Mantle
Legendary Dreadnought (14 AP)
- Fearless, Weaponmaster, Thick Skinned
1. Push Through The Line I, Shrug Off Punishment III
2. Extra Action Boosts III, Esoteric Touch
3. Strike Twice III
Beginner Paladin
DDO Beginner Basics ~ The Paladin
What Type of Build is this?
This is a two handed fighting beat em up holy warrior. The idea here is you get a lot of strength and you smite evil with a greatsword, while also having some buffs and healing spells on the side.
Do I have to play as this race?
No, you can be any race. If you don’t go human then you just lose out on taking the feat power critical. Additionally the skills below only require UMD as you can select whatever you think is good as a human, but if you are not a human then don’t worry about it.
How Easy/Hard is this build to play solo?
This build is fairly easy as paladin gets healing as well as immunity to different effects and good saving throws. Overall as long as you bring a healer hireling you should be good, just watch out for traps!
Do you have an alternative build?
I actually have a bow paladin build that is pretty fun and works well, although you will want to own the horizon walker tree to get the best out of it!
Classes: Paladin 20 Race: Human Alignment: Lawful Good
Stats 28pt 32pt Level Up -------------Strength 17 18 4: STR Dexterity 8 8 8: STR Constitution 14 14 12: STR Intelligence 8 8 16: STR Wisdom 11 12 20: STR Charisma 14 14 24: STR 28: STR 32: STR
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------
Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Heal 2 2 -----------------------------------------------------------8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Two Handed Fighting 1 Human : Power Attack 3 : Child of: Onatar 6 : Improved Two Handed Fighting 9 : Improved Critical: Slashing 12 : Greater Two Handed Fighting 15 : Weapon Focus: Slashing 18 : Power Critical 21 Epic : Overwhelming Critical 22 Destiny: Perfect Two Handed Fighting 24 Epic : Beloved of: Onatar 25 Destiny: Doublestrike 27 Epic : Epic Damage Reduction 28 Destiny: Deific Warding 30 Epic : Eerie Aim 30 Legend : Scion of: Arborea 31 Destiny: Embodiment of Law 33 Epic : Epic Fortitude 34 Destiny: Titan's Blood
1 Deity : Follower of: Onatar 6 Deity : Deity Ability: Onatar's Forge
Spells
1. Bless (4), Lesser Restoration (6), Protection from Evil (14), Seek Eternal Rest (18)
2. Angelskin (8), Righteous Command (10), Resist Energy (16), Remove Paralysis (19)
3. Prayer (11), Magic Circle Against Evil (12), Dispel Magic (19), Cure Moderate Wounds (19)
4. Death Ward (14), Holy Sword (15), Zeal (19), Cure Serious Wounds (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Knight of the Chalice (44 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
1. Extra Smites III, Improved Second Strikes II
2. Adept Combatant, Divine Might III, Critical Mastery III, Exalted Attack: Exalted Cleave
3. Holy Combatant, Exalted Smite: Melee III, Strength
4. Knight's Training, Censure Demons, Vigor of Life, Strength
5. Ascendency, Censure Outsiders, Vigor of Life, Holy Retribution: Holy Retribution
Sacred Defender (31 AP)
- Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand
1. Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
2. Bulwark Aura III
3. Resistance Aura III, Strong Defense III, Charisma
4. Swift Defense, Hardy Defense III, Charisma
Human (5 AP)
- Damage Boost, Strength
1. Improved Recovery
Leveling Guide
1. KoC0 Slayer of Evil; KoC1 Extra Smites I, II, III
2. KoC1 Improved Second Strikes I; KoC2 Exalted Attack: Exalted Cleave
3. KoC2 Adept Combatant; KoC2 Divine Might I; KoC3 Holy Combatant
4. KoC0 Courage of Heaven; SD0 Holy Bastion; SD1 Durable Defense I, II
5. SD1 Durable Defense III; SD1 Extra Lay On Hands I; SD0 Sacred Defense; SD1 Extra Lay On Hands II
6. SD1 Extra Lay On Hands III; KoC0 Slayer of Evil II; KoC3 Exalted Smite: Melee I
7. KoC3 Exalted Smite: Melee II, III
8. KoC2 Divine Might II, III; SD2 Bulwark Aura I, II
9. SD3 Strong Defense I, II, III
10. KoC4 Knight's Training; KoC4 Vigor of Life; KoC4 Censure Demons
11. KoC3 Strength; KoC4 Strength
12. KoC1 Improved Second Strikes II; KoC0 Improved Courage of Heaven; KoC5 Ascendency
13. KoC5 Vigor of Life; KoC5 Censure Outsiders; KoC5 Holy Retribution: Holy Retribution
14. SD3 Charisma; SD2 Bulwark Aura III; SD3 Resistance Aura I
15. SD3 Resistance Aura II, III; SD1 Sacred Armor Mastery I; SD0 Divine Righteousness
16. SD0 Redemption; SD4 Hardy Defense I, II, III
17. SD1 Sacred Armor Mastery II, III; SD4 Swift Defense
18. SD4 Charisma; KoC0 Slayer of Evil III; SD0 Glorious Stand; KoC2 Critical Mastery I
19. KoC2 Critical Mastery II, III; Hum0 Damage Boost
20. Hum0 Strength; Hum1 Improved Recovery; KoC0 Champion of Good
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Divine Crusader (39 AP)
- Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
1. Divine Smite, Spear of Light III
2. Endless Smiting III, Shield of Light III, Bulk Up III, Divine Deflection III
3. Crusade, How Dare You Strike Me III
4. Purge the Wicked III, Blessed Strikes III
5. Mighty Crusade, Bring Down Wrath, Law of the Divine, Blessed Blades, Beckon Divinity
Primal Avatar (18 AP)
- This is Your Nature: Thorn, Now Grow: Sky, Weathering the Elements
1. Well Weathered III, Rejuvenation Cocoon
2. Mantle of Nature: Thorn III, Shard Storm, Spirit Boon: Body II
3. Shared Mantle, At Its Core
Fury of the Wild (11 AP)
- Die Hard, Die Harder, Die Harderest
1. Quick Cutter III, Enduring III
2. Primal Scream
Beginner Monk
DDO Beginner Basics ~ The Monk
What Type of Build is this?
This build is a hand to hand monk who uses melee techniques to stun enemies while also bashing skulls with their fists.
Do I have to play as this race?
No, but I do recommend you stick to a race with +2 to dex, or else you will need to invest more into dex and it really throws the build off. Go with Elf, Halfling, or Eladrin.
How Easy/Hard is this build to play solo?
Monk is a really good solo character once it gets rolling but your first few levels might be a little slow. Once you get wisdom to hit and damage at level 3 from henshin mystic it gets easier. And once you hit level 12 and get whirlwind attack it is a lot easier.
Do you have an alternative build?
If you want to throw shurikens instead you can check this build out here! Just be aware that shuriken levelling is really really horrible and if you start DDO with a shuriken build I promise you will hate your experience and quit, so maybe don’t start with shuriken. However, once you get to the endgame, it is the #1 top damage build in the entire game, so there is a pay off.
Classes: Monk 20 Race: Wood Elf Alignment: Lawful Neutral
Stats 28pt 32pt Level Up -------------Strength 9 10 4: DEX Dexterity 16 16 8: WIS Constitution 12 12 12: WIS Intelligence 10 10 16: WIS Wisdom 17 18 20: WIS Charisma 8 8 24: WIS 28: WIS 32: WIS
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Swim 1 1 -----------------------------------------------------------16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Feats
1 : Stunning Fist 1 Monk : Two Weapon Fighting 2 Monk : Dodge 3 : Mobility 6 : Whirlwind Attack 6 Monk : Swords to Plowshares 9 : Improved Two Weapon Fighting 12 : Precision
15 : Greater Two Weapon Fighting 18 : Improved Critical: Bludgeoning 21 Epic : Improved Martial Arts 22 Destiny: Doublestrike 24 Epic : Eerie Aim 25 Destiny: Crush Weakness 27 Epic : Overwhelming Critical 28 Destiny: Embodiment of Law 30 Epic : Patience 30 Legend : Scion of: Astral Plane 31 Destiny: Elusive Target 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
3 Monk : Path of Harmonious Balance
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Shintao (43 AP)
- Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist, Touch the Void Dragon, To Seek Perfection
1. Shintao Studies, Deft Strikes III, Fast Hands: Fast Hands: Melee II
2. Shintao Studies, Smite Tainted Creature, Iron Skin III, Quick Strike III
3. Shintao Studies, Jade Strike, Hand of Healing, Wisdom
4. Shintao Studies, Tomb of Jade, Wisdom
5. Empty Hand Mastery, Kukan-Do, Violence Begets Violence, Meditation of War, Rise of the Phoenix
Ninja Spy (19 AP)
- Basic Ninja Training
1. Sneak Attack Training, Subtlety II
2. Agility III, Extra Action Boost III, Haste III
3. Wisdom
Henshin Mystic (18 AP)
- Riddle of Fire, Ki Bolt, Cauldron of Flame
1. Porous Soul, Exemplar I, Animal Forms: Way of the Patient Tortoise
2. Elemental Soul, Fists of Iron, Embrace the Void III
3. Clear Your Mind III, Wisdom
Leveling Guide
1. Hen0 Riddle of Fire; Hen1 Porous Soul; Hen1 Exemplar I
2. Hen1 Animal Forms: Way of the Patient Tortoise; Hen2 Elemental Soul; Hen2 Fists of Iron
3. Hen0 Ki Bolt; Shi0 Bastion of Purity; Shi1 Deft Strikes I, II
4. Shi1 Deft Strikes III; Shi1 Fast Hands: Fast Hands: Melee I; Shi2 Quick Strike I, II
5. Shi2 Quick Strike III; Shi2 Iron Skin I, II
6. Shi3 Hand of Healing; Shi2 Iron Skin III; Shi0 Protection from Tainted Creatures; Spy0 Basic Ninja Training
7. Spy1 Sneak Attack Training; Spy1 Subtlety I, II
8. Spy2 Haste I, II, III; Shi0 Iron Hand
9. Shi2 Smite Tainted Creature; Shi3 Jade Strike
10. Shi1 Shintao Studies; Shi4 Tomb of Jade
11. Shi2 Shintao Studies; Shi3 Shintao Studies
12. Shi3 Wisdom; Shi4 Wisdom
13. Shi5 Empty Hand Mastery; Shi5 Kukan-Do; Shi5 Violence Begets Violence; Shi5 Meditation of War
14. Shi5 Rise of the Phoenix; Shi0 Argent Fist; Hen2 Embrace the Void I
15. Hen2 Embrace the Void II, III; Hen0 Cauldron of Flame; Hen3 Clear Your Mind I
16. Hen3 Clear Your Mind II, III; Hen3 Wisdom
17. Spy2 Agility I, II, III
18. Shi0 Touch the Void Dragon; Spy2 Extra Action Boost I, II
19. Spy2 Extra Action Boost III; Shi1 Fast Hands: Fast Hands: Melee II
20. Shi4 Shintao Studies; Shi0 To Seek Perfection; Spy3 Wisdom
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Grandmaster of Flowers (41 AP)
- Inner Focus, Disciple of Material: Byeshk, Disciple of Morality: Good, Disciple of Philosophy: Light
1. Strike with Poise III, Disciple's Studies I
2. Drifting Lotus III, Hail of Blows
3. The Flickering Flame III, Flow of Water III, Strength of Stone III
4. Epic Strikes Upgrade: Lotus Bloom, The Delight of Chaos III, The Cruelty of Evil III
5. Beyond the Center III, Imposing Force, Everything is Nothing, Split the Soul, Legendary Flurry of Blows III
Legendary Dreadnought (26 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Epic Tactics III, Dread Mantle
2. Extra Action Boosts III, Esoteric Touch, Honor III, Combat Brute
3. Strike Twice III, Epic Power & Precision I
4. Strike with Fear, Kick While They're Down I, Untouchable
Shadowdancer (1 AP)
- Shadow Training
Spell Builds
Beginner Sorcerer
DDO Beginner Basics ~ The Sorcerer
What Type of Build is this?
This is a spellcaster that uses fire and lightning spells while levelling and then becomes a fire elemental for taking on the endgame, allowing you to use exclusively firespells and burn down anything that stands in your way.
Do I have to play as this race?
You don’t but… Dragonborn is the best option by a lot. You will lose a lot of power if you play something else so I don’t recommend it. Additionally you will have to figure out where to spend the 19 points you spend in the dragonborn tree into something else if you change race.
How Easy/Hard is this build to play solo?
It’s a bit of a mixed bag. Spellcasters are pretty slow for the first few levels, but once you get to level 4 and you get scorch you will start levelling a lot faster. You will want potions and a cleric hireling, and you really need to focus on your positioning to make sure you take as little damage as you can. It will take some time, but once you master using your spell like abilities from your trees you will have a fairly easy time, but spellcasters take some practice.
Do you have an alternative build?
I have a melee focused build that plays with the new Dhampir race, but it still works even if you don’t have dhampir. Just remember your potions!
Classes: Sorcerer 20 Race: Dragonborn Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: CHA Dexterity 6 6 8: CHA Constitution 14 16 12: CHA Intelligence 12 12 16: CHA Wisdom 8 8 20: CHA
Charisma 20 20 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 Max 12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Maximize Spell 3 : Empower Spell 6 : Quicken Spell 9 : Spell Focus: Evocation 12 : Greater Spell Focus: Evocation 15 : Toughness 18 : Toughness 21 Epic : Wellspring of Power 22 Destiny: Perfect Two Handed Fighting 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Fire 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Ruin 30 Legend : Scion of: Plane of Fire 31 Destiny: Crush Weakness 33 Epic : Greater Ruin 34 Destiny: Titan's Blood
1 Dragon : Draconic Ancestry: Red
Spells
1. Burning Hands (1), Acid Spray (1), Jump (2), Shield (3)
2. Scorch (4), Electric Loop (5), Knock (7), Blur (9)
3. Fireball (6), Lightning Bolt (7), Magic Circle Against Evil (9), Displacement (11)
4. Shout (8), Dimension Door (9), Fire Shield (11), Ice Storm (13)
5. Ball Lightning (10), Cyclonic Blast (11), Teleport (13), Protection from Elements (15)
6. Chain Lightning (12), Greater Heroism (13), Greater Dispel Magic (15)
7. Delayed Blast Fireball (14), Mass Protection from Elements (15), Prismatic Spray (17)
8. Arcane Tempest (16), Sunburst (17), Greater Shout (19)
9. Meteor Swarm (18), Thunderstroke (19), Mass Hold Monster (20)
Enhancements
Leveling Guide
1. Fir0 Fire Savant; Fir1 Burning Hands I, II, III
2. Air0 Air Savant; Air1 Shocking Grasp I, II, III
3. Dra0 Hardy I; Dra1 Resilience; Fir1 Conflagration I
4. Fir0 Fire Affinity; Air1 Electrocution I; Air0 Air Affinity
5. Dra0 Dragonborn Ability I: Charisma; Dra2 Dragon Breath: Red (Fire)
6. Fir1 Spell Critical; Fir1 Conflagration II, III; Fir0 Greater Fire Affinity
7. Fir2 Efficient Maximize I, II
8. Fir2 Efficient Maximize III; Fir2 Spell Critical
9. Fir3 Spell Critical; Fir4 Scorch I, II
10. Fir4 Scorch III; Fir4 Spell Critical
11. Fir3 Charisma; Fir4 Charisma
12. Fir0 Immolation; Fir5 Fireball I, II, III
13. Fir5 Awaken Elemental Weakness; Fir5 Evocation Focus
14. Air1 Spell Critical; Air2 Spell Critical; Air0 Greater Air Affinity
15. Dra0 Hardy II; Fir3 Efficient Quicken I
16. Dra0 Dragonborn Ability II: Charisma; Dra3 Power in Breath I, II, III
17. Dra3 Draconic Knowledge: Red (Fire); Dra4 True Power I, II
18. Dra4 True Power III; Fir0 Elemental Persistance; Fir3 Efficient Quicken II
19. Fir3 Efficient Quicken III; Fir2 Fanning the Flames I, II
20. Fir2 Fanning the Flames III; Fir1 One with the Inferno I, II, III
21. Reset All Trees
- Dragonborn: Hardy I, Dragonborn Ability I: Charisma, Hardy II, Dragonborn Ability II: Charisma
1. Resilience
2. Dragon Breath: Red (Fire)
3. Power in Breath III, Draconic Knowledge: Red (Fire)
4. True Power III
- Fire Savant: Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosis
1. One with the Inferno I, Spell Critical, Conflagration III
2. Efficient Maximize III, Spell Critical, Fanning the Flames III
3. Efficient Quicken III, Spell Critical, Charisma
4. Spell Critical, Charisma
5. Awaken Elemental Weakness, Evocation Focus
- Eldritch Knight (Sorcerer): Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force
1. Improved Mage Armor III, Toughness II, Battlemage III
2. Improved Shield III, Mystic Wards II
3. Arcane Barrier, Charisma
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (39 AP)
- Draconic Bloodline: Red, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Dragon Breath, Arcane Studies III
2. Draconic Presence III, Coalescence III
3. Scales of the Dragon, Daunting-Roar, Draconic Spell Focus: Evocation III
4. Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Quicken I, Maximize III
5. Bring About Destruction, Ruin Intensified, Dragonform, Spread Your Wings, Enhanced Draconic Spell Focus III
Primal Avatar (22 AP)
- This is Your Nature: Heart, Now Grow: Thorn, Weathering the Elements, Regrowth
1. Well Weathered II, Nature's Friend: Fox of Flame, Rejuvenation Cocoon
2. Mantle of Nature: Heart III, Reborn in Fire, Spirit Boon: Mind II
3. Evergreen III, At Its Core
4. Epic Improved Maximize I
Unyielding Sentinel (7 AP)
- Unyielding, Ward Against Darkness
1. Divine Energy Resistance, Brace for Impact II
2. Renewal
Beginner Cleric
DDO Bgeinner Basics ~ The Cleric
What Type of Build is this?
This build is a fire domain cleric build based around burning up your enemies in a sea of holy fire. Sure, you can heal people, after you finish burninating the countryside.
Do I have to play as this race?
No, but there are no better options for free. But that is because the free races don’t really have a lot of cleric synergy. If you do drop human and go for something else then you will have to drop a feat, and in this case you would drop improved mental toughness.
How Easy/Hard is this build to play solo?
This character has a slow start, like all spellcasters, but once you get some spell-like abilities going from your trees and start getting some metamagics going it will feel much much better. You are also able to easily heal yourself and whatever hireling you bring along for the ride. However when you encounter fire immune monsters, like iron golems or fire elementals, you are really going to slow down a bit, which is where the light spells come in.
Do you have an alternative build?
Nope! I don’t really play a lot of cleric, but I’m sure I will have something soon.
Classes: Cleric 20 Race: Human Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------
Strength 12 12 4: WIS Dexterity 8 8 8: WIS Constitution 12 14 12: WIS Intelligence 8 8 16: WIS Wisdom 18 18 20: WIS Charisma 12 14 24: WIS 28: WIS 32: WIS
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 -----------------------------------------------------------8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Maximize Spell 1 Human : Quicken Spell 3 : Empower Spell 6 : Spell Focus: Evocation 9 : Greater Spell Focus: Evocation 12 : Mental Toughness 15 : Improved Mental Toughness 18 : Shield Mastery 21 Epic : Wellspring of Power 22 Destiny: Perfect Shield Mastery 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Fire 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Ruin 30 Legend : Scion of: Plane of Fire 31 Destiny: Guardian Angel 33 Epic : Greater Ruin 34 Destiny: Titan's Blood
2 Cleric : Fire Domain
1 Deity : Follower of: Aureon
6 Deity : Deity Ability: Aureon's Instruction
Spells
1. Cure Light Wounds (1), Nimbus of Light (1), Nightshield (1), Protection from Evil (2), Bless (4), Shield of Faith (7), Obscuring Mist (20)
2. Cure Moderate Wounds (3), Soundburst (3), Deific Vengeance (3), Lesser Restoration (4), Resist Energy (6), Seek Eternal Rest (9)
3. Cure Serious Wounds (5), Searing Light (5), Prayer (5), Magic Circle Against Evil (6), Dispel Magic (8), Remove Curse (11)
4. Cure Critical Wounds (7), Holy Smite (7), Death Ward (7), Freedom of Movement (8), Restoration (10), Panacea (13)
5. Mass Cure Light Wounds (9), Flame Strike (9), Raise Dead (9), Spell Resistance (10), Break Enchantment (12), Protection from Elements (15)
6. Mass Cure Moderate Wounds (11), Cometfall (11), Heal (11), Heroes' Feast (12), Greater Dispel Magic (14), Word of Recall (17)
7. Mass Cure Serious Wounds (13), Mass Freedom of Movement (13), Mass Spell Resistance (13), Resurrection (14), Mass Protection from Elements (16), Greater Restoration (19)
8. Mass Cure Critical Wounds (15), Fire Storm (15), Holy Aura (15), Mass Death Ward (16), Mass True Seeing (18), Death Pact (20)
9. Celestial Bombardment (17), Divine Wrath (17), Implosion (18), True Resurrection (19), Energy Drain (20)
Enhancements (Spent: 79 +0r +0u / Max: 80 +0r +0u AP)
Divine Disciple (40 AP)
- Emissary of Light, Empowered by Light, Sun Bolt, Sunbeam, Sunburst
1. Nimbus of Light III, Divine Smiting I, Energy of the Disciple III
2. Divine Smiting II
3. Searing Light III, Divine Smiting III, Dawn III, Wisdom
4. Holy Smite III, Divine Smiting IV, Wisdom
5. Power: Holy, Divine Smiting V, Acceptance, Divine Empowerment
Warpriest (21 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary, Blur
1. Toughness III, Sacred Touch I
2. Wall of Steel III, Inflame III
3. Magic Backlash II, Greater Inflame III, Wisdom
Radiant Servant (13 AP)
- Healing Power, Cure Moderate Wounds, Positive Energy Burst
1. Divine Aid, Altruism III
2. Improved Turning III, Mighty Turning
3. Wisdom
Human (5 AP)
- Spell Power Boost, Wisdom
1. Improved Recovery
Leveling Guide
Your first 24 points are going to be spent like this below, where you take both the left cores and the right cores as you can. When you get to level 12, you swap the 4th core from dark to light, and when you get to level 20 you swap the entire thing to light. Focus on the Spell like abilities first.
7. Rad0 Healing Power; Rad1 Altruism I, II, III
8. Rad1 Divine Aid; Rad0 Cure Moderate Wounds; War0 Smite Foe: Melee; War1 Toughness I
9. War1 Toughness II, III; War1 Sacred Touch I; War0 Resilience of Battle
10. War2 Wall of Steel I, II, III; DD3 Dawn II
11. DD3 Dawn III; DD4 Divine Smiting IV
12. DD4 Wisdom; DD5 Acceptance; DD0 Sunbeam
13. DD5 Divine Empowerment; DD5 Divine Smiting V
14. DD5 Power: Holy; War2 Inflame I; War0 Sanctuary
15. War3 Magic Backlash I, II, III
16. War3 Wisdom; War2 Inflame II, III; War3 Greater Inflame I
17. War3 Greater Inflame II; War0 Blur; Rad2 Improved Turning I, II
18. DD0 Sunburst; Rad2 Improved Turning III; Rad2 Mighty Turning; Rad0 Positive Energy Burst
19. Rad3 Wisdom; Hum0 Spell Power Boost
20. Hum0 Wisdom; Hum1 Improved Recovery
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (37 AP)
- Draconic Bloodline: Red, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Dragonhide III, Dragon Breath, Arcane Studies III
2. Draconic Presence III, Coalescence III
3. Daunting-Roar, Draconic Spell Focus: Evocation III
4. Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Maximize III
5. Ruin Intensified, Dragonform, Spread Your Wings, Enhanced Draconic Spell Focus III
Exalted Angel (17 AP)
- Astral Touch, Deepening Faith, Angelic Charge
1. Subtle Flame III, Angelic Form, Bane of Undeath II
2. Divine Protection II, Angelic Body
3. Noble Affinity: Mass Cure Moderate Wounds, Angelic Soul
Unyielding Sentinel (14 AP)
- Unyielding, Ward Against Darkness, Stand Against the Tide
1. Divine Energy Resistance, Brace for Impact III
2. Renewal, Shield Prowess II
3. Legendary Shield Mastery III
Beginner Wizard
DDO Beginner Basics ~ The Wizard
What Type of Build is this?
This is an evocation wizard who focuses on casting damaging spells using magic, who is also able to double specialize and have powerful enchantments for controlling the battlefield at the higher levels.
Do I have to play as this race?
No, but other than gnome I recommend drow for the INT bonus. Gnome gets access to greater colour spray which is one of the best crowd control spells for levelling and it is extremely good.
For any other race, just max intelligence and have fun.
How Easy/Hard is this build to play solo?
Wizard can be comfortable for soloing but it has a really rough start. Once you hit level 7 you will be able to cast all of the powerful negative aura spells that can heal you when you assume an undead shroud, but before then you will be reliant on potions or a hireling for healing. As long as you are good at managing your spellpoints and using your spell-like abilities well then you can have a good time soloing.
Do you have an alternative build?
If you want to be an illusionist (and this build is way better if you own feydark illusionist), I have this build here.
If you want to be a melee, I have a build here, which you can find under Update 54/55 called the Death Knight.
Classes: Wizard 20 Race: Gnome Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: INT Dexterity 8 8 8: INT Constitution 14 16 12: INT Intelligence 20 20 16: INT Wisdom 8 8 20: INT Charisma 8 8 24: INT 28: INT 32: INT
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Repair 1 1 1 1 1 1 1 1 2 2 2 2 6 22 Heal 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½ Search 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 -----------------------------------------------------------28 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9
Feats
1 : Maximize Spell 1 Wizard : Quicken Spell 3 : Empower Spell 5 Wizard : Spell Focus: Evocation 6 : Extend Spell 9 : Greater Spell Focus: Evocation 10 Wizard : Spell Focus: Enchantment 12 : Greater Spell Focus: Enchantment 15 : Single Weapon Fighting 15 Wizard : Mental Toughness 18 : Improved Single Weapon Fighting 20 Wizard : Improved Mental Toughness 21 Epic : Epic Spell Focus: Evocation 22 Destiny: Perfect Single Weapon Fighting 24 Epic : Epic Spell Focus: Enchantment 25 Destiny: Epic Spell Power: Force 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Wellspring of Power 30 Legend : Scion of: Plane of Fire
31 Destiny: Spell Specialty: Evocation 33 Epic : Epic Damage Reduction 34 Destiny: Spell Specialty: Enchantment
Spells
1. Burning Hands (1), Acid Spray (1), Shocking Bolt (1), Jump (2), Nightshield (7)
2. Scorch (3), Snowball Swarm (3), Blur (4), Lesser Death Aura* (6), Knock (9)
3. Fireball (5), Lightning Bolt (5), Magic Circle Against Evil (6), Displacement (8), Rage (11)
4. Acid Rain (7), Death Aura (7), Negative Energy Burst (8), Dimension Door* (10), Fire Shield (13)
5. Ball Lightning (9), Cone of Cold (9), Hold Monster (10), Protection from Elements (12), Teleport (15)
6. Chain Lightning (11), Greater Heroism (11), Otiluke's Freezing Sphere (12), Necrotic Ray* (14), Greater Dispel Magic (17)
7. Delayed Blast Fireball (13), Otto's Sphere of Dancing (13), Mass Hold Person (14), Mass Protection from Elements (16), Greater Teleport (19)
8. Polar Ray (15), Arcane Tempest (15), Sunburst (16), Otto's Irresistible Dance (18), Black Dragon Bolt* (20)
9. Meteor Swarm (17), Mass Hold Monster (17), Acid Well (18), Iceberg (19), Thunderstroke* (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Archmage (41 AP)
- Evocation, Evocation, Evocation, Evocation, Evocation, Master of Magic
1. Energy of the Scholar II, Spell Critical
2. Efficient Maximize III, Efficient Quicken III, Efficient Empower III, Spell Critical
3. Arcane Bolt III, Spell Critical, Intelligence
4. School Mastery: Evocation, Intelligence
5. Arcane Blast III, Arcane Supremacy, School Mastery: Evocation, Secondary School Mastery: Enchantment
Pale Master (16 AP)
- Dark Reaping, Shroud of the Lich, +2 Enchantment DC
1. Negative Energy Conduit III, Spell Critical, Skeletal Knight I, Deathless Vigor I
2. (none)
3. Negative Energy Adept III, Intelligence
Eldritch Knight (Wizard) (16 AP)
- Eldritch Strike, Spellsword, Imbue the Blade
1. Improved Mage Armor III, Toughness III
2. Improved Shield III
3. Arcane Barrier, Intelligence
Gnome (7 AP)
- Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
1. (none)
2. Greater Color Spray I
Leveling Guide
1. AM0 Evocation; AM1 Energy of the Scholar I, II; EKw0 Eldritch Strike
2. AM1 Spell Critical; AM2 Efficient Maximize I, II
3. AM2 Efficient Maximize III; AM0 Evocation; AM2 Efficient Quicken I; AM3 Arcane Bolt I
4. AM3 Arcane Bolt II, III; Gno0 Gnomish Perserverance; Gno1 Wand and Scroll Mastery I;
5. Gno0 Intelligence; Gno1 Wand and Scroll Mastery II; Gno2 Greater Color Spray I;
6. AM0 Evocation; PM0 Dark Reaping; PM1 Negative Energy Conduit I, II
7. PM1 Negative Energy Conduit III; PM1 Skeletal Knight I; PM0 Shroud of the Lich; AM2 Efficient Quicken II
8. AM2 Efficient Quicken III; AM3 Intelligence; AM2 Efficient Empower I
9. AM2 Efficient Empower II, III; AM2 Spell Critical
10. AM3 Spell Critical; AM4 School Mastery: Evocation
11. AM4 Intelligence; (Bank 2 AP)
12. AM0 Evocation; AM5 Arcane Blast I, II, III; AM5 Arcane Supremacy
13. AM5 School Mastery: Evocation; PM1 Spell Critical
14. PM1 Deathless Vigor I; PM0 +2 Enchantment DC; PM3 Negative Energy Adept I
15. PM3 Negative Energy Adept II, III; EKw1 Improved Mage Armor I, II
16. EKw1 Improved Mage Armor III; EKw1 Toughness I; EKw0 Spellsword; EKw2 Improved Shield I
17. EKw2 Improved Shield II, III; EKw1 Toughness II; EKw0 Imbue the Blade
18. AM0 Evocation; AM5 Secondary School Mastery: Enchantment
19. PM3 Intelligence; EKw1 Toughness III; EKw3 Arcane Barrier
20. EKw3 Intelligence; AM0 Master of Magic
21. Reset Gnome
- Gnome: Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
1. (none)
2. Greater Color Spray I
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Magus of the Eclipse (36 AP)
- Touched by the Moon, Deepening Arcana, Nullmagic Aura, Nightwind
1. Moon Lance, Cloak of Silver III, Frostlight, Impregnable Mind III
2. Flash of the Eclipse
3. Magus Spell Focus: Evocation III, Lunar Imbuement, Nullmagic Strike, Piercing Spellcraft III
4. Greater Beams, Lunar Studies, Enhanced Metamagics: Maximize III
5. Total Eclipse III, Lunar Power, Time Stop, Full Moon's Magic: Zero Degree Comet
Fatesinger (20 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. Music of the Spider Queen III, Jack of all trades III
2. Pianissimo III
3. Fatesinger Spell Focus: Enchantment III, The Sonata to Serve II, Masquerade III
Primal Avatar (12 AP)
- This is Your Nature: Sky, Now Grow: Thorn, Weathering the Elements
1. Well Weathered II, Nature's Friend: Frog of the Lake
2. Thunder Snow, Spirit Boon: Mind II
3. At Its Core
Beginner Favoured Soul
[Insert Video Here]
What Type of Build is this?
This is a holy archon of light who shows their power to others in the form of deadly searing light. As a full spellcaster you are able to burn holes in your opponents with magic, while also having strong healing for yourself and others.
Do I have to play as this race?
No, if you don’t want to be a human than just give up on one of the later shield feats and move the feats down.
How Easy/Hard is this build to play solo?
Unlike cleric that has a really tough time in the early game, favored soul gets wisdom to hit and damage with their favored weapons, and in this case that is a quarter staff. So for the early game you can carry a quarterstaff and then smack monsters while you are waiting to get better spells and spell-like abilities to come online. Overall this is an extremely easy solo character, especially once you get the close wounds spell-like ability as you become effectively immortal.
Do you have an alternative build?
Coming Soooooon.
Classes: Favored Soul 20 Race: Human Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: WIS Dexterity 8 8 8: WIS Constitution 14 16 12: WIS Intelligence 10 10 16: WIS Wisdom 18 18 20: WIS Charisma 8 8 24: WIS 28: WIS 32: WIS
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 17 Concent 4 1 1 6 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Maximize Spell 1 Human : Empower Spell 3 : Quicken Spell 6 : Spell Focus: Evocation 9 : Greater Spell Focus: Evocation 12 : Shield Mastery 15 : Improved Shield Mastery 18 : Greater Shield Mastery 21 Epic : Wellspring of Power 22 Destiny: Perfect Shield Mastery 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Light and Alignment 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Celestia 31 Destiny: Fount of Life 33 Epic : Intensify Spell 34 Destiny: Titan's Blood
2 FavSoul: Knowledge of Battle 7 FavSoul: Stout of Heart
5 FavSoul: Energy Absorption: Fire 10 FavSoul: Energy Absorption: Electricity 15 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Aureon 3 Deity : Child of: Aureon 6 Deity : Deity Ability: Aureon's Instruction 12 Deity : Beloved of: Aureon
20 Deity : Damage Reduction: Cold Iron
Spells
1. Nimbus of Light (1), Nightshield (1), Cure Light Wounds (2), Bless (3)
2. Deific Vengeance (4), Soundburst (5), Resist Energy (7), Lesser Restoration (9)
3. Searing Light (6), Magic Circle Against Evil (7), Prayer (9), Dispel Magic (11)
4. Holy Smite (8), Freedom of Movement (9), Mass Shield of Faith (11), Death Ward (13)
5. Flame Strike (10), Raise Dead (11), Break Enchantment (13), Greater Command (15)
6. Cometfall (12), Heal (13), Heroes' Feast (15)
7. Mass Freedom of Movement (14), Mass Protection from Elements (15), Mass Spell Resistance (17)
8. Fire Storm (16), Holy Aura (17), Mass Death Ward (19)
9. Divine Wrath (18), Celestial Bombardment (19), Implosion (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP) Errors
Angel of Vengeance (47 AP)
- Font of Power, Shield of Condemnation, Aura of Menace, Summon Archon, Vengeful Magic, Ascendancy: Wisdom
1. Scourge III, Smiting
2. Efficient Maximize III, Smiting, Just Reward III
3. Sun Bolt III, Smiting, Wisdom
4. Smiting, Intense Faith III, Wisdom
5. Cometfall III, Evocation Focus, Zealous Faith III
Beacon of Hope (16 AP)
- Pleasant Disposition, Beacon of Grace, Shining Light
1. Good Hope I, Divine Durability I, Spell Critical
2. Close Wounds III, Spell Critical
3. Spell Critical, Wisdom
War Soul (13 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary
1. Toughness III, Sacred Touch I
2. Wall of Steel III, Inflame I
3. Wisdom
Human (5 AP)
- Spell Power Boost, Wisdom
1. Improved Recovery
Leveling Guide
1. AoV0 Font of Power; AoV1 Nimbus of Light I, II, III
2. BoH0 Pleasant Disposition; BoH1 Good Hope I; BoH1 Spell Critical
3. BoH1 Divine Durability I; BoH2 Close Wounds I, II, III
4. BoH0 Beacon of Grace; AoV1 Smiting; AoV0 Shield of Condemnation
5. AoV1 Scourge I, II, III; AoV3 Sun Bolt I
6. AoV3 Sun Bolt II, III; AoV2 Smiting
7. AoV0 Aura of Menace; AoV2 Just Reward I, II, III
8. AoV3 Smiting; AoV4 Intense Faith I
9. AoV4 Intense Faith II, III
10. AoV4 Smiting; AoV3 Wisdom
11. AoV4 Wisdom; (Bank 2 AP)
12. AoV5 Cometfall I; AoV5 Zealous Faith I, II, III; AoV5 Cometfall II, III
13. AoV5 Evocation Focus; AoV0 Summon Archon
14. BoH2 Spell Critical; BoH3 Spell Critical; BoH0 Shining Light
15. BoH3 Wisdom; War0 Smite Foe: Melee; War1 Toughness I
16. War1 Toughness II, III; War1 Sacred Touch I; War0 Resilience of Battle
17. War2 Wall of Steel I, II, III; War2 Inflame I
18. War0 Sanctuary; AoV0 Vengeful Magic; War3 Wisdom
19. Hum0 Spell Power Boost; Hum0 Wisdom
20. Hum1 Improved Recovery; AoV0 Ascendancy: Wisdom
21. Reset Angel of Vengeance
- Angel of Vengeance: Font of Power, Shield of Condemnation, Aura of Menace, Summon Archon, Vengeful Magic, Ascendancy: Wisdom
1. Scourge III, Smiting
2. Efficient Maximize III, Smiting, Just Reward III
3. Sun Bolt II, Smiting, Wisdom
4. Smiting, Intense Faith III, Wisdom
5. Cometfall III, Evocation Focus, Zealous Faith III
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Exalted Angel (41 AP)
- Astral Touch, Deepening Faith, Angelic Charge, Heavenly Blessing
1. Subtle Flame III, Born By Flame III, Angelic Form, Sun Pillar
2. Divine Protection III, Angelic Body
3. Exalted Angel Spell Focus: Evocation III, Angelic Soul
4. Blood and Radiance, Holy Presence, Holy Command, Maximize III
5. Enhanced Angelic Spell Focus III, Holy Fireball, Blessed Water III, Ascendance, Intensify
Fatesinger (14 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. Music of the Spider Queen III, Jack of all trades II
2. Pianissimo III
3. Masquerade III
Draconic Incarnation (13 AP)
- Draconic Bloodline: Red, Draconic Heritage, Elemental Blood
1. Dragonhide III, Dragonscales I, Arcane Studies III
2. Coalescence III
Beginner Druid
DDO Beginner Basics ~ The Druid
What Type of Build is this?
This is a melee druid build that focuses on becoming a wolf and quickly taking down foes. You support yourself and allies with healing magic and buffs, as well as dealing major damage to foes with quick bites. In this build your weapon of choice is a falchion, so make sure to get one as fast as possible and keep it in hand the entire time.
Do I have to play as this race?
No, you don’t have to. Half-orc gives you access to lock bash to open locks, as well as more strength for damage and even more orc damage making this the best option. But if you want to play something else, any race is fine.
How Easy/Hard is this build to play solo?
This is an extremely easy solo build. You have healing, you have damage, you have defense. You can bring any type of hireling you want that you feel works well. The only thing you can’t do is disable traps but at least you are tanky enough to simply run through them most of the time.
Do you have an alternative build?
I have a cold druid build that you can find in the old repository, under Hardcore 7 as shifter caster druid.
Classes: 18 Druid/1 Fighter/1 Warlock Race: Half-Orc Alignment: Chaotic Neutral Half-Orc
Level Order
1. Druid 6. Druid 11. Druid 16. Druid
2. Druid 7. Druid 12. Druid 17. Druid
3. Druid 8. Druid 13. Druid 18. Druid
4. Fighter 9. Druid 14. Druid 19. Druid
5. Druid 10. Druid 15. Druid 20. Warlock
Stats 28pt 32pt Level Up -------------Strength 18 18 4: STR Dexterity 8 8 8: STR Constitution 14 16 12: STR Intelligence 8 8 16: STR Wisdom 16 16 20: STR Charisma 6 6 24: STR 28: STR 32: STR
Skills D D D F D D D D D D D D D D D D D D D W 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21 -----------------------------------------------------------12 3 3 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1
Feats
1 : Quicken Spell 3 : Natural Fighting 4 Fighter: Power Attack 6 : Natural Fighting 9 : Natural Fighting 12 : Improved Critical: Slashing 15 : Weapon Focus: Slashing 18 : Power Critical 21 Epic : Patience 22 Destiny: Perfect Natural Fighting 24 Epic : Overwhelming Critical 25 Destiny: Doublestrike 27 Epic : Eerie Aim 28 Destiny: Arcane Warrior 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Ethereal Plane 31 Destiny: Harbinger of Chaos 33 Epic : Epic Fortitude 34 Destiny: Wild Force
20 Warlock: Pact: Great Old One
2 Druid : Wild Shape 1: Wolf 6 Druid : Wild Shape 1: Bear 9 Druid : Wild Shape 2: Winter Wolf 12 Druid : Wild Shape 2: Dire Bear 14 Druid : Wild Shape 3: Fire Elemental 18 Druid : Wild Shape 3: Water Elemental
Spells
Druid
1. Magic Fang (1), Ram's Might (1), Takedown (2), Lesser Vigor (5), Jump (8)
2. Cure Light Wounds (3), Align Fang (3), Lesser Restoration (5), Resist Energy (7), Barkskin (10)
3. Baiting Bite (6), Vigor (6), Cure Moderate Wounds (7), Neutralize Poison (9), Spiderskin (12)
4. Cure Serious Wounds (8), Freedom of Movement (8), Dispel Magic (9), Mass Longstrider (11), Mass Lesser Vigor (14)
5. Death Ward (10), Cure Critical Wounds (10), Reincarnate (11), Cold Breath (13), Animal Growth (16)
6. Jaws of Winter (12), Mass Vigor (12), Greater Dispel Magic (13), Fire Shield (15), Mass Bull's Strength (18)
7. Regenerate (14), Mass Freedom of Movement (14), True Seeing (15), Mass Greater Vigor (17)
8. Howl of Terror (16), Heal (16), Stormrage (17), Sunburst (19)
9. Snowslide (18), Mass Regenerate (18), Tsunami (19) Warlock
1.
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Nature's Warrior (41 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter
1. Take Down III, Beastial Nature I
2. Flight III, Ghost Wolf
3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II, Strength
4. Fatal Harrier III, Four Legs Good, Ferocity III, Great White Wolf III, Strength
5. Swift Hunter, Jaws of Ice, Go for the Kill
Nature's Protector (24 AP)
- Nature's Protector, Nature's Defense, Magical Beast, Big Claws
1. Rage of the Beast III, Enchanted Defense III, Animal Brutality III
2. Primal Beast III
3. Enduring Beast III, Strength
4. Undying Beast, Beast Awakened
Half-Orc (6 AP)
- Orcish Fury, Orcish Strength
1. Orcish Weapon Training
2. Lock Bash
Kensei (4 AP)
- Kensei Focus: Heavy Blades
1. Action Boost: Haste Boost III
Season's Herald (4 AP)
- Child of Summer
1. Beguile III
Enlightened Spirit (1 AP)
- Eldritch Aura
Leveling Guide
1. Pro0 Nature's Protector; Pro1 Enchanted Defense I, II, III
2. Pro1 Rage of the Beast I; War0 Natural Adept; War1 Take Down I, II
3. Pro0 Nature's Defense; War1 Take Down III; War1 Beastial Nature I; War0 Nature's Senses
4. Ken0 Kensei Focus: Heavy Blades; Ken1 Action Boost: Haste Boost I, II, III
5. Orc0 Orcish Fury; Orc0 Orcish Strength
6. Orc1 Orcish Weapon Training; Orc2 Lock Bash; War2 Ghost Wolf
7. War2 Flight I, II; War0 Nature's Bounty; War3 Ghost Wolf Pack
8. War3 Essence of the Shrike I, II; War2 Flight III; War3 Fight I
9. War3 Fight II, III; War3 Prey on the Weak I, II
10. War4 Four Legs Good; War4 Ferocity I, II, III
11. War4 Great White Wolf I, II, III; War4 Fatal Harrier I
12. War4 Fatal Harrier II, III; War5 Swift Hunter
13. War5 Jaws of Ice; War5 Go for the Kill; War0 A True Hunter
14. Pro1 Rage of the Beast II, III; Pro2 Primal Beast I, II
15. Pro2 Primal Beast III; Pro0 Magical Beast; Pro3 Enduring Beast I, II
16. Pro3 Enduring Beast III; Pro1 Animal Brutality I, II, III
17. Pro3 Strength; Pro0 Big Claws; Pro4 Undying Beast
18. Pro4 Beast Awakened
19. War0 Howl of Winter; War3 Strength; War4 Strength; SH0 Child of Summer
20. SH1 Beguile I, II, III; ES0 Eldritch Aura
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (34 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Epic Tactics III, Dread Mantle
2. Extra Action Boosts III, Esoteric Touch, Backstab III, Combat Brute
3. Strike Twice III, Armor of Dusk III
4. Strike with Fear, Kick While They're Down III, Untouchable
5. Lacerator, Legendary Rally: Melee, Dusk Surge, Action Hero
Fury of the Wild (28 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
1. Quick Cutter III, Savage Take Down III, Enduring I
2. Primal Scream, Gird Against Demons
3. Wild Weapons: Doublestrike III, Spirit of the Beast III
4. Wilder Weapons: Doublestrike II, The Voice of Fury, Primal Force III
Shadowdancer (6 AP)
- Shadow Training, Step Through Shadow
1. Cover of Darkness III, Well of Darkness I
Beginner Warlock
[Insert Video Here]
What Type of Build is this?
This is an eldritch blaster with the focus on holding down the mouse button and blasting blasting blasting. This character doesn’t get any healing spells but it does let you easily melt all your foes.
Do I have to play as this race?
No, drow also gets a +2 to charisma so that works. Or any race is good for as well, except half orc or warforged really.
How Easy/Hard is this build to play solo?
Extremely easy. As long as you keep a safe distance from monsters you will find this character to be the easiest caster. You don’t have to worry about spellpoints as eldritch blast is free, so this lets you dip your toes into being a spellcaster. Bring a healer hireling or be your own healer by buying some healing wands/scrolls from vendors and use your extremely high UMD to restore your stats.
Do you have an alternative build?
I have a melee warlock build that might interest you! This build needs feydark illusionist though so make sure you have it before trying melee warlock.
Classes: Warlock 20 Race: Tiefling Alignment: Chaotic Neutral
Stats
28pt 32pt Level Up -------------Strength 10 10 4: CHA Dexterity 8 8 8: CHA Constitution 14 16 12: CHA Intelligence 12 12 16: CHA Wisdom 8 8 20: CHA Charisma 20 20 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 1 1 1 1 1 1 1 1 1 9 Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 7 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Maximize Spell 3 : Quicken Spell 6 : Empower Spell 9 : Spell Focus: Evocation 12 : Greater Spell Focus: Evocation 15 : Single Weapon Fighting 18 : Improved Single Weapon Fighting 21 Epic : Epic Eldritch Blast 22 Destiny: Epic Pact Dice 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Acid 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Ruin 30 Legend : Scion of: Celestia 31 Destiny: Epic Spell Power: Force 33 Epic : Greater Ruin
34 Destiny: Titan's Blood
1 Warlock: Pact: Great Old One
Spells
1. Jump (1), Expeditious Retreat (2), Entangle (2)
2. Blur (4), Dispel Magic (8), Knock (5)
3. Dimension Door (7), Displacement (11), Phantasmal Killer (9)
4. Evard's Black Tentacles (10), Teleport (14), Dominate Person (14)
5. Mass Protection from Elements (13), Greater Teleport (17), Mass Suggestion (17)
6. Arcane Tempest (16), Mass Hold Monster (19), Power Word: Kill (19)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Tainted Scholar (41 AP)
- Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component, Heretical Lore
1. Planar Power III, Feigned Health III, Strong Pact, Eldritch Focus III
2. Utterdark Blast, Stunning Blast II, Strong Pact
3. Faltering Blast, Confusion III, Strong Pact, Charisma
4. Penetrating Blast, Bewitching Blast III, Strong Pact, Charisma
Soul Eater (36 AP)
- Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II
1. Consume, Subtle Spellcasting III, Taint the Blood, Hungry for Destruction I
2. Stricken III, Taint the Aura
3. Strickened Soul, Eldritch Cone Shape, Charisma
4. Strickened Form, Greater Hunger, Immortal Will, Charisma
5. Eldritch Wave, Supreme Hunger, Spell Tearing
Tiefling (3 AP)
- Bloodhunt I, Charisma I
Leveling Guide
1. SE0 Inhuman Understanding; SE1 Consume; SE1 Taint the Blood
2. SE1 Subtle Spellcasting I; SE2 Stricken I, II, III
3. SE0 Inhuman Nature; SE1 Subtle Spellcasting II; SE3 Eldritch Cone Shape
4. TS0 Tainted Spellcasting; TS1 Strong Pact; TS1 Feigned Health I
5. TS1 Feigned Health II; TS2 Strong Pact; TS0 Tainted Lore
6. TS2 Utterdark Blast; TS3 Strong Pact
7. TS0 Stanch; SE0 No Worse Fate; SE3 Strickened Soul
8. SE2 Taint the Aura; SE3 Charisma
9. SE1 Subtle Spellcasting III; SE4 Strickened Form
10. SE4 Greater Hunger; SE4 Immortal Will
11. SE4 Charisma; SE1 Hungry for Destruction I; (Bank 2 AP)
12. SE0 Inhuman Nature II; SE5 Eldritch Wave; SE5 Supreme Hunger
13. SE5 Spell Tearing; TS1 Feigned Health III; TS3 Faltering Blast
14. TS3 Charisma; TS3 Confusion I, II
15. TS4 Penetrating Blast; TS0 Tainted Lore II
16. TS4 Strong Pact; TS4 Bewitching Blast I, II; TS3 Confusion III
17. TS4 Bewitching Blast III; TS4 Charisma; TS2 Stunning Blast I
18. TS2 Stunning Blast II; TS0 Blood Component; TS1 Eldritch Focus I, II
19. TS1 Eldritch Focus III; TS1 Planar Power I, II, III
20. TS0 Heretical Lore; Tef0 Bloodhunt I; Tef0 Charisma I
Tiefling (3 AP)
- Bloodhunt I, Charisma I
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (36 AP)
- Draconic Bloodline: Black, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Dragonhide III, Dragonscales III, Arcane Studies III
2. Attune the Arcane, Coalescence III
3. Scales of the Dragon, Inevitable, Draconic Spell Focus: Evocation III
4. Dragonspeed, Maximize III
5. Ruin Intensified, Dragonform, Enhanced Draconic Spell Focus III
Exalted Angel (20 AP)
- Astral Touch, Deepening Faith, Angelic Charge
1. Subtle Flame III, Healing Pillar, Bane of Undeath I
2. Divine Protection II, Saving Grace III
3. Exalted Angel Spell Focus: Enchantment III, Noble Affinity: Mass Cure Moderate Wounds, Shadows Upon You
Primal Avatar (12 AP)
- This is Your Nature: Thorn, Now Grow: Sky, Weathering the Elements
1. Well Weathered II, Rejuvenation Cocoon
2. Shard Storm, Spirit Boon: Mind II
3. At Its Core
Specialist Builds
Beginner Ranger
DDO Beginner Basics ~ The Ranger
What Type of Build is this?
This is a bow ranger build designed for you to start using a bow and live your legolas dream through the entire game. You can use either a shortbow or a long bow, but this is a bow build for sure.
Do I have to play as this race?
I would recommend any +2 DEX race, so Elf, Wood Elf, Halfling, and Eladrin are the top picks. Other races also work fine, but they are just worse for this build.
How Easy/Hard is this build to play solo?
This build used to be a little annoying solo, but now that you have area of effect bow attacks in the form of elemental inferno it is now very easy to level with a bow user. You can stay at range, use wands and potions as well as hirelings to heal yourself, and just plink away with some arrows. Even traps which are normally dangerous are ok for your build since you can just avoid traps later on with evasion and high reflex saves.
Do you have an alternative build?
Coming Soon.
Classes: Ranger 20 Race: Elf Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: DEX Dexterity 18 20 8: DEX Constitution 12 12 12: DEX Intelligence 10 10 16: DEX Wisdom 14 12 20: DEX Charisma 8 8 24: DEX 28: DEX 32: DEX
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Jump 2 2 -----------------------------------------------------------24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Feats
1 : Point Blank Shot 3 : Precision 6 : Dodge 9 : Improved Critical: Ranged 12 : Mobility 15 : Shot on the Run 18 : Quicken Spell 21 Epic : Combat Archery 22 Destiny: Perfect Two Weapon Fighting 24 Epic : Patience 25 Destiny: Doubleshot 27 Epic : Eerie Aim 28 Destiny: Harbinger of Chaos 30 Epic : Overwhelming Critical 30 Legend : Scion of: Ethereal Plane 31 Destiny: Legendary Aim 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
1 Ranger : Favored Enemy: Human 5 Ranger : Favored Enemy: Undead
10 Ranger : Favored Enemy: Elemental 15 Ranger : Favored Enemy: Construct 20 Ranger : Favored Enemy: Evil Outsider
Spells
1. Ram's Might (4), Jump (6), Resist Energy (14), Merfolk's Blessing (18)
2. Cure Light Wounds (8), Barkskin (10), Snare (16), Protection from Energy (19)
3. Cure Moderate Wounds (11), Neutralize Poison (12), Wild Instincts (19), Remove Disease (19)
4. Freedom of Movement (14), Cure Serious Wounds (15), Mass Longstrider (19), Animal Growth (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Deepwood Stalker (42 AP)
- Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted, Horizon Shot
1. Favored Defense III, Increased Empathy III
2. Survivalist
3. Survivalist, Favored Hunter III, Aimed Shot, Dexterity
4. Survivalist, Killer III, Merciful Shot, Dexterity
5. Extra Favored Enemy: Animal, Heavy Draw, Strikes Like Lightning, Devastating Shot, Improved Archer's Focus
Arcane Archer (31 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows
1. Conjure Arrows, Energy of the Wild III, Corrosive Arrows
2. Dispelling Shot, Force Arrows, Elemental Inferno, Elemental Damage
3. Terror Arrows, Elemental Damage, Dexterity
4. Paralyzing Arrows, Elemental Damage, Dexterity
Elf (7 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III
Leveling Guide
1. AA0 Arcane Archer; AA1 Corrosive Arrows
2. AA1 Conjure Arrows; AA2 Elemental Damage; AA2 Elemental Inferno
3. AA0 Morphic Arrows; AA1 Energy of the Wild I; AA3 Elemental Damage
4. DS0 Far Shot; DS1 Favored Defense I, II, III
5. DS1 Increased Empathy I; DS0 Sneak Attack; DS2 Survivalist
6. DS1 Increased Empathy II, III; DS0 Sniper Shot
7. AA3 Dexterity; AA1 Energy of the Wild II, III
8. AA2 Dispelling Shot; AA2 Force Arrows
9. AA4 Elemental Damage; DS3 Survivalist
10. DS3 Aimed Shot; DS3 Favored Hunter I, II, III
11. DS3 Dexterity; DS4 Survivalist
12. DS4 Killer I, II, III
13. DS4 Merciful Shot; DS0 Advanced Sneak Attack; DS4 Dexterity
14. DS5 Heavy Draw; DS5 Devastating Shot
15. DS5 Extra Favored Enemy: Animal; DS5 Strikes Like Lightning
16. DS5 Improved Archer's Focus; Elf0 Elven Accuracy
17. Elf0 Elven Dexterity; Elf0 Elven Accuracy II; Elf0 Elven Dexterity II
18. Elf0 Elven Accuracy III; DS0 Mark of the Hunted; AA0 Metalline Arrows; AA0 Aligned Arrows
19. AA3 Terror Arrows; AA4 Paralyzing Arrows
20. AA4 Dexterity; AA0 Shadow Arrows; DS0 Horizon Shot
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Shiradi Champion (35 AP)
- Fey Favor, Vision, Audience with the Queen, Fey Countenance
1. Prism, Wild Magics III, Good Luck III
2. Stay Loud III, Phase Double III, Enemy of My Own, Healing Spring, Empathetic Link II
3. Double Rainbow, Hunt's End
4. Cruelty of the Hunt, Track, Queen's Diplomacy, Flickering Fingers III
5. Nerve Venom, Lore of the Hunt, Feywild Attunement, Inexorable Advance
Fatesinger (17 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. The Pluck of a String, Harmonic Resonance
2. Arrow of Discord, A Little Bit of Music
3. Master the Acoustics III, The Rhythm to Reign III
Shadowdancer (16 AP)
- Shadow Training, Step Through Shadow, The Darkest Luck
1. Cover of Darkness III, Well of Darkness I
2. Dance in the Dark III, Lithe I
3. Grim Precision III, Shadowstriker
Beginner Rogue
DDO Beginner Basics ~ The Rogue
What Type of Build is this?
This is an assassin rogue build that focuses on dual wielding daggers and dealing huge sneak attack damage as well as instantly killing monsters that get in your way.
Notes:
-Sneak attack applies after using SHIV or FEINT ATTACK. Not just from attacking while sneaking. In a group you also get sneak attack anytime a monster isn’t attacking you, so don’t worry about needing to always sneaking to get sneak attack damage. -This build gets significantly better when you have access to vistani knife fighter, as the attack rapid slash is a massive frontal AOE attack and you get it nearly instantly. Most builds work well without needing a tree, but if you want to play rogue a bunch, buying the vistani tree, although this build is designed to work without it.
Do I have to play as this race?
No, you just need to play as a +2 to DEX race. Wood elf, Halfling, Drow, or Eladrin are all good. This build is drastically worse without the +2 dex so be mindful if you change off of that.
How Easy/Hard is this build to play solo?
Most characters struggle with traps and it is the hardest part of their journey. Paradoxically, rogue can deal with traps easily but I would say it is the hardest character to solo level with. Fragile, and heavily reliant on allies to get sneak attacks, this character will be the most difficult of all the classes to start solo. Bring a healer hireling to take aggro, get potions, and practice your stealth. Once you get to level 20 it becomes easy street with the epic ability Quick Cutter, but until then, expect a bumpy ride solo. But in a group, rogues are coveted because they disable traps, and you get big damage by using your team mates as decoys, so out of all of the characters, consider grouping more as a rogue.
Do you have an alternative build?
Coming Soon.
Classes: Rogue 20 Race: Elf Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 10 10 4: DEX Dexterity 18 18 8: DEX Constitution 12 14 12: DEX Intelligence 16 16 16: DEX Wisdom 8 8 20: DEX Charisma 8 8 24: DEX 28: DEX 32: DEX
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 -----------------------------------------------------------44 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
Feats
1 : Two Weapon Fighting 3 : Improved Feint 6 : Precision 9 : Improved Two Weapon Fighting 12 : Improved Critical: Piercing 15 : Greater Two Weapon Fighting 18 : Nimble Fingers 21 Epic : Overwhelming Critical 22 Destiny: Perfect Two Weapon Fighting 24 Epic : Eerie Aim 25 Destiny: Doublestrike 27 Epic : Improved Sneak Attack 28 Destiny: Deific Warding 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Ethereal Plane 31 Destiny: Harbinger of Chaos 33 Epic : Patience 34 Destiny: Titan's Blood
10 Rogue : Improved Evasion 13 Rogue : Opportunist 16 Rogue : Skill Mastery 19 Rogue : Skill Mastery
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Assassin (45 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
1. Venomed Blades III, Shiv I, Sneak Attack Training, Stealthy III
2. Poison Strikes: Heartseeker, Toxin Affinity III, Sneak Attack Training
3. Sneak Attack Training, Dexterity
4. Execute, Weakening Strikes, Sneak Attack Training, Dexterity
5. Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery III
Mechanic (15 AP)
- Arbalester
1. Mechanics III, Awareness III
2. Skill Boost III
3. Use Magical Device III, Dexterity
Elf (10 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II, Elven Dexterity II, Elven Accuracy III
1. Keen Senses III
Thief-Acrobat (10 AP)
- Staff Control
1. Thief Acrobatics II, Fast Movement
2. Subtlety II, Haste Boost III
Leveling Guide
1. Ass0 Knife in the Darkness; Ass1 Venomed Blades I, II, III
2. Ass1 Shiv I; Ass2 Toxin Affinity I, II, III
3. Ass0 Dagger in the Back; TA0 Staff Control; TA1 Fast Movement
4. TA1 Thief Acrobatics I, II; TA2 Haste Boost I, II
5. TA2 Haste Boost III; Mec0 Arbalester; Mec1 Mechanics I, II
6. Mec1 Mechanics III; Mec1 Awareness I, II, III
7. Mec2 Skill Boost I, II, III
8. Ass1 Sneak Attack Training; Ass0 Assassin's Trick; Ass2 Poison Strikes: Heartseeker
9. Ass2 Sneak Attack Training; Ass3 Sneak Attack Training
10. Ass3 Dexterity; Ass4 Execute
11. Ass4 Sneak Attack Training; Ass4 Dexterity
12. Ass1 Stealthy I, II, III; Ass0 Nimbleness
13. Ass5 Assassinate; Ass5 Knife Specialization
14. Ass5 Deadly Strikes; Ass5 Measure the Foe I, II, III
15. Ass5 Light Armor Mastery I, II, III; Mec3 Use Magical Device I
16. Mec3 Use Magical Device II, III; Mec3 Dexterity
17. TA2 Subtlety I, II; Elf0 Elven Accuracy
18. Elf0 Elven Dexterity; Ass0 Lethality; Elf0 Elven Accuracy II
19. Elf0 Elven Dexterity II; Elf0 Elven Accuracy III; Elf1 Keen Senses I, II
20. Elf1 Keen Senses III; Ass4 Weakening Strikes; Ass0 Deadly Shadow
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (34 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Dread Mantle, Shrug Off Punishment III
2. Extra Action Boosts III, Esoteric Touch, Backstab III, Combat Brute
3. Strike Twice III, Epic Power & Precision I
4. Strike with Fear, Lay Waste, Kick While They're Down III, Untouchable
5. Impaler, Legendary Rally: Melee, Dusk Surge, Action Hero
Shadowdancer (27 AP)
- Shadow Training, Step Through Shadow, The Darkest Luck, Cut to the Soul
1. Cover of Darkness III, Assassinate III, Technician III
2. Dance in the Dark III, Shadowstrike (melee)
3. Shadowstriker, Dark Imbuement
4. Pierce the Gloom II, Bring Darkness, Improved Imbuement
Unyielding Sentinel (7 AP)
- Unyielding, Ward Against Darkness
1. Divine Energy Resistance, Brace for Impact II
2. Renewal
Beginner Artificer
[Insert Video Here]
What Type of Build is this?
This is a crossbow artificer who uses a repeating crossbow. As a ranged character an advantage starting fights at range, as well as having great artificer abilities to deal massive AoE and burst damage as well as crowd control. You multiclass with rogue so you can get the ability to use your intelligence as your damage modifier for your weapons.
Note: -If you own the harper agent universal tree, or buy it, it gives you intelligence to hit for only 3 points allowing you very easily play pure artificer instead of multiclassing if you wish.
Do I have to play as this race?
Yes. You need too many different stats. If you want to play another race you will need to do a full stat rework and I just think it’s not worth it.
How Easy/Hard is this build to play solo?
Extremely easy. Disabling traps, big damage, healing, defense, crowd control. This build has it all, although it comes online at different times. The repeating crossbow attacks very quickly for an early game weapon and is one of the best options, which only gets better the higher level you go.
Do you have an alternative build?
If you want to try spellcasting artificer instead of crossbow, I have a guide for you right here!
Additionally, if you own harper agent, and want to try a harper build, this is a separate guide here.
Classes: 14/6 Artificer/Rogue Race: Drow Alignment: Chaotic Neutral
Level Order
1. Artificer 6. Rogue 11. Artificer 16. Artificer
2. Artificer 7. Rogue 12. Artificer 17. Artificer
3. Artificer 8. Rogue 13. Artificer 18. Artificer
4. Rogue 9. Rogue 14. Artificer 19. Artificer
5. Rogue 10. Artificer 15. Artificer 20. Artificer
Stats 28pt Level Up ----------Strength 10 4: INT Dexterity 14 8: INT Constitution 10 12: INT Intelligence 20 16: INT Wisdom 8 20: INT Charisma 12 24: INT 28: INT 32: INT
Skills A A A R R R R R R A A A A A A A A A A A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 4 4 1 1 1 1 1 1 1 23 Repair 4 1 1 1 3 4 4 3 1 1 23
Spellcr 4 1 1 4 4 2 1 3 3 23 Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Haggle 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21 Balance 1 1 1 5 3 1 12 Jump 3 3 3 1 1 1 12 Tumble 3 3 3 1 1 1 12 Swim 3 5 8 -----------------------------------------------------------36 9 9 13 13 13 13 14 14 10 10 10 10 10 10 11 11 11 11 11
Feats
1 : Point Blank Shot 3 : Precise Shot 6 : Insightful Reflexes 9 : Precision 10 Arti : Maximize Spell 12 : Improved Critical: Ranged 14 Arti : Quicken Spell 15 : Dodge 18 : Mobility 18 Arti : Shot on the Run 21 Epic : Expanded Clip 22 Destiny: Holy Strike 24 Epic : Eerie Aim 25 Destiny: Doubleshot 27 Epic : Watchful Eye 28 Destiny: Harbinger of Chaos 30 Epic : Patience
30 Legend : Scion of: Ethereal Plane 31 Destiny: Legendary Aim 33 Epic : Construct Exemplar 34 Destiny: Titan's Blood
Spells
1. Inflict Light Damage (1), Repair Light Damage (1), Conjure Bolts (1), Admixture: Cure Light Wounds (1), Resist Energy (2), Shield of Faith (17)
2. Repair Moderate Damage (3), Inflict Moderate Damage (3), Admixture: Cure Moderate Wounds (3), Byeshk Weapons (10), Insightful Strikes (14), Fire Trap (19)
3. Inflict Serious Damage (12), Repair Serious Damage (12), Admixture: Cure Serious Wounds (12), Adamantine Weapons (13), Mass Shield of Faith (17)
4. Inflict Critical Damage (15), Repair Critical Damage (15), Greater Elemental Weapons (15), Cold Iron Weapons (16), Lesser Globe of Invulnerability (20)
5. Admixture: Cure Critical Wounds (18), Align Weapons (19)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Battle Engineer (35 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
1. Crossbow Training, Field Engineer III
2. Crossbow Training, Caustic Shot II
3. Crossbow Training, Crossbow II, Thundershock Imbue, Intelligence
4. Crossbow Training, Endless Fusilade, Agility Engine III, Intelligence
5. Reconstructed Crossbows, Crossbow, Unlock Potential, Tactical Mobility
Renegade Mastermaker (21 AP)
- Renegade Defender, Alchemical Shield, Cure Serious Admixture, Constructive Conduit
1. Cure Light Admixture III, Easily Fixed, Toughness III
2. Armor Mastery III, Converter
3. Reinforced Armor III, Shielding Construct, Intelligence
Mechanic (11 AP)
- Arbalester, Tanglefoot, Targeting Sights
1. Mechanics III, Awareness III
2. Skill Boost II
Assassin (9 AP)
- Knife in the Darkness
1. Venomed Blades III, Sneak Attack Training
2. Toxin Affinity III
Drow (4 AP)
- Spell Resistance, Intelligence
1. Keen Senses I
Leveling Guide
1. BE0 Battle Engineer; BE1 Crossbow Training; BE1 Field Engineer I
2. BE1 Field Engineer II, III; BE2 Caustic Shot I
3. BE2 Crossbow Training; BE0 Infused Weapons; BE3 Shattering Defences (Crossbow) I
4. BE3 Thundershock Imbue; RM0 Renegade Defender; RM1 Cure Light Admixture I, II
5. RM1 Cure Light Admixture III; RM1 Easily Fixed; Mec0 Arbalester; Mec1 Awareness I
6. Mec1 Awareness II, III; Mec1 Mechanics I; Mec2 Skill Boost I
7. Mec2 Skill Boost II; Mec1 Mechanics II, III; Mec0 Tanglefoot
8. Ass0 Knife in the Darkness; Ass1 Venomed Blades I, II, III
9. Ass1 Sneak Attack Training; Mec0 Targeting Sights; Ass2 Toxin Affinity I
10. Ass2 Toxin Affinity II, III; BE3 Crossbow Training
11. BE3 Intelligence; BE2 Caustic Shot II; BE3 Crossbow II
12. BE0 Infused Armor; BE4 Crossbow Training
13. BE4 Endless Fusilade; BE4 Agility Engine I, II, III
14. BE4 Intelligence; BE2 Wracking Shot I; BE5 Reconstructed Crossbows
15. BE5 Crossbow; BE5 Unlock Potential; BE5 Tactical Mobility
16. RM0 Alchemical Shield; RM1 Toughness I, II, III
17. RM2 Armor Mastery I; RM0 Cure Serious Admixture; RM2 Converter
18. Reset Battle Engineer
- Battle Engineer: Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
1. Crossbow Training, Field Engineer III
2. Crossbow Training, Caustic Shot II
3. Crossbow Training, Crossbow II, Thundershock Imbue, Intelligence
4. Crossbow Training, Endless Fusilade, Agility Engine III, Intelligence
5. Reconstructed Crossbows, Crossbow, Unlock Potential, Tactical Mobility
- Renegade Mastermaker
1. (none)
2. Armor Mastery III
3. Shielding Construct, Intelligence
19. RM3 Reinforced Armor I, II, III; RM0 Constructive Conduit
20. Dro0 Spell Resistance; Dro0 Intelligence; Dro1 Keen Senses I
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Shiradi Champion (35 AP)
- Fey Favor, Vision, Audience with the Queen, Fey Countenance
1. Prism, Good Luck III
2. Stay Loud III, Phase Double III, Enemy of My Own, Healing Spring, Empathetic Link III
3. Double Rainbow, Pierce Deception, Hunt's End
4. Cruelty of the Hunt, Track, Queen's Diplomacy, Flickering Fingers III
5. Nerve Venom, Lore of the Hunt, Feywild Attunement, Inexorable Advance
Shadowdancer (19 AP)
- Shadow Training, Step Through Shadow, The Darkest Luck
1. Cover of Darkness III, Technician III
2. Dance in the Dark III, Lithe II
3. Grim Precision III, Shadowstriker
Fatesinger (14 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. The Pluck of a String, Harmonic Resonance
2. Arrow of Discord, A Little Bit of Music
3. Master the Acoustics III
Beginner Bard
[Insert Video Here]
What Type of Build is this?
This is a spellcaster bard that focuses on blasting enemies away with sonic damage as well as healing and supporting itself and its allies.
Do I have to play as this race?
No, but then you won’t live the devil went down to georgia experience! Seriously though, any race is fine, but tiefling gets +2 charisma so it is the best option.
How Easy/Hard is this build to play solo?
Extremely easy. Once you get the shout spell-like ability at level it becomes super easy street, although you start to slow down on damage around level 9-11. But at level 12 you get the horn of thunder spell-like ability and it picks back up again and never slows down. Really strong healing, crowd control, and damage, the hardest part is being careful with your spellpoints and not dying instantly to traps. Make sure to do quests on normal first so you learn the locations and then tumble through each trap!
Do you have an alternative build?
If you want to live the puss in boots experience and swashbuckle your way to the top, check it out here! You will need Tabaxi to play this build for the full experience.
Classes: Bard 20 Race: Tiefling Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: CHA Dexterity 8 8 8: CHA Constitution 14 16 12: CHA Intelligence 10 10 16: CHA Wisdom 8 8 20: CHA Charisma 20 20 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------
Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 -----------------------------------------------------------24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Feats
1 : Maximize Spell 3 : Quicken Spell 6 : Empower Spell 9 : Spell Focus: Evocation 12 : Greater Spell Focus: Evocation 15 : Single Weapon Fighting 18 : Improved Single Weapon Fighting 21 Epic : Inspiration Melody Excellence 22 Destiny: Perfect Single Weapon Fighting 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Sonic 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Epic Spell Focus: Evocation 30 Legend : Scion of: Feywild 31 Destiny: Spell Specialty: Enchantment 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
Spells
1. Expeditious Retreat (1), Sonic Blast (2), Cure Light Wounds (3), Color Spray (5), Feather Fall (16)
2. Cure Moderate Wounds (4), Soundburst (4), Blur (5), Invisibility (7), Rage (17)
3. Good Hope (7), Cure Serious Wounds (7), Displacement (8), Haste (10), Dispel Magic (18)
4. Shout (10), Otto's Sphere of Dancing (10), Dimension Door (11), Cure Critical Wounds (13), Break Enchantment (19)
5. Greater Heroism (13), Mass Cure Light Wounds (13), Greater Dispel Magic (14), Mind Fog (16), Summon Monster V (20)
6. Greater Shout (16), Mass Cure Moderate Wounds (16), Otto's Irresistible Dance (17), Heroes' Feast (19)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Spellsinger (43 AP)
- Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers, Virtuoso, Maestro of Life and Death
1. Studies: Magical III, Lingering Songs II, Sonic Blast III
2. Marigold Crown: Violet
3. Shout III, Spell Song Trance, Charisma
4. Sustaining Song, Arcane Aid III, Frolic, Song of Arcane Might, Charisma
5. Advanced Musical Studies, Prodigy II, Spell Song Vigor, Horn of Thunder III
Warchanter (22 AP)
- Skaldic: Constitution, Weapon Training, Song of Heroism, Fighting Spirit
1. Inspired Bravery III, Rough and Ready II
2. Words of Encouragement I, Ballad Melody: Arcane Shield III, Sprint Boost III
3. Ironskin Chant III, Charisma
4. Ballad Melody: Recklessness I
Swashbuckler (9 AP)
- Confidence
1. On Your Toes III, Limber Up I
2. Deflect Arrows, Fast Movement
Tiefling (6 AP)
- Bloodhunt I, Charisma I, Bloodhunt II, Charisma II
Leveling Guide
1. Spl0 Spellsinger; Spl1 Sonic Blast I, II, III
2. Spl1 Studies: Magical I, II; Spl2 Marigold Crown: Violet
3. Spl0 Music of the Sewers; Spl1 Studies: Magical III; Spl3 Shout I, II
4. Spl3 Shout III; Spl3 Spell Song Trance
5. Spl3 Charisma; Spl1 Lingering Songs I, II
6. Spl0 Music of the Dead; Spl4 Sustaining Song; Spl4 Song of Arcane Might
7. Spl4 Frolic; Swa0 Confidence; Swa1 On Your Toes I
8. Swa1 On Your Toes II, III; Swa1 Limber Up I
9. Swa2 Fast Movement; War0 Skaldic: Constitution; War1 Rough and Ready I, II
10. War1 Inspired Bravery I, II; War0 Weapon Training; Spl4 Arcane Aid I
11. Spl4 Arcane Aid II, III
12. Spl0 Music of the Makers; Spl5 Horn of Thunder I, II, III; Spl5 Spell Song Vigor
13. Spl5 Advanced Musical Studies; Spl5 Prodigy I, II
14. War2 Ballad Melody: Arcane Shield I, II, III; War2 Sprint Boost I
15. War0 Song of Heroism; War3 Ironskin Chant I, II, III
16. War1 Inspired Bravery III; War2 Words of Encouragement I; War3 Charisma
17. War2 Sprint Boost II, III; War0 Fighting Spirit; War4 Ballad Melody: Recklessness I
18. Tef0 Bloodhunt I; Spl0 Virtuoso; Tef0 Charisma I
19. Tef0 Bloodhunt II; Tef0 Charisma II
20. Swa2 Deflect Arrows; Spl4 Charisma; Spl0 Maestro of Life and Death
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Fatesinger (37 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame, Hear My Voice Friend
1. Strike a Chord, Harmonic Resonance
2. Pianissimo III, Echoes of Discord
3. Master the Acoustics III, Fatesinger Spell Focus: Enchantment III, The Sonata to Serve I, Masquerade III
4. Great Ballads of War III, Divine Resonance, Very Very Vocal, Metamagics Attunement: Extend
5. Ballad of the Ages, Mastering the Strings III, Turn the Tide, Cut the Strings
Draconic Incarnation (16 AP)
- Draconic Bloodline: Blue, Draconic Heritage, Elemental Blood
1. Dragonhide III, Arcane Studies III
2. Coalescence II
3. Scales of the Dragon, Draconic Spell Focus: Evocation III
Primal Avatar (15 AP)
- This is Your Nature: Sky, Now Grow: Thorn, Weathering the Elements
1. Well Weathered II, Rejuvenation Cocoon
2. Mantle of Nature: Sky III, Spirit Boon: Mind II
3. Evergreen III
Beginner Alchemist
[Insert Video Here]
What Type of Build is this?
This is a bombardier alchemist who focuses on dealing spell damage in great quantity. It is designed to use acid spells, but once you get level 12 you can choose any element you want and just play whatever you think is cool. Acid is the strongest for the epic levels for the synergy, but other elements are fun and can work. If you don’t want acid, just pick whatever you think is the coolest.
Do I have to play as this race?
No, but gnome is really strong and greater colorspray has excellent utility in this build. Drow is a step down, and everything after that is a bigger step down. As long as you are ok losing power, other races are fine. Half-orc is really bad for this.
How Easy/Hard is this build to play solo?
Very easy once you get a handle on your spell point spending. You can basically just live off of spell-like abilities for the most part and keep ontop of your spellpoints. The early game can be a difficult experience, but if you are able to use the inflict light wounds spell like ability effectively you will have reasonable AoE, only really struggling with some undead. From 12+ it is smooth sailing and nothing really slows alchemist down. It’s on of the best spellcasters in the game for a reason.
Do you have an alternative build?
If you want to play some melee, I have a melee monk alchemist that feels amazing and is a really strong melee build (This build REQUIRES Shadarkai and will not work without it)
Classes: Alchemist 20
Race: Gnome Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: INT Dexterity 8 8 8: INT Constitution 14 16 12: INT Intelligence 20 20 16: INT Wisdom 8 8 20: INT Charisma 8 8 24: INT 28: INT 32: INT
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Haggle 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 1 1 1 1 1 1 1 1 2 2 2 2 4 20 Jump 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 -----------------------------------------------------------36 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11
Feats
1 : Maximize Spell 3 : Quicken Spell 4 Alchemi: Alchemical Studies Pyrite 6 : Empower Spell 8 Alchemi: Insightful Courage 9 : Spell Focus: Conjuration 12 : Greater Spell Focus: Conjuration 12 Alchemi: Liquid Luck 15 : Single Weapon Fighting 16 Alchemi: Alchemical Studies Pyrite 18 : Improved Single Weapon Fighting 20 Alchemi: Mental Toughness 21 Epic : Wellspring of Power 22 Destiny: Perfect Single Weapon Fighting 24 Epic : Master of: Spellvials 25 Destiny: Epic Spell Power: Acid 27 Epic : Embolden Spell 28 Destiny: Deific Warding 30 Epic : Intensify Spell 30 Legend : Scion of: Plane of Earth 31 Destiny: Crush Weakness 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
Spells
1. Vial Smash: Acid (1), Vial of Acid (1), Elemental Skin (2), Feathers Extract (7), Stiffen Skin (11)
2. Melt Armor (3), Curative Admixture: Inflict Moderate Wounds (4), Curative Admixture: Cure Moderate Wounds (8), Glue Bomb (11), Liquid Courage (14)
3. Caustic Solvent (6), Curative Admixture: Inflict Serious Wounds (7), Curative Admixture: Cure Serious Wounds (9), Displacement Draught (12), Greater Liquid Courage (16)
4. Caustic Overload (9), Vein Freeze (10), Bottled Boost: Sprint (11), Curative Admixture: Cure Critical Wounds (14), Flesh to Gold (16)
5. Multivial of Acid (12), Greater Evolution (13), Greater Stoneskin (14), Turn to Frog (16), Mass Flesh to Gold (17)
6. Elemental Combination (15), Curative Admixture: Harm (16), Curative Admixture: Heal (17), Goldskin Potion (18), Gold Breath (20)
Enhancements (Spent: 83 +0r +0u / Max: 80 +0r +0u AP) Errors
Bombardier (46 AP)
- Alchemical Resistance, Arcane Oil, Liquid Power Acid, Liquid Power Cold, Liquid Power Electric, Multivial: Multivial of Acid
1. Vial of Acid III, Spell Critical - Elemental and Poison I
2. Vial of Sparks III, Efficient Maximize III, Stone of the Savant, Spell Critical - Elemental and Poison II
3. Vial of Flame III, Efficient Quicken III, Spell Critical
- Elemental and Poison III, Intelligence
4. Burning Ambition, Spell Critical - Elemental and Poison IV, Intelligence
5. Elemental Obliteration: Caustic Obliteration III, Inferno of Creation, Conjuration Focus, Weakening Mixture: Acid
Apothecary (28 AP)
- Determination, Alchemical Shield, Curative Admixture Cure Serious Wounds, Spill the Bad Stuff
1. Inflict Light Wounds III, Spell Critical Chance - Positive & Negative I, Energy of the Scholar III
2. Spell Critical Chance - Positive & Negative II
3. Panacea Poultice III, Spell Critical Chance - Positive & Negative III, Intelligence
4. Magical Toolbelt, Insulated Boots I, Spell Critical Chance - Positive & Negative IV, Intelligence
Gnome (9 AP)
- Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
1. (none)
2. Greater Color Spray III
Leveling Guide
1. Apo0 Determination; Apo1 Inflict Light Wounds I, II, III
2. Bom0 Alchemical Resistance; Bom1 Vial of Acid I, II, III
3. Bom1 Spell Critical - Elemental and Poison I; Bom2 Vial of Sparks I, II
4. Bom0 Arcane Oil; Bom2 Vial of Sparks III; Bom3 Vial of Flame I, II
5. Bom3 Vial of Flame III; Apo1 Energy of the Scholar I; Apo0 Alchemical Shield; Apo1 Energy of the Scholar II
6. Bom0 Liquid Power Acid; Apo1 Energy of the Scholar III; Apo1 Spell Critical Chance - Positive & Negative I
7. Apo0 Curative Admixture Cure Serious Wounds; Gno0 Gnomish Perserverance; Gno0 Intelligence
8. Gno0 Gnomish Perserverance II; Gno1 Wand and Scroll Mastery I; Gno2 Greater Color Spray I
9. Bom2 Spell Critical - Elemental and Poison II; Bom3 Spell Critical - Elemental and Poison III
10. Bom3 Intelligence; Bom4 Burning Ambition
11. Bom4 Spell Critical - Elemental and Poison IV; Bom4 Intelligence
12. Bom2 Stone of the Savant; Bom0 Liquid Power Cold; Bom2 Efficient Maximize I
13. Bom5 Weakening Mixture: Acid; Bom5 Elemental Obliteration: Caustic Obliteration I, II, III
14. Bom5 Conjuration Focus; Bom5 Inferno of Creation; Apo2 Spell Critical Chance - Positive & Negative II
15. Apo3 Spell Critical Chance - Positive & Negative III; Apo3 Intelligence
16. Apo3 Panacea Poultice I, II, III; Apo0 Spill the Bad Stuff
17. Apo4 Insulated Boots I; Apo4 Magical Toolbelt
18. Apo4 Spell Critical Chance - Positive & Negative IV; Bom0 Liquid Power Electric; (Bank 2 AP)
19. (Bank 6 AP)
20. (Bank 10 AP)
21. Reset Bombardier
22. Reset Gnome
- Gnome: Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
1. (none)
2. Greater Color Spray I
- Bombardier: Alchemical Resistance, Arcane Oil, Liquid Power Acid, Liquid Power Cold, Liquid Power Electric, Multivial: Multivial of Acid
1. Magical Subtlety II, Spell Critical - Elemental and Poison I
2. Efficient Maximize III, Stone of the Savant, Spell Critical - Elemental and Poison II
3. Efficient Quicken III, Holistic Ambition, Spell Critical - Elemental and Poison III, Intelligence
4. Burning Ambition, Spell Critical - Elemental and Poison IV, Intelligence
5. Elemental Obliteration: Caustic Obliteration III, Inferno of Creation, Conjuration Focus, Weakening Mixture: Acid
- Apothecary
1. (none)
2. (none)
3. (none)
4. Insulated Boots II, Intelligence
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (37 AP)
- Draconic Bloodline: Black, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Dragonhide III, Dragon Breath, Arcane Studies III
2. Coalescence III
3. Scales of the Dragon, Daunting-Roar, Draconic Spell Focus: Evocation III
4. Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Quicken I, Maximize III
5. Bring About Destruction, Dragonform, Enhanced Draconic Spell Focus III
Primal Avatar (17 AP)
- This is Your Nature: Thorn, Now Grow: Sky, Weathering the Elements
1. Well Weathered II, Nature's Friend: Spider of the Deeps
2. Mantle of Nature: Thorn III, Shard Storm, Spirit Boon: Mind I
3. Evergreen III, At Its Core
Fatesinger (14 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. Music of the Spider Queen III, Jack of all trades II
2. Pianissimo III
3. Masquerade III
Archetype Builds
Beginner Acolyte Of The Skin
[Insert Video Here]
What Type of Build is this?
This is a blaster warlock build that is designed to blast enemies with fire based eldritch blasts and then embrace your inner demon and enter a demon form to enter a melee mode where you rip enemies apart with unholy fire.
Do I have to play as this race?
You don’t have to, but tiefling gets fire immunity bypass from the enhancement tree and fire damage is the majority of your damage so you lose a lot if you don’t take it. You could also use eladrin chaosmancer if you own it to get fire immunity bypass as well, but that isn’t free.
How Easy/Hard is this build to play solo?
This build is easy to play, like regular warlock, but because you are locked into fire damage there will be many moments of tedium as there are a lot of fire resistant and fire immune enemies. Still easy to level, but definitely slower.
Do you have an alternative build?
I have a special buff bard support/healer/debuffer build that requires acolyte of the skin! It’s very cool and extremely good. You can find it here, under the category of Update 58.
Classes: Acolyte 20 Race: Tiefling Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 10 10 4: CHA Dexterity 8 8 8: CHA Constitution 14 16 12: CHA Intelligence 12 12 16: CHA Wisdom 8 8 20: CHA Charisma 20 20 24: CHA 28: CHA
32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 -----------------------------------------------------------12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats (Errors)
1 : Maximize Spell 3 : Quicken Spell 6 : Empower Spell 9 : Spell Focus: Evocation 12 : Greater Spell Focus: Evocation 15 : Spell Focus: Necromancy 18 : Greater Spell Focus: Necromancy 21 Epic : Epic Eldritch Blast 22 Destiny: Epic Pact Dice 24 Epic : Wellspring of Power 25 Destiny: Epic Spell Power: Fire 27 Epic : Burst of Glacial Wrath 28 Destiny: Crush Weakness 30 Epic : Embolden Spell 30 Legend : Scion of: Plane of Fire 31 Destiny: Fount of Life 33 Epic : Intensify Spell 34 Destiny: Titan's Blood
Spells
1. Expeditious Retreat (1), Jump (2)
2. Blur (4), Invisibility (8)
3. Dimension Door (7), Displacement (11)
4. Evard's Black Tentacles (10), Teleport (14)
5. Circle of Death (13), Greater Teleport (17)
6. Wail of the Banshee (16), Arcane Tempest (19)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Acolyte of the Skin (41 AP)
- Fiendish Form I, Fiendish Form II, Fiendish Form III, Fiendish Form IV, Fiendish Form V, Ultimate Fiendish Form
1. Resilience of Body I, Power of Desecration - Fire III
2. Power of Desecration 2 - Fire III, Nightshield
3. Devil's Bulwark I, Power of Desecration 3 - Fire III, Fiendish Glare, Charisma
4. Drink Their Fear, Devil's Bulwark II, Skin Adaptation, Charisma
5. Devil's Bulwark III, Fiendish Symbiosis, Glare of the Pit, Dark Lore III
Tiefling (16 AP)
- Bloodhunt I, Charisma I, Bloodhunt II, Charisma II, Bloodhunt III
1. Innate Protection III, Obscuring Darkness
2. (none)
3. Scorch III
4. Improved Scorch
Tainted Scholar (16 AP)
- Tainted Spellcasting, Tainted Lore, Stanch
1. Feigned Health III, Strong Pact
2. Utterdark Blast, Eldritch Chain Shape, Strong Pact
3. Charisma
Soul Eater (7 AP)
- Inhuman Understanding
1. Consume, Subtle Spellcasting I, Taint the Blood
2. Taint the Aura
Leveling Guide
1. TS0 Tainted Spellcasting; TS1 Strong Pact; TS1 Feigned Health I
2. TS1 Feigned Health II; TS2 Eldritch Chain Shape
3. TS2 Strong Pact; TS0 Tainted Lore; Tef0 Bloodhunt I
4. Tef0 Charisma I; Tef1 Innate Protection I, II, III
5. Tef1 Obscuring Darkness; Tef1 Infernal Nature I, II
6. Tef3 Scorch I, II, III; Tef3 Infernal Resistance: Acid
7. Tef3 Incineration; Tef4 Improved Scorch; Aco0 Fiendish Form I; Aco1 Resilience of Body I
8. Aco1 Power of Desecration - Fire I, II, III; Aco0 Fiendish Form II
9. Aco2 Power of Desecration - Fire I, II, III
10. Aco2 Nightshield; Aco0 Fiendish Form III; Aco3 Fiendish Glare
11. Aco3 Devil's Bulwark I; Aco3 Power of Desecration - Fire I, II
12. Aco3 Charisma; Aco0 Fiendish Form IV
13. Aco4 Drink Their Fear; Aco4 Devil's Bulwark II
14. Aco4 Skin Adaptation; Aco4 Charisma; Aco3 Power of Desecration
- Fire III
15. Aco5 Glare of the Pit; Aco5 Fiendish Symbiosis
16. Aco5 Devil's Bulwark III; Aco5 Dark Lore I, II
17. Aco5 Dark Lore III; SE0 Inhuman Understanding; SE1 Consume
18. Aco0 Fiendish Form V; SE1 Subtle Spellcasting I; SE1 Taint the Blood
19. SE2 Taint the Aura; TS1 Feigned Health III; TS2 Utterdark Blast
20. TS0 Stanch; TS3 Charisma; Aco0 Ultimate Fiendish Form
21. Reset All Trees
- Tiefling: Bloodhunt I, Charisma I, Bloodhunt II, Charisma II, Bloodhunt III
1. Innate Protection III, Obscuring Darkness
2. (none)
3. Ash III
4. Improved Scorch
- Acolyte of the Skin: Fiendish Form I, Fiendish Form II, Fiendish Form III, Fiendish Form IV, Fiendish Form V, Ultimate Fiendish Form
1. Resilience of Body I, Power of Desecration - Fire III
2. Power of Desecration - Fire III, Nightshield
3. Devil's Bulwark I, Power of Desecration - Fire III, Fiendish Glare, Charisma
4. Drink Their Fear, Devil's Bulwark II, Skin Adaptation, Charisma
5. Devil's Bulwark III, Fiendish Symbiosis, Glare of the Pit, Dark Lore III
- Soul Eater: Inhuman Understanding
1. Consume, Subtle Spellcasting I, Taint the Blood
2. Taint the Aura
- Tainted Scholar: Tainted Spellcasting, Tainted Lore, Stanch
1. Feigned Health III, Strong Pact
2. Utterdark Blast, Eldritch Chain Shape, Strong Pact
3. Charisma
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Exalted Angel (41 AP)
- Astral Touch, Deepening Faith, Angelic Charge
1. Subtle Flame III, Angelic Form, Bane of Undeath I
2. Divine Protection III, Angelic Body
3. Exalted Angel Spell Focus: Necromancy III, Noble Affinity: Mass Cure Moderate Wounds, Angelic Soul, Purity of Mind and Soul I, Shadows Upon You
4. Blood and Radiance, Holy Presence, Maximize III
5. Enhanced Angelic Spell Focus III, Holy Fireball, Blessed Water III, Ascendance, Intensify
Primal Avatar (15 AP)
- This is Your Nature: Heart, Now Grow: Thorn, Weathering the Elements
1. Spring to Summer, Rejuvenation Cocoon
2. Reborn in Fire, Spirit Boon: Mind II
3. Primal Avatar Spell Focus: Evocation III, At Its Core
Draconic Incarnation (12 AP)
- Draconic Bloodline: Red, Draconic Heritage, Elemental Blood
1. Dragonhide III, Arcane Studies III
2. Coalescence III
Beginner Blightcaster
What Type of Build is this?
This is a spellcaster blaster druid that focuses on the physical spells and thorn powers while levelling but then swaps into hive mastery and acid spells for the epic portion of the game. This is the easiest and most powerful spellcaster to start playing as so if you are a beginner to casting entirely, blightcaster is a great way to get started. Really strong all through the game.
Do I have to play as this race?
No, human is just flexible. Just drop a natural fighting feat and the heal skill if you decide not to play as human. You can do whatever you want, blightcaster is extremely strong regardless.
How Easy/Hard is this build to play solo?
This is, with no exceptions, the strongest caster for levelling. It has spells that bypass all immunities in the thorn spells, basically 0 spell costs, and it
is extremely defensive thanks to its death eater ability that lets the caster gain temporary hit points when you get kills. Extreme Ease.
Do you have an alternative build?
Coming Soon. Someday I will post a blight wolf build, but blight wolf has a lot of problems to overcome.
Classes: Blightcaster 20 Race: Human Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 12 12 4: WIS Dexterity 8 8 8: WIS Constitution 14 16 12: WIS Intelligence 10 10 16: WIS Wisdom 18 18 20: WIS Charisma 8 8 24: WIS 28: WIS 32: WIS
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Swim 1 1 -----------------------------------------------------------20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Feats
1 : Maximize Spell 1 Human : Quicken Spell 2 Blight : Biting Acid Imbue 3 : Empower Spell 4 Blight : Thorn Kin 6 : Spell Focus: Conjuration 8 Blight : Hive Keeper 9 : Greater Spell Focus: Conjuration 11 Blight : Biting Poison Imbue 12 : Natural Fighting 13 Blight : Thorn Knight 15 : Natural Fighting 17 Blight : Hive Master 18 : Natural Fighting 21 Epic : Wellspring of Power 22 Destiny: Perfect Natural Fighting 24 Epic : Embolden Spell 25 Destiny: Epic Spell Power: Acid 27 Epic : Epic Spell Focus: Conjuration 28 Destiny: Deific Warding 30 Epic : Ruin 30 Legend : Scion of: Plane of Earth 31 Destiny: Guardian Angel 33 Epic : Greater Ruin 34 Destiny: Titan's Blood
Spells
1. Thorn Strike (1), Nightshield (1), Jump (2), Ram's Might (4), Merfolk's Blessing (7)
2. Splinterbolt (3), Thorn Blade (3), Lesser Vigor (4), Web (6), Resist Energy (9)
3. Acid Blast (5), Spike Growth (5), Thorn Bloom (6), Salt Ray (8), Spiderskin (11)
4. Freedom of Movement (7), Vigor (7), Dispel Magic (8), Ice Storm (10), Acid Rain (13)
5. Thorn Wave (9), Reincarnate (9), Death Ward (10), Mass Lesser Vigor (12), Plant Growth (15)
6. Word of Balance (11), Greater Vigor (11), Grasping Thorns (12), Fire Shield Cold (14), Greater Dispel Magic (17)
7. Mass Freedom of Movement (13), Mass Vigor (13), Mass Protection from Elements (14), True Seeing (16), Creeping Doom (19)
8. Regenerate (15), Thorn Lance (15), Mass Greater Vigor (16), Earthquake (18), Black Dragon Bolt (20)
9. Acid Well (17), Storm of Vengeance (17), Tsunami (18), Rend the Soul (19), Wail of the Banshee (20)
Enhancements (Spent: 43 +0r +0u / Max: 80 +0r +0u AP)
Blightcaster (42 AP)
- The Cycle of Decay, Spread the Blight, Death Eater, Blight Upon Blight, Vile Eruption, Master of Decay
1. Thorn Strike III, Sharp Edges
2. Defiled Growth, Splinterbolt III, Sharp Edges II, Every Rose Has Its Thorn
3. Enveloping Swarm III, Sharp Edges III, Wisdom
4. An Unkindness of Ravens II, Thorn Bloom III, Sharp Edges IV, Wisdom
5. Vile Thorns, Everything Decays III, Grasping Thorns III, Doomsayer
Season's Herald (1 AP)
- Child of Summer
Leveling Guide
1. Blight0 The Cycle of Decay; Blight1 Thorn Strike I, II, III
2. Blight1 Sharp Edges; Blight2 Splinterbolt I, II, III
3. Blight0 Spread the Blight; Blight2 Sharp Edges II; Blight2 Every Rose Has Its Thorn
4. Blight2 Defiled Growth; Blight3 Enveloping Swarm I, II
5. Blight3 Enveloping Swarm III; Blight3 Sharp Edges III; Blight3 Wisdom
6. Blight0 Death Eater; Blight4 Thorn Bloom I, II, III
7. Blight4 Sharp Edges IV; Blight4 Wisdom; Blight4 An Unkindness of Ravens I
8. Blight4 An Unkindness of Ravens II; War0 Natural Adept; SH0 Child of Summer; SH1 Beguile I
9. SH1 Beguile II, III; SH1 Wax and Wane
10. SH0 Elder of Winter; SH2 Wax and Wane; (Bank 1 AP)
11. (Bank 5 AP)
12. Blight0 Blight Upon Blight; Blight5 Vile Thorns; Blight5 Grasping Thorns I, II, III; Blight5 Doomsayer; Blight5 Everything Decays I
13. Blight5 Everything Decays II, III; SH2 Spell Power Boost I; SH0 Wellspring
14. SH3 Autumn Winds; SH3 Wax and Wane; SH2 Spell Power Boost II
15. SH2 Spell Power Boost III; SH3 Wisdom
16. SH2 Efficient Maximize I; SH0 Sunburst; SH4 Strength of the Solstice
17. SH4 Wax and Wane; SH4 Wisdom
18. SH4 Spring's Resurgence I; SH2 Efficient Maximize II; SH0 Storm of Vengeance
19. Blight0 Vile Eruption; Hum0 Defense Boost; Hum0 Wisdom
20. Hum1 Improved Recovery; Blight0 Master of Decay; War1 Beastial Nature I
21. Reset All Trees
- Blightcaster: The Cycle of Decay, Spread the Blight, Death Eater, Blight Upon Blight, Vile Eruption, Master of Decay
1. Prickly III, Kiss of the Blight III, Sharp Edges
2. Defiled Growth, Efficient Maximize III, Sharp Edges II, Every Rose Has Its Thorn
3. Efficient Quicken III, Sharp Edges III, Wisdom
4. Sharp Edges IV, Wisdom
5. Everything Decays III, Doomsayer
- Season's Herald: Child of Summer, Elder of Winter, Wellspring, Sunburst, Storm of Vengeance
1. Beguile III, Wax and Wane, Druidic Wisdom I
2. Efficient Empower III, Wax and Wane
3. Autumn Winds, Wax and Wane, Wisdom
4. Spring's Resurgence I, Strength of the Solstice, Wax and Wane, Wisdom
- Human: Skills Boost, Wisdom
1. Improved Recovery
- Nature's Warrior: Natural Adept
1. Beastial Nature II
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (38 AP)
- Draconic Bloodline: Black, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Draconic Perception I, Dragonhide III, Dragonscales III, Arcane Studies III
2. Coalescence III
3. Scales of the Dragon, Draconic Spell Focus: Conjuration III
4. Pull from the Wellspring, Quicken III, Maximize III
5. Bring About Destruction, Ruin Intensified, Dragonform, Enhanced Draconic Spell Focus III
Primal Avatar (16 AP)
- This is Your Nature: Thorn, Now Grow: Sky, Weathering the Elements
1. Carrion Swarm, Rejuvenation Cocoon
2. Mantle of Nature: Thorn III, Shard Storm
3. Evergreen III, At Its Core
Fatesinger (14 AP)
- Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
1. Music of the Spider Queen III, Jack of all trades III, Tune of the Weave II
2. (none)
3. Masquerade III
Beginner Dark Apostate
What Type of Build is this?
This is a melee unholy knight who gets in close and personal with their enemies and smashes them down to appease the dark powers that grant the Dark Apostate strength. Strong healing and sustain, powerful buffs, supportive abilities, and melee damage. A good choice for anyone who wants to live the warpriest life.
Note: -This build is designed to work with longsword. If you would rather use warhammer, just make sure you take Onatar for your religion and improved critical bludgeoning instead of slashing.
Do I have to play as this race?
No, you can play whatever. Dragonborn gives more strength which is good, but anything else is just worse than dragonborn and tiefling.
How Easy/Hard is this build to play solo?
This character is easy to play the game solo with because being undead gives a lot of good bonuses to defence and you have really strong healing with this build. Melee attacks also don’t cost spell points so as long as you have health you can keep fighting.
Do you have an alternative build?
Coming Soon. I actually did play a dark apostate build that didn’t use the undead feature and was a really strong melee for endgame, but I never wrote it down and honestly you guys probably want a caster anyway. Someday.
Classes: 18 Dark Apostate/1 Fighter/1 Warlock Race: Tiefling Alignment: Chaotic Neutral
Level Order
1. Dark Apostate 6. Dark Apostate 11. Dark Apostate 16. Dark Apostate
2. Dark Apostate 7. Dark Apostate 12. Dark Apostate 17. Dark Apostate
3. Dark Apostate 8. Dark Apostate 13. Dark Apostate 18. Dark Apostate
4. Dark Apostate 9. Dark Apostate 14. Dark Apostate 19. Fighter
5. Dark Apostate 10. Dark Apostate 15. Dark Apostate 20. Warlock
Stats 28pt 32pt Level Up -------------Strength 16 16 4: STR Dexterity 8 8 8: STR Constitution 10 10 12: STR Intelligence 8 8 16: STR Wisdom 16 16 20: STR Charisma 16 18 24: STR 28: STR 32: STR
Skills D D D D D D D D D D D D D D D D D D F W 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Spellcr 1 1 1 1 1 1 1 1 8 Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 7 Jump 1 1 -----------------------------------------------------------4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Feats
1 : Single Weapon Fighting 1 DarkA : Follower of: Sovereign Host 2 DarkA : War Domain 3 : Quicken Spell 6 : Knight's Training 6 DarkA : Deity Ability: Unyielding Sovereignty 9 : Improved Single Weapon Fighting 12 : Improved Critical: Slashing 15 : Greater Single Weapon Fighting 18 : Child of: Sovereign Host 19 Fighter: Offhand Versatility 21 Epic : Patience 22 Destiny: Perfect Single Weapon Fighting 24 Epic : Overwhelming Critical 25 Destiny: Doublestrike 27 Epic : Eerie Aim 28 Destiny: Harbinger of Chaos 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Plane of Fire 31 Destiny: Arcane Warrior 33 Epic : Beloved of: Sovereign Host 34 Destiny: Titan's Blood
20 Warlock: Pact: Great Old One
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Warpriest (40 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary, Blur, Haste
1. Divine Might III, Toughness I, Righteous Weapons
2. Wall of Steel III, Righteous Weapons, Inflame III
3. Righteous Weapons, Strength
4. Ameliorating Strike, Righteous Weapons, Holy Striker: Doublestrike III, Strength
5. Divine Power, Divine Vessel: Melee, Wrathful Weapons, Divine Bastion, Divine Intervention
Dark Apostate (22 AP)
- Dark Apostate, Shadow Shrouding, Enhanced Shadowform I
1. Bane, Apostate's Skills I, Shadowy Bulwark III, Apostate's Curse, Traditionalist Caster I
2. Prayer, Enhanced Curse I
3. Pray for Mercy, Enhanced Curse II
4. Enhanced Curse III
Divine Disciple (13 AP)
- Emissary of Light, Empowered by Light, Sun Bolt
1. Defense of the Heart III, Divine Smiting I, Energy of the Disciple I
2. Divine Smiting II
3. Divine Smiting III
Kensei (4 AP)
- Kensei Focus: Heavy Blades
1. Action Boost: Haste Boost III
Enlightened Spirit (1 AP)
- Eldritch Aura
Leveling Guide
1. DkApo0 Dark Apostate; DkApo1 Apostate's Curse; DkApo1 Shadowy Bulwark I
2. DkApo1 Shadowy Bulwark II; DkApo2 Enhanced Curse I
3. DkApo2 Prayer; DkApo0 Shadow Shrouding; DkApo3 Enhanced Curse II
4. DkApo3 Pray for Mercy; DkApo1 Bane
5. DkApo1 Shadowy Bulwark III; DkApo1 Apostate's Skills I; DkApo1 Traditionalist Caster I
6. DkApo0 Enhanced Shadowform I; DkApo4 Enhanced Curse III; War0 Smite Foe: Melee
7. War1 Righteous Weapons; War1 Divine Might I, II, III
8. War0 Resilience of Battle; DD0 Emissary of Light; War2 Wall of Steel I, II
9. War2 Wall of Steel III; War0 Sanctuary; War2 Righteous Weapons
10. War3 Righteous Weapons; War2 Inflame I, II
11. War2 Inflame III; War3 Strength; War1 Toughness I
12. War0 Blur; War4 Ameliorating Strike
13. War4 Righteous Weapons; War4 Holy Striker: Doublestrike I, II, III
14. War4 Strength; War5 Divine Vessel: Melee; War5 Divine Power
15. War5 Wrathful Weapons; War5 Divine Bastion
16. War5 Divine Intervention; DD1 Divine Smiting I
17. DD1 Defense of the Heart I, II, III; DD1 Energy of the Disciple I
18. DD0 Empowered by Light; War0 Haste; DD2 Divine Smiting II
19. Ken0 Kensei Focus: Heavy Blades; Ken1 Action Boost: Haste Boost I, II, III
20. DD0 Sun Bolt; ES0 Eldritch Aura; DD3 Divine Smiting III
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (33 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Push Through The Line III, Shrug Off Punishment III
2. Extra Action Boosts III, Esoteric Touch, Backstab III, Life and Death II
3. Strike Twice III, Epic Power & Precision III, Armor of Dusk III
4. Untouchable
5. Lacerator, Legendary Rally: Melee, Action Hero
Primal Avatar (18 AP)
- This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
1. Well Weathered II, Nature's Friend: Squirrel of Luck
2. Mantle of Nature: Thorn III, Shard Storm
3. Evergreen III, Shared Mantle, At Its Core
Fury of the Wild (17 AP)
- Die Hard, Die Harder, Die Harderest
1. Quick Cutter III, Enduring I
2. Primal Scream, Gird Against Demons
3. Wild Weapons: Doublestrike III, Spirit of the Beast III
Beginner Dark Hunter
DDO Beginner Basics ~ The Dark Hunter
What Type of Build is this?
This build is a tempest ranger who jumps into melee combat and deals massive area of effect damage with two swords. You become a walking blender, mowing down foes of all sizes with ease. You also get the ability to disable traps easily and you get a wolf companion (who sucks) to join you as you play!
Note: -This build is meant to be used with dual wielding scimitars.
Do I have to play as this race?
No, but the drow gets the stats to line up real well since you use dex and int and drow gets both. Just make sure you have at least 16 intelligence and a good amount of dex if you want to change it.
How Easy/Hard is this build to play solo?
This is a very easy solo build. It starts a bit slow since you don’t get dexterity to hit and damage with attacks until level 6, but level 6 grants you whirlwind attack and a huge damage bump. Additionally you get a very large increase to your trapping skills allowing you to always keep ontop of trapping. Finally, dark hunters get strong healing that is much better than a regular ranger.
Do you have an alternative build?
Coming Soon. There is a dark hunter build I played solo on hardcore as a caster, but it’s garbage. If you want to watch me struggle, here is a link.
Classes: Dark Hunter 20 Race: Drow Alignment: Chaotic Neutral
Stats 28pt Level Up ----------Strength 10 4: DEX Dexterity 18 8: DEX Constitution 12 12: DEX Intelligence 16 16: DEX Wisdom 12 20: DEX Charisma 10 24: DEX 28: DEX 32: DEX
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Jump 2 2 -----------------------------------------------------------36 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
Feats
1 : Dodge 1 DarkH : Favored Enemy: Human 3 : Mobility 5 DarkH : Favored Enemy: Animal 6 : Whirlwind Attack 9 : Improved Critical: Slashing 10 DarkH : Favored Enemy: Monstrous Humanoid 12 : Spring Attack 15 : Quicken Spell 15 DarkH : Favored Enemy: Vermin 18 : Precision 20 DarkH : Favored Enemy: Aberration 21 Epic : Patience 22 Destiny: Perfect Two Weapon Fighting 24 Epic : Overwhelming Critical 25 Destiny: Doublestrike 27 Epic : Eerie Aim 28 Destiny: Harbinger of Chaos 30 Epic : Epic Damage Reduction 30 Legend : Scion of: Ethereal Plane 31 Destiny: Deific Warding 33 Epic : Watchful Eye 34 Destiny: Titan's Blood
Spells
1. Admixture: Cure Light Wounds (4), Ram's Might (6), Jump (14), Longstrider (18)
2. Admixture: Cure Moderate Wounds (8), Protection from Energy (10), Barkskin (16), Hold Animal (19)
3. Admixture: Cure Serious Wounds (11), Wild Instincts (12), Remove Disease (19), Neutralize Poison (19)
4. Admixture: Cure Critical Wounds (14), Freedom of Movement (15), Mass Longstrider (19), Animal Growth (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Tempest (44 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
1. Improved Defense II, Whirling Blades
2. Whirling Blades, Haste Boost III
3. Storm Dancer, Critical Mastery III, Whirling Blades, Dexterity
4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
5. Dual Perfection, Cuts: Many Cuts III, Whirling Blades, Dance of Death III
Dark Hunter (23 AP)
- Underdark Stalker, Smoke Trap, Underdark Defenses, Opportune Moment
1. Dark Wolf III, Sneak Attack Training
2. Furor of the Hunter III, Sneak Attack Training
3. Primal Energy III, Sneak Attack Training, Dexterity
4. Lupine Instincts
Deepwood Stalker (13 AP)
- Far Shot, Sneak Attack, Exposing Strike
1. Stealthy III, Increased Empathy III, Versatile Empathy II
2. Survivalist
Leveling Guide
1. DH0 Underdark Stalker; DH1 Dark Wolf I, II, III
2. Tem0 Shield of Whirling Steel; Tem1 Whirling Blades; Tem1 Improved Defense I
3. Tem1 Improved Defense II; Tem0 Tempest; Tem2 Whirling Blades
4. Tem2 Haste Boost I, II, III
5. Tem3 Storm Dancer; DH1 Sneak Attack Training
6. Tem0 Graceful Death; DH0 Smoke Trap; DH2 Furor of the Hunter I, II, III
7. DH0 Underdark Defenses; DH3 Primal Energy I, II, III
8. DH2 Sneak Attack Training; DH3 Sneak Attack Training
9. DH3 Dexterity; DH4 Lupine Instincts
10. Tem3 Whirling Blades; Tem3 Critical Mastery I, II
11. Tem3 Dexterity; Tem4 Whirling Blades
12. Tem4 The Growing Storm I, II, III; Tem4 Elaborate Parry I
13. Tem4 Elaborate Parry II, III; Tem4 Storm Tempest
14. Tem5 Dance of Death I, II, III
15. Tem5 Dual Perfection; Tem5 Whirling Blades; Tem5 Cuts: Many Cuts I
16. Tem5 Cuts: Many Cuts II, III; Tem0 Deflect Arrows; DS0 Far Shot
17. DS1 Increased Empathy I, II, III; DS1 Versatile Empathy I
18. DS0 Sneak Attack; Tem0 Whirlwind; DH0 Opportune Moment; DS1 Versatile Empathy II
19. DS2 Survivalist; DS1 Stealthy I; DS0 Exposing Strike
20. DS1 Stealthy II, III; Tem3 Critical Mastery III; Tem0 Dervish
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (34 AP)
- Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
1. Dread Mantle, Shrug Off Punishment III
2. Extra Action Boosts III, Esoteric Touch, Honor III, Combat Brute
3. Strike Twice III, Armor of Dusk III
4. Strike with Fear, Kick While They're Down III, Untouchable
5. Lacerator, Legendary Rally: Melee, Dusk Surge, Action Hero
Shadowdancer (23 AP)
- Shadow Training, Step Through Shadow, The Darkest Luck, Cut to the Soul
1. Stealthy I, Cover of Darkness III, Technician III
2. Dance in the Dark II, Lithe III
3. Grim Precision III, Shadowstriker
4. Bring Darkness
Fury of the Wild (11 AP)
- Die Hard, Die Harder, Die Harderest
1. Quick Cutter III, Enduring III
2. Primal Scream
Beginner Dragon Disciple
What Type of Build is this?
Text
Do I have to play as this race?
Text
How Easy/Hard is this build to play solo?
Text
Do you have an alternative build?
Coming Soon.
Woops no build yet REEEEEEEEEeEeEEeeEEEeeEEEeeEEE
Beginner Dragonlord
What Type of Build is this?
This is a melee two handed fighter who has massive powerful tactical skills, allowing you to disable every foe on the battlefield and deal massive damage to them while they cannot fight back. Strong solo or in a group, dragonlord is a stand out class and is used much more than regular fighters.
Note: -This build is designed to be played with a Falchion as its main weapon.
Do I have to play as this race?
No, half orc is fine too. Or anything really, dragonlord is really really strong. But dragonborn is cool so you should play it.
How Easy/Hard is this build to play solo?
This build is extremely strong, disabling an entire room of monsters with a single roar. As you level you get more attacks to deal damage and more ways to ignore your opponents defences. As long as you bring a cleric hireling with you and keep it safe, nothing can really stop you. As you get into epic levels your powers only get strong and stronger.
Do you have an alternative build?
I have a build called the critzilla, and it is an endgame monster and beast, and is used by many players at the endgame. If you want a really strong endgame destroyer, buy the shadarkai race, and try the critzilla!
Classes: Dragon Lord 20 Race: Dragonborn Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 20 20 4: STR Dexterity 6 6 8: STR Constitution 16 16 12: STR Intelligence 10 10 16: STR Wisdom 8 12 20: STR Charisma 10 10 24: STR 28: STR 32: STR
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Jump 2 2 -----------------------------------------------------------8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Two Handed Fighting 1 DrgLord: Draconic Aura 1: Thraxata's Instinct 2 DrgLord: Power Attack 3 : Weapon Focus: Slashing 4 DrgLord: Weapon Specialization: Slashing 6 : Improved Two Handed Fighting 6 DrgLord: Power Critical 8 DrgLord: Draconic Aura 2: Velah's Fury 9 : Improved Critical: Slashing
10 DrgLord: Greater Weapon Focus: Slashing 12 : Greater Two Handed Fighting 12 DrgLord: Tactical Mastery 14 DrgLord: Greater Weapon Specialization: Slashing 15 : Heavy Armor Champion 16 DrgLord: Draconic Aura 3: The Truthful One's Might 18 : Tactical Supremacy 18 DrgLord: Heavy Armor Master 20 DrgLord: Heavy Armor Combatant 21 Epic : Patience 22 Destiny: Perfect Two Handed Fighting 24 Epic : Overwhelming Critical 25 Destiny: Doublestrike 27 Epic : Eerie Aim 28 Destiny: Crush Weakness 30 Epic : Improved Sunder 30 Legend : Scion of: Arborea 31 Destiny: Harbinger of Chaos 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
1 Dragon : Draconic Ancestry: Black
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Dragon Lord (42 AP)
- Draconic Soul: Black, Draconic Arms, Reckless Devotion, Conqueror's Command, Dragon's Defense, Sunder Soul
1. Dragon's Protection I, Battlefield Tactician I, Field Skills III, Martial Superiority: Doublestrike III
2. Dragon's Protection II, Battlefield Tactician II, Haste Boost III
3. Dragon's Protection III, Battlefield Tactician III, Dragon's Roar, Draconic Might III, Strength
4. Dragon's Protection IV, Battlefield Tactician IV, Untouchable Soul, Strength
5. Soul Scales, Tactical Commander, Greater Roar, Flight of Kings, Conqueror II
Dragon Lord-Ravager (21 AP)
- Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
1. Do You Like Pain? III, Dragon Lord Power Attack III, Extra Action Boost III
2. I Like Pain III
3. Slaughter III, Strength
Stalwart Defender (13 AP)
- Toughness, Stalwart Defense
1. Durable Defense III, Stalwart Defensive Mastery II
2. Armor Expertise III
3. Greater Stalwart Defense: Strong Defense III
Dragonborn (4 AP)
- Hardy I, Dragonborn Ability I: Strength, Hardy II
Leveling Guide
1. DRL0 Draconic Soul: Black; DRL1 Dragon's Protection I; DRL1 Battlefield Tactician I; DRL1 Martial Superiority: Doublestrike I
2. DRL1 Martial Superiority: Doublestrike II; DRL2 Haste Boost I, II, III
3. DRL2 Dragon's Protection II; DRL2 Battlefield Tactician II; DRL0 Draconic Arms
4. DRL3 Dragon's Roar; DRL3 Draconic Might I, II, III
5. DRL3 Dragon's Protection III; DRL3 Battlefield Tactician III; SD0 Toughness
6. SD1 Durable Defense I, II, III; SD1 Stalwart Defensive Mastery I
7. SD0 Stalwart Defense; DRL1 Martial Superiority: Doublestrike III; DRL4 Dragon's Protection IV
8. DRL4 Battlefield Tactician IV; DRL4 Untouchable Soul
9. DRL3 Strength; DRL4 Strength; DRL0 Reckless Devotion
10. DLR0 Furious Rage; DLR1 Do You Like Pain? I, II, III
11. DLR1 Dragon Lord Power Attack I; DLR0 Pain Touch; DLR2 I Like Pain I, II
12. DLR2 I Like Pain III; DRL0 Conqueror's Command; DRL5 Greater Roar; DRL5 Conqueror I
13. DRL5 Conqueror II; DRL5 Tactical Commander; DRL5 Soul Scales; DRL5 Flight of Kings
14. DLR1 Dragon Lord Power Attack II; DLR0 Demoralizing Success; DLR3 Slaughter I, II
15. DLR3 Slaughter III; DLR1 Extra Action Boost I, II, III
16. DLR1 Dragon Lord Power Attack III; DLR3 Strength; DLR0 Pain Touch II
17. SD2 Armor Expertise I, II, III; SD1 Stalwart Defensive Mastery II
18. SD3 Greater Stalwart Defense: Strong Defense I; DRL0 Dragon's Defense; SD3 Greater Stalwart Defense: Strong Defense II, III
19. DRL1 Field Skills I, II, III; Dra0 Hardy I
20. Dra0 Dragonborn Ability I: Strength; Dra0 Hardy II; DRL0 Sunder Soul
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Legendary Dreadnought (35 AP)
- Fearless, Weaponmaster, Thick Skinned
1. Epic Tactics III, Dread Mantle, Shrug Off Punishment I
2. Extra Action Boosts III, Esoteric Touch, Combat Brute
3. Strike Twice III, Epic Power & Precision III, Armor of Dusk III
4. Strike with Fear, Kick While They're Down III, Untouchable
5. Lacerator, Legendary Rally: Melee, Sundering Swings, Dusk Surge, Action Hero
Fury of the Wild (29 AP)
- Die Hard, Die Harder, Die Harderest, Be the Whirlwind
1. Quick Cutter III, Savage Take Down III
2. Boulder's Might III, Primal Scream, Gird Against Demons
3. Wild Weapons: Doublestrike III, Spirit of the Beast I
4. Top Dog, Wilder Weapons: Doublestrike I, The Voice of Fury, Unquenchable Rage III
Divine Crusader (4 AP)
- Just Cause
1. Divine Sundering III
Beginner Sacred Fist
What Type of Build is this?
This build is meant to be a melee fighter who is able to weave in ki spells for damage as well as having lots of healing magic to support and keep up the team. A hybrid between monk and paladin, you are able to fuel your fists with pure light and lead the charge.
Do I have to play as this race?
Drow is really really good since you want all the stats. Sacred fist needs DEX/CON/INT/WIS/CHA, and since you need too many stats I can’t recommend playing anything else unless you have a higher point build from reincarnating
or have tomes to mitigate needing so many stats. But if you have +8 tomes, dump con and wisdom and then play whatever race you want.
How Easy/Hard is this build to play solo?
This character is going to feel pretty rough until level 6, as you don’t get charisma to hit and damage them. Before level 6, you get some added fire damage on your fists, as well as being able to use a hireling to help supplement your damage (or group and play healer). Once you get to level 6 it feels really smooth and you start levelling a lot easier. Either way, you are really strong defensively with a lot of healing, so levelling will never be hard, but it might get slow.
Do you have an alternative build?
Coming Soon.
Classes: Sacred Fist 20 Race: Drow Alignment: Lawful Good
Stats 28pt Level Up ----------Strength 10 4: DEX Dexterity 16 8: CHA Constitution 12 12: CHA Intelligence 10 16: CHA Wisdom 12 20: CHA Charisma 18 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Concent 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 22 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Tumble 1 1 -----------------------------------------------------------8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Feats
1 : Two Weapon Fighting 1 : Follower of the Path of Light 3 : Precision 6 : Swords to Plowshares 6 : Divine Dream 9 : Improved Two Weapon Fighting 12 : Improved Critical: Bludgeoning 15 : Greater Two Weapon Fighting 18 : Quicken Spell 21 Epic : Improved Martial Arts 22 Destiny: Doublestrike 24 Epic : Patience 25 Destiny: Tactician 27 Epic : Overwhelming Critical 28 Destiny: Embodiment of Law 30 Epic : Eerie Aim 30 Legend : Scion of: Arborea 31 Destiny: Enhanced Elemental Dice 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
Spells
1. Bless (4), Protection from Evil (6), Ki Bolt (14), Lesser Restoration (18)
2. Angelskin (8), Righteous Command (10), Sacred Fist Empowerment (16), Resist Energy (19)
3. Incinerating Wave (11), Prayer (12), Magic Circle Against Evil (19), Dispel Magic (19)
4. Holy Sword (14), Zeal (15), Death Ward (19), Ki Explosion (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Sacred Fist (49 AP)
- Sacred Flame, Strike Evil, Soothe the Suffering, Defend Against Darkness, Rising Hope, Ultimate Flame
1. Sacred Strike I, Extra Smite III, Deft Strikes III
2. Sacred Strike II, Exalted Whirlwind, Fast Movement
3. Sacred Strike III, Exalted Smite III, Light of Hope, Charisma
4. Sacred Strike IV, Deflect Arrows, Light of Glory, Iron Skin III
5. Sacred Strike V, Divine Striker, Avenging Whirlwind, Violence Begets Violence
Sacred Defender (14 AP)
- Holy Bastion, Sacred Defense, Divine Righteousness
1. Extra Lay On Hands III, Durable Defense III
2. Resilient Defense II
3. Hardy Defense III
Radiant Servant (11 AP)
- Healing Power, Cure Moderate Wounds, Positive Energy Burst
1. Divine Aid, Altruism III
2. Improved Turning III, Mighty Turning
Drow (6 AP)
- Spell Resistance, Charisma, Spell Resistance II, Charisma
Leveling Guide
1. Sfist0 Sacred Flame; SD0 Holy Bastion; SD1 Extra Lay On Hands I, II
2. SD1 Extra Lay On Hands III; SD1 Durable Defense I; Rad0 Healing Power; Rad1 Divine Aid
3. SD0 Sacred Defense; Rad1 Altruism I, II, III
4. Rad0 Cure Moderate Wounds; Sfist1 Sacred Strike I; Sfist1 Extra Smite I
5. Sfist1 Extra Smite II; Sfist0 Strike Evil; Sfist2 Exalted Whirlwind
6. Sfist2 Fast Movement; Sfist2 Sacred Strike II
7. Sfist0 Soothe the Suffering; Sfist3 Light of Hope
8. Sfist3 Exalted Smite I, II
9. Sfist3 Exalted Smite III; Sfist1 Extra Smite III; Sfist4 Light of Glory
10. Sfist4 Iron Skin I, II, III; Sfist1 Deft Strikes I
11. Sfist1 Deft Strikes II, III; Sfist3 Sacred Strike III
12. Sfist0 Defend Against Darkness; Sfist5 Avenging Whirlwind
13. Sfist4 Sacred Strike IV; Sfist5 Sacred Strike V
14. Sfist5 Violence Begets Violence; Sfist5 Divine Striker; Rad2 Improved Turning I
15. Rad2 Improved Turning II, III; Rad2 Mighty Turning; Rad0 Positive Energy Burst
16. SD1 Durable Defense II, III; SD2 Resilient Defense I, II
17. SD0 Divine Righteousness; SD3 Hardy Defense I, II, III
18. Sfist0 Rising Hope; Dro0 Spell Resistance; Dro0 Charisma
19. Dro0 Spell Resistance II; Dro0 Charisma
20. Sfist3 Charisma; Sfist4 Deflect Arrows; Sfist0 Ultimate Flame
21. Reset All Trees
- Drow: Spell Resistance, Charisma, Spell Resistance II, Charisma
- Sacred Fist: Sacred Flame, Strike Evil, Soothe the Suffering, Defend Against Darkness, Rising Hope, Ultimate Flame
1. Sacred Strike I, Extra Smite III, Deft Strikes III
2. Sacred Strike II, Fast Movement
3. Sacred Strike III, Exalted Smite III, Light of Hope, Charisma
4. Sacred Strike IV, Deflect Arrows, Light of Glory, Iron Skin III, Charisma
5. Sacred Strike V, Divine Striker, Violence Begets Violence
- Sacred Defender: Holy Bastion, Sacred Defense, Divine Righteousness
1. Extra Lay On Hands III, Durable Defense III
2. Bulwark Aura II
3. Hardy Defense III
- Radiant Servant: Healing Power, Cure Moderate Wounds, Positive Energy Burst
1. Divine Aid, Altruism III
2. Improved Turning III, Mighty Turning
3. Charisma
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Divine Crusader (37 AP)
- Just Cause, Confront any Foe, Weather any Blow, Sunder Evil
1. Divine Smite, Spear of Light III
2. Endless Smiting III, Shield of Light III, Bulk Up III, Divine Deflection I
3. Crusade, How Dare You Strike Me III
4. Purge the Wicked III, Blessed Strikes III
5. Mighty Crusade, Bring Down Wrath, Law of the Divine, Blessed Blades, Beckon Divinity
Primal Avatar (20 AP)
- This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
1. Well Weathered II, Rejuvenation Cocoon
2. Mantle of Nature: Thorn III, Shard Storm, Spirit Boon: Mind II
3. Evergreen III, Shared Mantle, At Its Core
Fury of the Wild (11 AP)
- Die Hard, Die Harder, Die Harderest
1. Quick Cutter III, Enduring III
2. Primal Scream
Beginner Stormsinger
What Type of Build is this?
This is a spellcaster nuker who happens to sing songs and give out buffs. For level 1-22, you will basically play the same as a regular spellsinger bard, but once you hit level 23 you get access to an infinite spellpoint cheat code and become an arcane cannon that rivals a sorcerer, while also having sick buffs for your team and yourself.
Do I have to play as this race?
No, but tiefling and dragonborn are the best options. If you play something else you just have to deal with lower spell DCs.
How Easy/Hard is this build to play solo?
Extremely easy. Once you get the shout spell-like ability at level it becomes super easy street, although you start to slow down on damage around level 9-11. But at level 12 you get the horn of thunder spell-like ability and it picks back up again and never slows down. Really strong healing, crowd control, and damage, the hardest part is being careful with your spellpoints and not dying instantly to traps. Make sure to do quests on normal first so you learn the locations and then tumble through each trap!
Do you have an alternative build?
If you like the idea of shooting sonic bursting crossbowbolts, then try the sonic boomer inquisitive bard build! (Requires: Inquisitive Enhancement Tree, Feydark Illusionist Enhancement Tree, Artificer Class, Favoured Soul Class, and Machrotec Epic Destiny.
Classes: Stormsinger 20 Race: Tiefling Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up
-------------
Strength 10 10 4: CHA Dexterity 8 8 8: CHA Constitution 14 16 12: CHA Intelligence 12 12 16: CHA Wisdom 8 8 20: CHA Charisma 20 20 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Haggle 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 -----------------------------------------------------------28 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Feats
1 : Maximize Spell 3 : Quicken Spell 6 : Empower Spell 9 : Spell Focus: Evocation 12 : Greater Spell Focus: Evocation 15 : Single Weapon Fighting 18 : Improved Single Weapon Fighting 21 Epic : Wellspring of Power 22 Destiny: Perfect Single Weapon Fighting 24 Epic : Burst of Glacial Wrath 25 Destiny: Epic Spell Power: Sonic 27 Epic : Inspiration Melody Excellence
28 Destiny: Deific Warding 30 Epic : Embolden Spell 30 Legend : Scion of: Plane of Fire 31 Destiny: Epic Spell Power: Electricity 33 Epic : Epic Spell Focus: Evocation 34 Destiny: Titan's Blood
Spells
1. Shocking Grasp (1), Sonic Blast (2), Cure Light Wounds (3), Expeditious Retreat (5), Feather Fall (16)
2. Soundburst (4), Cure Moderate Wounds (4), Blur (5), Rage (7), Invisibility (17)
3. Lightning Bolt (7), Good Hope (7), Displacement (8), Dispel Magic (10), Cure Serious Wounds (18)
4. Ball Lightning (10), Shout (10), Dimension Door (11), Cure Critical Wounds (13), Break Enchantment (19)
5. Chain Lightning (13), Greater Heroism (13), Greater Dispel Magic (14), Mass Cure Light Wounds (16), Mind Fog (20)
6. Greater Shout (16), Thunderstroke (16), Mass Cure Moderate Wounds (17), Heroes' Feast (19)
Leveling Guide
1. Storm0 Stormsinger; Storm1 Niac's Cold Ray I, II, III
2. Spl0 Spellsinger; Spl1 Sonic Blast I, II, III
3. Storm1 Electrocution I; Storm0 Lightning strike; Storm2 Efficient Maximize I
4. Storm2 Efficient Maximize II; Storm3 Snowball Swarm I, II
5. Storm3 Snowball Swarm III; Spl1 Lingering Songs I; Spl0 Music of the Sewers
6. Spl2 Marigold Crown: Violet; Storm0 Enhanced Bolt I; Spl1 Lingering Songs II, III
7. Spl3 Shout I, II, III
8. Spl3 Spell Song Trance; Spl3 Charisma; Spl0 Music of the Dead
9. Spl1 Studies: Magical I, II; Spl4 Sustaining Song
10. Spl4 Song of Arcane Might; Spl4 Frolic
11. Spl4 Charisma; Spl4 Arcane Aid I; (Bank 1 AP)
12. Spl0 Music of the Makers; Spl5 Horn of Thunder I, II, III
13. Spl5 Spell Song Vigor; Spl5 Advanced Musical Studies
14. Storm3 Efficient Empower I, II
15. Storm3 Charisma; Storm0 Enhanced Bolt II; Storm4 Charisma
16. Storm2 Fast Movement; Storm1 Stormsong I
17. Storm2 Stormsong II; Storm3 Stormsong III
18. Storm0 Enhanced Bolt III; Spl0 Virtuoso; Spl4 Arcane Aid II, III
19. Tef0 Bloodhunt I; Tef0 Charisma I; Tef0 Bloodhunt II
20. Tef0 Charisma II; Spl0 Maestro of Life and Death; War0 Skaldic: Constitution
21. Reset All Trees
- Spellsinger: Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers
1. Studies: Magical II, Lingering Songs III, Charlatan I
2. Marigold Crown: Violet
3. Raucous Refrain II, Shout III, Spell Song Trance, Charisma
4. Sustaining Song, Frolic, Song of Arcane Might, Charisma
- Stormsinger: Stormsinger, Lightning strike, Enhanced Bolt I, Enhanced Bolt II, Enhanced Bolt III, Master of Storms
1. Stormsong I, Electrocution II
2. Efficient Maximize III, Stormsong II, Fast Movement
3. Stormsong III, Stormcaller's Aria II, Charisma
4. Stormsong IV, Ride the Lightning, Charisma
5. Horn of Thunder III, Eye of the Storm, Stormsong V, Stormcaller III, Storm Studies
- Tiefling: Bloodhunt I, Charisma I, Bloodhunt II, Charisma II
- Warchanter: Skaldic: Constitution
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (36 AP)
- Draconic Bloodline: Blue, Draconic Heritage, Elemental Blood, Draconic Heritage II
1. Dragonhide III, Dragon Breath, Dragonscales II, Arcane Studies III
2. Coalescence III
3. Scales of the Dragon, Daunting-Roar
4. Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Quicken III, Maximize III
5. Dragonform, Enhanced Draconic Spell Focus III
Primal Avatar (29 AP)
- This is Your Nature: Sky, Now Grow: Heart, Weathering the Elements
1. Well Weathered II, Nature's Friend: Frog of the Lake
2. Mantle of Nature: Sky III, Thunder Snow, Spirit Boon: Mind II
3. Evergreen III, Primal Avatar Spell Focus: Evocation III, At Its Core
4. Nature's Reach III, Epic Improved Quicken II, Epic Improved Maximize III
Fatesinger (3 AP)
- Fatesinger's Repertoire
1. Harmonic Resonance
Beginner Wild Mage
What Type of Build is this?
This is basically the same as a regular sorcerer build, with three main exceptions:
#1. You are way less tanky. #2. You do a bunch more damage. #3. Your wild surges sometimes give you buffs, sometimes do nothing, and sometimes turn you to stone or kill you instantly. As long as you don’t mind the variance, you can have some good fun.
Do I have to play as this race?
You lose a massive amount of damage and spell DCs, so I highly highly recommend you play dragonborn.
How Easy/Hard is this build to play solo?
Depending on your proficiency with sorcerer, it can be difficult or easy. You need to manage your spellpoints, and the only way to heal is potions, scrolls, wands, and a cleric hireling. Because chaos damage is basically entirely unresisted in this game, you don’t have to deal with a lot of the immunities that most sorcerers have to deal with, as well as having better spell-like abilities than the regular sorcerer.
Do you have an alternative build?
Coming Soon.
Classes: Wild Mage 20 Race: Dragonborn Alignment: Chaotic Neutral
Stats 28pt 32pt Level Up -------------Strength 10 10 4: CHA Dexterity 6 6 8: CHA Constitution 14 16 12: CHA Intelligence 14 14 16: CHA Wisdom 8 8 20: CHA Charisma 20 20 24: CHA 28: CHA 32: CHA
Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -----------------------------------------------------------Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Tumble 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11 Concent 3 3 -----------------------------------------------------------16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Feats
1 : Maximize Spell 3 : Quicken Spell 6 : Spell Focus: Evocation 9 : Greater Spell Focus: Evocation 12 : Single Weapon Fighting 15 : Improved Single Weapon Fighting 18 : Heighten Spell 21 Epic : Wellspring of Power 22 Destiny: Epic Spell Power: Electricity 24 Epic : Burst of Glacial Wrath 25 Destiny: Crush Weakness 27 Epic : Embolden Spell 28 Destiny: Deific Warding
30 Epic : Intensify Spell 30 Legend : Scion of: Plane of Air 31 Destiny: Perfect Single Weapon Fighting 33 Epic : Epic Damage Reduction 34 Destiny: Titan's Blood
1 Dragon : Draconic Ancestry: Blue
Spells
1. Chaos Bolt (1), Burning Hands (1), Jump (2), Shield (3)
2. Scorch (4), Blur (5), Knock (7), Invisibility (9)
3. Chaos Sphere (6), Lightning Bolt (7), Magic Circle Against Evil (9), Displacement (11)
4. Chaos Hammer (8), Dimension Door (9), Fire Shield (11), Ice Storm (13)
5. Ball Lightning (10), Greater Color Spray (11), Wildstrike (13), Cone of Cold (15)
6. Chain Lightning (12), Greater Heroism (13), Greater Dispel Magic (15)
7. Prismatic Spray (14), Delayed Blast Fireball (15), Greater Teleport (17)
8. Arcane Tempest (16), Incendiary Cloud (17), Sunburst (19)
9. Thunderstroke (18), Iceberg (19), Meteor Swarm (20)
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Wild Mage (41 AP)
- Determination, Boldness, Riches of Randomness, Entropic Energy, Reject Limits, Channel Entropy
1. Chaos Bolt III, Student of Chaos I III
2. Student of Chaos II II
3. Chaos Sphere III, Power in Chaos, Student of Chaos III III, Prismatic Mind III, Charisma
4. Unpredictable Consequences, Student of Chaos IV III, Tides of Chaos III III, Charisma
5. Wild Strike, Bend Luck, Rapid Surge, Tides of Chaos IV
Air Savant (21 AP)
- Air Savant, Air Affinity, Greater Air Affinity, Conduction
1. One with the Storm III, Spell Critical
2. Efficient Maximize III
3. Efficient Quicken III
Dragonborn (18 AP)
- Hardy I, Dragonborn Ability I: Charisma, Hardy II, Dragonborn Ability II: Charisma
1. Resilience
2. Dragon Breath: Blue (Electric)
3. Power in Breath III, Draconic Knowledge: Blue (Electric)
4. True Power III
Leveling Guide
1. WiM0 Determination; WiM1 Chaos Bolt I, II, III
2. WiM1 Student of Chaos I I, II, III; WiM2 Student of Chaos II I
3. WiM0 Boldness; WiM2 Student of Chaos II II; WiM3 Chaos Sphere I, II
4. WiM3 Chaos Sphere III; WiM3 Power in Chaos; Dra0 Hardy I
5. Dra0 Dragonborn Ability I: Charisma; Dra1 Resilience
6. Dra2 Dragon Breath: Blue (Electric); WiM0 Riches of Randomness; WiM3 Prismatic Mind I
7. WiM3 Prismatic Mind II, III; WiM3 Student of Chaos III I
8. WiM4 Unpredictable Consequences; WiM4 Tides of Chaos III I, II, III
9. WiM3 Charisma; WiM4 Charisma
10. Air0 Air Savant; Air1 Spell Critical; Air1 One with the Storm I
11. Air1 One with the Storm II; Air0 Air Affinity; (Bank 2 AP)
12. WiM0 Entropic Energy; WiM5 Wild Strike; WiM5 Tides of Chaos IV; WiM5 Bend Luck; WiM5 Rapid Surge
13. Air2 Efficient Maximize I, II; Air0 Greater Air Affinity
14. Air2 Efficient Maximize III; Air3 Efficient Quicken I
15. Air3 Efficient Quicken II, III
16. Air1 One with the Storm III; Air0 Conduction; Dra0 Hardy II
17. Dra0 Dragonborn Ability II: Charisma; Dra3 Power in Breath I, II, III
18. Dra3 Draconic Knowledge: Blue (Electric); WiM0 Reject Limits; Dra4 True Power I
19. Dra4 True Power II, III; WiM3 Student of Chaos III II, III
20. WiM4 Student of Chaos IV I, II, III; WiM0 Channel Entropy
Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)
Draconic Incarnation (38 AP)
- Draconic Bloodline: Blue, Draconic Heritage, Elemental Blood
1. Dragonhide II, Dragon Breath, Arcane Studies III
2. Draconic Presence III, Coalescence III
3. Scales of the Dragon, Daunting-Roar
4. Pull from the Wellspring, Improve Dragon Breath: Gaping Maw, Quicken III, Maximize III
5. Bring About Destruction, Dragonform, Spread Your Wings, Enhanced Draconic Spell Focus III
Primal Avatar (24 AP)
- This is Your Nature: Sky, Now Grow: Thorn, Weathering the Elements, Regrowth
1. Well Weathered II, Rejuvenation Cocoon
2. Mantle of Nature: Sky III, Thunder Snow, Spirit Boon: Mind II
3. Evergreen III, Primal Avatar Spell Focus: Evocation III, At Its Core
4. Epic Improved Maximize II
Unyielding Sentinel (6 AP)
- Unyielding
1. Divine Energy Resistance, Brace for Impact II
2. Renewal
Gear Lists
Gear Evaluation Guide
Knowing what the exact stats you need is difficult, so the lists below give you a quick overview of which effects are more impactful when you are looking to upgrade your items. The goal here is that if you find a new item, you can use this list to help determine if it is an upgrade or not. Learning item stats will take time, but being able to reference these lists will hopefully make this journey a little easier.
This is split into 3 lists; MELEE / RANGE / CASTER. There are obviously hybrid characters, like artificers and eldritch knights, but you can still use these lists to try to make a priority for yourself in a pinch.
This list will get updated or changed based on review, but it should always be a good general guide regardless. Additionally this is not a guide for making endgame item builds, as that is a lot more complicated and has even more stats than this.
Legend:
● Rank ○ A Mandatory Effect, worth using an item with only 1 good stat ○ B Important Effect, try to combine with other good stats when possible ○ C Good effects, but not good enough to be the only good effect on the item ○ * The star indicates that this only applies if you have an ability that uses this effect, depending on your exact class ● Scaling ○ If yes, it means that a higher level item will give you better stats ○ If no, it means that the stat will be the same regardless of level and you should get it as early as you can.
Melee
Stat Rank Scales with item level?
Why?
Main Stat (STR/DEX/INT/WIS/CHA) A YES Your Main stat will affect everything you do in combat, you want to max this.
Constitution A YES This increases your HP and keeps you alive longer All Saving Throws (Resistance) A YES Increasing all your saving throws is important for resisting magical effects
Physical/Magical Resistance Rating (Sheltering)
A YES This reduces all damage taken and is very important
Dodge A YES This gives you a chance to avoid damage entirely. Very good. Fortification A YES This protects you from critical hits and sneak attacks. Healing/Repair/Negative Amplification
A YES This increases the amount of healing you receive from all sources, like potions or magic. True Seeing A NO This lets you find secret doors, but more important, lets you see invisible creatures and bypass illusion magic meant to protect monsters. Melee Power A YES This increases melee damage by 1% per melee power. Doublestrike A YES This increases your chance to cause a doublestrike, doubling your damage. Capped at 100% Accuracy A YES This increases your chance to hit monsters. Deadly A YES This increases your damage on each attack. Seeker A YES This increases your critical damage and your critical success rate. Deception A YES This increases your damage when you sneak attack. Improved Deception A NO/YES This allows you to sneak attack monsters who are attacking you. Some versions of this effect do scale and grant bluff that stacks with normal bluff items. Speed A YES This increases attack and movement speed. Armor Piercing A YES This allows you to bypass enemy fortification and critically hit/sneak attack monsters that are normally immune, like undead and constructs. Deathblock/Lifesealed A YES Prevents Instant Kill effects from instantly killing you, which become more common after level 10. Freedom of Movement A YES Makes you immune to most crowd control effects and slows.
Concealment (Dusk/Blurry/Lesser Displacement)
B NO This gives monsters a chance to miss you when they attack you. Monsters with true seeing ignore this effect, and monsters on reaper mode gain the ability to ignore concealment based on the reaper level. Incorporeality (Ethereal/Ghostly) B NO This gives monsters a chance to miss you when they attack you. Incorporeal
monsters (like ghosts) ignore this effect. Monsters on reaper mode gain the ability to ignore incorporeality based on the reaper level. These also grant ghost touch for melee characters. False Life/Vitality B YES This increases your maximum health. False life stacks with vitality so you can have both. Relentless Fury B NO Increases your damage by 5% after getting a kill. Stacks with everything. Stunning B YES Increases the DC of abilities that stun or scale with stun. Shatter B YES Increases the DC of abilities that sunder or scale with sunder. Vertigo B YES Increases the DC of abilities that trip or scale with trip. Assassinate B YES Increases the DC of abilities that assassinate or scale with assassinate. Elemental Absorption B YES Reduces damage taken from a specific element by a %. This reduction happens after PRR/MRR and Elemental resistance is calculated. Threat Reduction (For Endgame) B YES This reduces the amount of threat you generate, making monsters want to attack you less. Not relevant for solo play, or casual play, mandatory for raiding and difficulty endgame content. Spell Saves B YES Increases your saves against spell effects, which stacks with regular save bonuses.
AC increases (deflection/natural armor) C YES Armor class reduces the chance that enemies will hit you with attacks. Generally less effective than dodge as you need to increase armor class as you level, but dodge is the same regardless of monster level. Red and purple named monsters (boss and raid boss) mostly ignore armor class. Feather Falling C NO Makes you fall slow. Mandatory for a few raid encounters, and also just generally fun and good for airborne movement. Use the block key (shift by default) to cancel feather falling. Elemental Resistance C YES Reduces elemental damage taken by the amount indicated. This applies before any other damage reduction, making it good against small hits (like damage over time effects) and bad against big hits, which is where absorption is better. Spell Resistance C YES This stat isn’t great as it only protects against crowd control and it is hard to scale, but it is useful in the early game and if you can get enough it makes you immune to crowd control spells at the endgame. The issue is getting enough. (65+ at level 34) Individual Saving Throws (Reflex/Fortitude/Will)
C YES This is just worse than getting a bonus to all 3 saving throws. Technically these are higher when granted individually, but lots of items give all 3 so these lose
value. Tendon Slice/Hamstring/Crippling C YES Not useful in 99% of cases but can be nice to have if enemies are running away from you. Skills (Any) C YES Most skills are not combat relevant. Bluff is good for sneak attackers, intimidate is good for keeping monsters on you, jump is good for mobility, spot is good for seeing sneaking monsters, and tumble is good for getting out of danger.
Ranged
Stat Rank Scales with item level?
Why?
Main Stat (STR/DEX/INT/WIS/CHA) A YES Your Main stat will affect everything you do in combat, you want to max this.
Constitution A YES This increases your HP and keeps you alive longer All Saving Throws (Resistance) A YES Increasing all your saving throws is important for resisting magical effects Physical/Magical Resistance Rating (Sheltering)
A YES This reduces all damage taken and is very important
Dodge A YES This gives you a chance to avoid damage entirely. Very good. Fortification A YES This protects you from critical hits and sneak attacks. Healing/Repair/Negative Amplification
A YES This increases the amount of healing you receive from all sources, like potions or magic. True Seeing A NO This lets you find secret doors, but more important, lets you see invisible creatures and bypass illusion magic meant to protect monsters. Ranged Power A YES This increases ranged damage by 1% per ranged power. Doubleshot A YES This increases your chance to cause a doubleshot, doubling your damage. If you get more than 100% double shot you always double shot and can now tripleshot. Capped at 400% for a quintuple shot. Accuracy A YES This increases your chance to hit monsters. Deadly A YES This increases your damage on each attack.
Seeker A YES This increases your critical damage and your critical success rate. Deception A YES This increases your damage when you sneak attack. Improved Deception A NO/YES This allows you to sneak attack monsters who are attacking you. Some versions of this effect do scale and grant bluff that stacks with normal bluff items. Speed A YES This increases attack and movement speed. Armor Piercing A YES This allows you to bypass enemy fortification and critically hit/sneak attack monsters that are normally immune, like undead and constructs. Deathblock/Lifesealed A YES Prevents Instant Kill effects from instantly killing you, which become more common after level 10. Freedom of Movement A YES Makes you immune to most crowd control effects and slows. Concealment (Dusk/Blurry/Lesser Displacement)
B NO This gives monsters a chance to miss you when they attack you. Monsters with true seeing ignore this effect, and monsters on reaper mode gain the ability to ignore concealment based on the reaper level. Incorporeality (Ethereal/Ghostly) B NO This gives monsters a chance to miss you when they attack you. Incorporeal monsters (like ghosts) ignore this effect. Monsters on reaper mode gain the ability to ignore incorporeality based on the reaper level. False Life/Vitality B YES This increases your maximum health. False life stacks with vitality so you can have both. Relentless Fury B NO Increases your damage by 5% after getting a kill. Stacks with everything. Stunning B YES Increases the DC of abilities that stun or scale with stun. Shatter B YES Increases the DC of abilities that sunder or scale with sunder. Vertigo B YES Increases the DC of abilities that trip or scale with trip. Assassinate B YES Increases the DC of abilities that assassinate or scale with assassinate. Elemental Absorption B YES Reduces damage taken from a specific element by a %. This reduction happens after PRR/MRR and Elemental resistance is calculated.
Tendon Slice/Hamstring/Crippling B YES Slows enemies on hit, useful on ranged characters.
Threat Reduction (For Endgame) B YES This reduces the amount of threat you generate, making monsters want to attack you less. Not relevant for solo play, or casual play, mandatory for raiding and difficulty endgame content. Spell Saves B YES Increases your saves against spell effects, which stacks with regular save
bonuses.
AC increases (deflection/natural armor) C YES Armor class reduces the chance that enemies will hit you with attacks. Generally less effective than dodge as you need to increase armor class as you level, but dodge is the same regardless of monster level. Red and purple named monsters (boss and raid boss) mostly ignore armor class. Feather Falling C NO Makes you fall slow. Mandatory for a few raid encounters, and also just generally fun and good for airborne movement. Use the block key (shift by default) to cancel feather falling. Elemental Resistance C YES Reduces elemental damage taken by the amount indicated. This applies before any other damage reduction, making it good against small hits (like damage over time effects) and bad against big hits, which is where absorption is better. Spell Resistance C YES This stat isn’t great as it only protects against crowd control and it is hard to scale, but it is useful in the early game and if you can get enough it makes you immune to crowd control spells at the endgame. The issue is getting enough. (65+ at level 34) Individual Saving Throws (Reflex/Fortitude/Will)
C YES This is just worse than getting a bonus to all 3 saving throws. Technically these are higher when granted individually, but lots of items give all 3 so these lose value. Skills (Any) C YES Most skills are not combat relevant. Bluff is good for sneak attackers, intimidate is good for keeping monsters on you, jump is good for mobility, spot is good for seeing sneaking monsters, and tumble is good for getting out of danger.
Caster
Stat Rank Scales with item level?
Why?
Main Stat (INT/WIS/CHA) A YES Your Main stat will affect your spellpoint pool, and how hard your spells are to resist. Constitution A YES This increases your HP and keeps you alive longer All Saving Throws (Resistance) A YES Increasing all your saving throws is important for resisting magical effects Physical/Magical Resistance Rating A YES This reduces all damage taken and is very important
(Sheltering) Dodge A YES This gives you a chance to avoid damage entirely. Very good. Fortification A YES This protects you from critical hits and sneak attacks. Healing/Repair/Negative Amplification
A YES This increases the amount of healing you receive from all sources, like potions or magic. *Spellpower A NO Increases the damage/healing of any spells with that spell power type by 1% per spellpower. Mandatory for having stronger spells. Spell Critical A YES Increases the chance that you get a critical with your damage and healing spells increasing the effect by 50%. Wizardry (Bonus Spell Points) A YES Increases your spellpoints. More spellpoints = more spells. Spell School DCs (Evocation/Conjuration/Enchantment/ Illusion/Necromancy/Transmutation)
A YES Makes your spells of a specific school harder to resist.
Spell Cost Reduction (Magical Efficiency/Power Store)
A NO Reduces the cost of all spells you cast. Does not affect spell-like abilities.
Deathblock/Lifesealed A YES Prevents Instant Kill effects from instantly killing you, which become more common after level 10. Freedom of Movement A YES Makes you immune to most crowd control effects and slows. Concealment (Dusk/Blurry/Lesser Displacement)
B NO This gives monsters a chance to miss you when they attack you. Monsters with true seeing ignore this effect, and monsters on reaper mode gain the ability to ignore concealment based on the reaper level. Incorporeality (Ghostly) B NO This gives monsters a chance to miss you when they attack you. Incorporeal monsters (like ghosts) ignore this effect. Monsters on reaper mode gain the ability to ignore incorporeality based on the reaper level. False Life/Vitality B YES This increases your maximum health. False life stacks with vitality so you can have both. Threat Reduction (For Endgame) B YES This reduces the amount of threat you generate, making monsters want to attack you less. Not relevant for solo play, or casual play, mandatory for raiding and difficulty endgame content. Spellcraft/Heal/Perform B YES Increases specific spellpowers based on which skill it is. Heal = Positive/Negative, Perform = Sonic, Spellcraft = The Rest
Elemental Absorption B YES Reduces damage taken from a specific element by a %. This reduction happens after PRR/MRR and Elemental resistance is calculated. Spell Penetration B YES Allows you to bypass enemy spell resistance. Only some enemies have spell resistance, and most damaging spells ignore spell resistance. Only relevant for debuff/crowd control spells. Speed B YES This increases attack and movement speed. Spell Critical Multiplier B YES Increases the effect of spell criticals. Spell Saves B YES Increases your saves against spell effects, which stacks with regular save bonuses. Caster Level Bonuses C YES Increases the caster level of your spells, granting both higher damage and spell penetration. Very niche and rare effect that also doesn’t change the maximum caster level of spells, making its use limited. Metamagic Cost Reduction C NO Rare effect that reduces the increased cost of metamagic feats on your spells. Good to have, but not essential as it is on very few items that usually don’t have other good stats. Turning Bonuses C YES/NO Increases the power of your turn undead effects. Only relevant for clerics/paladin. Older items do not have scaling bonuses, newer items do have scaling bonuses.
AC increases (deflection/natural armor) C YES Armor class reduces the chance that enemies will hit you with attacks. Generally less effective than dodge as you need to increase armor class as you level, but dodge is the same regardless of monster level. Red and purple named monsters (boss and raid boss) mostly ignore armor class. Feather Falling C NO Makes you fall slow. Mandatory for a few raid encounters, and also just generally fun and good for airborne movement. Use the block key (shift by default) to cancel feather falling. Elemental Resistance C YES Reduces elemental damage taken by the amount indicated. This applies before any other damage reduction, making it good against small hits (like damage over time effects) and bad against big hits, which is where absorption is better. Spell Resistance C YES This stat isn’t great as it only protects against crowd control and it is hard to scale, but it is useful in the early game and if you can get enough it makes you immune to crowd control spells at the endgame. The issue is getting enough. (65+ at level 34) Individual Saving Throws (Reflex/Fortitude/Will)
C YES This is just worse than getting a bonus to all 3 saving throws. Technically these are higher when granted individually, but lots of items give all 3 so these lose value.
Skills (Any) C YES Most skills are not combat relevant. Bluff is good for sneak attackers, intimidate is good for keeping monsters on you, jump is good for mobility, spot is good for seeing sneaking monsters, and tumble is good for getting out of danger.