Game-specific KvKs Aim Routines
Table of Contents
- VALORANT & COUNTERSTRIKE {#valorant-counterstrike}
- KovaaK 2.0 - Easy {#kovaaK-20-easy}
- KovaaK 2.0 - VT bardOZ VALORANT Advanced {#kovaaK-20-vt-bardoZ-valorant-advanced}
- The VT bardOZ Advanced Routine for VALORANT {#the-vt-bardoZ-advanced-routine-for-valorant}
- KovaaK 2.0 - Advanced Classic {#kovaaK-20-advanced-classic}
- KovaaK 2.0 - LG 1v1 Routine {#kovaaK-20-lg-1v1-routine}
- In-game {#in-game}
- ARENA FPS: QUAKE & DIABOTICAL {#arena-fps-quake-&-diabotical}
- FORTNITE {#fortnite}
- APEX LEGENDS {#apex-legends}
- Overwatch {#overwatch}
- WARZONE - CALL OF DUTY {#warzone---call-of-duty}
- SPLITGATE {#splitgate}
- DESTINY 2 {#destiny-2}
- RAINBOW 6 SIEGE {#rainbow-6-siege}
- DESTINY 2 (Collaborations) {#destiny-2-collaborations}
- SPLITGATE (Continuation) {#splitgate-continuation}
- CREDITS {#credits}
---
VALORANT & COUNTERSTRIKE
Recommended FOV for Valorant: 103 valorant
Recommended FOV for Counterstrike: 90 source
About this routine
This routine focuses on different aspects that will be useful in real game situations, such as being smooth when spraying or acquiring targets, so that it is easier to actually time your shots. Another important aspect; this scenario focuses on target acquisition and speed, so that you can acquire targets more accurately and faster, which is why the switching scenarios above are added to the routine. The clicking scenarios should help with target acquisition, click-timing, reaction based clicking, reading skills (in case they’re moving) and micro-adjustments (if applicable). Finally, one can make use of the movement clicking scenarios to get used to the strafe clicking aiming style and practice it.
KovaaK 2.0 - Easy
Recommended for Bronze, Silver & Gold
Duration: 60-100 minutes | routine vods | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSTELEPORTINGJEBAITEDBUYSTATION
1. Thin Gauntlet Easy or Centering I Easy - 10 minutes optional *
a. There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this
may indirectly carry over to any other scenario / situations
2. patTargetSwitch no reload or patTargetSwitch - 10 minutes
a. Try to avoid bodies and only go for headshots
b. Play the 360 version for larger angles
c. Focus on switching as fast as possible to eliminate as many moving targets as possible
d. Try to hold the fire button as much as possible
3. Pokeball Frenzy Auto TE 60s or Pokeball Frenzy Auto TE Wide - 10 minutes
a. Focus on switching as fast as possible to eliminate as many static targets as possible
b. Try to hold the fire button as much as possible
c. voxTargetSwitch Voltaic: in case you want to focus on non-static target acquisition
4. voxTargetSwitch click or 1wall5targets_pasu slow or patTargetClick 1shot - 10 minutes
a. Focus on fast 1 tap switches and clicks
b. Your objective is to eliminate as many targets as possible
5. Wide Wall 3 Targets or Wide Wall 4 Targets - 10 minutes
a. Focus on hitting as many targets as you can
b. This is especially helpful to train your longer flicks
c. If you struggle with small flicks try: 1w2t smallflicks 60s
d. Alternatives to these scenarios: 1w2te reload, 1w4te reload & dot frenzy
6. Floating Heads Timing Easy or tamSpeed 2bps - 10 minutes
a. Helps focusing on 1-tapping headshots on moving targets
b. Why: This scenario is very close to the kind of movement and speed that opponents might have while swinging out of an angle. This is the kind of shot that you shouldn’t miss.
7. voxTargetClick Easy Strafe or Pasu Dodge EES 180 or - 10 minutes optional *
a. Make sure to turn on movement bar, so you can see when you need to swap directions with
your strafe and get the most out of this scenario
b. Full focus on movement 1 taps
8. Reflex Micro++ Flick Reload - 10 minutes optional *
9. Microshot Speed Medium - 10 minutes optional *
10. Reactive Clicking - 10 minutes optional *
a. Acquire a target then click it and move to it again to finish it before it escapes
b. You may try the easier version Reactive Clicking, if this is too difficult
KovaaK 2.0 - VT bardOZ VALORANT Advanced
Recommended for Diamond and above New *
IN COLLABORATION WITH BARDOZ
About this routine
This is an advanced routine that is also beneficial for beginners if executed properly; most scenarios will be
played on two different sensitivities, because learning to control your mouse at higher sensitivities is always
beneficial, but if you only practice at a higher sensitivity you might not perform at your best in game. Switching
between the two sensitivities (your valorant sens, and twice your valorant sens) is a useful middle ground to
leverage in your training.
If your VALORANT sens is already high (under 35cm/360°), go 1.5x or 1.2x your VALORANT sens. Don’t get to
the point where you are using sub 15cm/360°, because that might hurt your wrist.
Absolute scores in the Kovaak scenarios are not important, and some scenarios will favor some sensitivities over
others. Make sure you track YOUR OWN improvement. Don’t compare yourself to people in the leaderboards /
your friends, only compare yourself to where you were the last time you practiced.
The routine will change over time based on feedback, and I will add in-game clips that mirror each scenario.
Caveat: this is only a support routine. You don’t get great aim in VALORANT just by doing this, you need to also
play a lot of deathmatch and focus on your crosshair placement, and a lot of ranked matches and work on your
gamesense. Those things win you games; your raw aim might win you a few fights. Both things are important,
and a proper routine has Kovaak’s -> Deathmatch -> Ranked every day. Ideally you should play this routine
first, then 1 hour deathmatch to try to replicate in game the movements you practiced in this routine, then
ranked where you’re in the “real world” of VALORANT and you try to use your synthetic training to actually win
games and climb the leaderboard. If you are really lacking in gamesense, find a coach that is willing to VoD
review with you (fastest way to improve) or VoD review yourself, but make sure you really analyze logically each
single decision you, your teammates, and your enemies make.
If you want to actually become a pro, you need to study what pros do, and especially, how they react to
situations. Watch VoDs of pros that play the same agents and positions you tend to play, see how they react to
events on the map and information on their screen, see how they position themselves, always take your time to
properly analyze the whole round (enemy economy, team economy, pushes happening in the map), and really
try to understand WHY the player you are watching made a given decision. This is what brings you to the next
level in VALORANT.
Caveat #2: for Kovaak’s to be useful, you need to really think about how you are using your mouse while
training. Clean lines, where you only use as much movement as needed to get from point A to point B, is where
you want your aiming skill to get. Sure, flicking around at an extremely high speed might look cool, but it will
only lose you games in VALORANT. Make sure you can control your mouse as if it was an extension of your arm,
maximize your efficiency for each of your movements, never move your mouse an inch more than needed to
reach your target. This is the idea that you should have in mind when practicing your aim.
Tip: The duration of the scenarios are arbitrary, you can decide how much time you spend on each scenario.
We recommend 30-40 minutes, but you may spend more time if you wish. The reason for that is, because
playing the game is more effective practice.
The VT bardOZ Advanced Routine for VALORANT
Duration: 32-44 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine
vods
KOVAAKSULTINGCLUTCHHIPFIRE
1. voxTS Voltaic - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Play twice on double your VALORANT sensitivity and twice on your VALORANT
sensitivity.
Focus on being very fast between the switches but also controlling your crosshair once you
get to the enemy. Switch as fast as you can after you get the kill, use a kill confirmed sound
(VALORANT has a kill confirmed sound too).
b. Why: This helps you in those situations where you need to spray transfer, which happens for
example when holding a site on Defenders and you get the enemy team executing your site.
The movements in this scenario are also good for general smooth crosshair placement.
2. Pokeball Frenzy Auto 1w2ts - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the kind of movement you often do when in a clutch situation like 1v2 and
enemies decide to peek together, you might need to flick to one of them (example) who might
not be where your crosshair position currently is. Hold fire all the time. This scenario helps
get that first movement + micro correction right. The pokeball version is played first to help
get you in the flow, to have clean lines and not going unnecessarily fast.
3. Pokeball auto ww6t - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: You need to smoothly move from one target to the next, and speed up when the targets
cluster together. Focus on being able to dynamically pace yourself based on what you have on
screen. Bind your fire to shift instead of Mouse1 so that you can have the same tension on the
mouse that you’d have in game.
b. Why: This kind of movement is done all the time subconsciously in VALORANT: when you
navigate the map, you constantly do large and small angle movements to keep your crosshair
placement in the right position. Eventually you want to get to the point where you instantly
change the angle you are holding based on info (sound, comms, gamesense); this scenario
helps you be sharp when you do this movement. You might be surprised by the amount of kills
being very quick in your crosshair placement will get you. Especially when proper team
communications are present, if you instantly move your crosshair to where your teammate
told you an enemy is instead of slowly getting there, you might avoid having to large-angle
flick to their head, which is an unfavorable scenario to be in.
4. 1w2ts reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the actual “simulation” of what might happen in a game, since we incorporate
also firing once at the target. Make sure not to drop your accuracy below 85%, and eventually
get to a point where you can get close to your high score with 95%+ accuracy, because in
VALORANT you are highly penalized for missing your first shot, so if you learn to just go fast
but with low accuracy you are actually gaining a bad habit in VALORANT.
5. 5 sphere hipfire extra small - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: The goal here is to maximize the speed at which you can micro correct, so really focus
on a good pace and strengthen your habit of micro correcting quickly and accurately after you
do the initial small angle flick.
b. Why: Now we move onto small angle training, which is actually the most important thing in
VALORANT. When your crosshair placement is already good and someone peeks, in that little
300-400ms window of time you will have a target that suddenly comes to a stop and is
stationary while trying to kill you. This is when you microcorrect the inevitable mistakes your
crosshair placement will sometimes have, and this scenario helps you hit those shots, which
are the most important ones in VALORANT.
6. 6wall18targets small reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on being fast and on still having clean lines even on the awkward angles from
this scenario.
b. Why: Sometimes in VALORANT (especially compared to CS:GO) you have situations with a
lot of awkward angles to check, especially in maps like Icebox or in places like A site in Haven.
This scenario helps you navigate your angles in 3D in a cleaner way, so that you will be able,
for example, to defend a bomb plant in A site Haven even if you have a flank coming from A
Long and someone retaking from A heaven (180° angles, with vastly different verticality).
7. Floating Heads Timing 400% - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not dropping under 85% accuracy, and avoiding useless movements, because
in game if you miss your first shot on this kind of “easy to read” moving targets, you might die
because of second shot inaccuracy / getting 1hs from the enemy.
b. Why: This scenario is very close to the kind of movement and speed that opponents might
have while swinging out of an angle. This is the kind of shot that you shouldn’t miss.
8. SmoothBot Invincible Goated - 4 minutes (4x Double Sens) optional *
a. How: You need to smoothly track the bot and recenter the mouse when needed, especially on
lower sens. Your focus here should be learning not to tense too much when having to move
smoothly.
b. Why: Most of the time in VALORANT you are not in a fight, but might be moving around.
When moving, your goal should be to consistently keep your crosshair to a position where an
enemy can peek from, so that if they do peek, you can instantly stop and shoot. Many people
underestimate how important having your crosshair placement correct when moving around
is. This is what wins you clutches. When you are navigating angles (using objects to your
advantage to take a fight, for example in 1v1s with the bomb down) you need to smoothly
track an imaginary point in space which is where you expect your enemy to pop out. Since you
will be moving during the clutch, either walking or running depending on whether your
position is known to your enemy, you are basically smoothly tracking a point; which is the
movement this scenario teaches you. This scenario has verticality too, which is also good for
those situations where a Raze or Jett might be flying in an arc and you need to spray and track
her.
9. Centering I - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: No verticality, but same as above.
b. Why: Exact same reason as the Smoothbot scenario, apart from the Raze/Jett thing. Most
times when navigating angles your smooth movement will be horizontal (at head level in front
of you), imagine for example if you’re in a 1v1 on C site in Haven, and you know the enemy is
on Default plant and you’re Backsite. You will be moving and smoothly holding an angle
horizontally. This simulates that movement from your mouse.
10. Pistol Strafe Gallery Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Use your fire button in the same way you’d spam a pistol in close range in VALORANT.
Constantly be moving.
b. Why: With pistols (and, in the current meta, with Phantom) in close range you can actually
shoot while moving and retain a decent accuracy. Considering pistols have a huge weight in
VALORANT (winning the pistol round usually causes you to win 2 rounds, which is 2 out of 12
in a side, which is VERY impactful), learning to do this kind of shooting is very important. In
general, moving and tracking enemies is a movement that also helps your crosshair
placement (see next scenarios).
11. Reflex Micro++ Flick Reload Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Just get the highest score you can.
b. Why: Sometimes you will be caught off guard and need to quickly adjust, it’s inevitable. This
scenario helps you with that, it’s a pretty straight-forward scenario that is really about
reacting quickly to the targets popping up on screen.
The VT BardOZ Advanced Routine for VALORANT
Duration: 32-44 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods
KOVAAKSULTINGCLUTCHHIPFIRE
1. voxTS Voltaic - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Play twice on double your VALORANT sensitivity and twice on your VALORANT
sensitivity.
Focus on being very fast between the switches but also controlling your crosshair once you
get to the enemy. Switch as fast as you can after you get the kill, use a kill confirmed sound
(VALORANT has a kill confirmed sound too).
b. Why: This helps you in those situations where you need to spray transfer, which happens for
example when holding a site on Defenders and you get the enemy team executing your site.
The movements in this scenario are also good for general smooth crosshair placement.
2. Pokeball Frenzy Auto 1w2ts - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the kind of movement you often do when in a clutch situation like 1v2 and
enemies decide to peek together, you might need to flick to one of them (example) who might
not be where your crosshair position currently is. Hold fire all the time. This scenario helps
get that first movement + micro correction right. The pokeball version is played first to help
get you in the flow, to have clean lines and not going unnecessarily fast.
3. Pokeball auto ww6t - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: You need to smoothly move from one target to the next, and speed up when the targets
cluster together. Focus on being able to dynamically pace yourself based on what you have on
screen. Bind your fire to shift instead of Mouse1 so that you can have the same tension on the
mouse that you’d have in game.
b. Why: This kind of movement is done all the time subconsciously in VALORANT: when you
navigate the map, you constantly do large and small angle movements to keep your crosshair
placement in the right position. Eventually you want to get to the point where you instantly
change the angle you are holding based on info (sound, comms, gamesense); this scenario
helps you be sharp when you do this movement. You might be surprised by the amount of kills
being very quick in your crosshair placement will get you. Especially when proper team
communications are present, if you instantly move your crosshair to where your teammate
told you an enemy is instead of slowly getting there, you might avoid having to large-angle
flick to their head, which is an unfavorable scenario to be in.
4. 1w2ts reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the actual “simulation” of what might happen in a game, since we incorporate
also firing once at the target. Make sure not to drop your accuracy below 85%, and eventually
get to a point where you can get close to your high score with 95%+ accuracy, because in
VALORANT you are highly penalized for missing your first shot, so if you learn to just go fast
but with low accuracy you are actually gaining a bad habit in VALORANT.
5. 5 sphere hipfire extra small - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: The goal here is to maximize the speed at which you can micro correct, so really focus
on a good pace and strengthen your habit of micro correcting quickly and accurately after you
do the initial small angle flick.
b. Why: This is the most important thing in VALORANT; micro-corrections in a 300-400ms window can
be game-deciding when enemies peek, especially at head level. This simulates those moments.
6. 6wall18targets small reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on fast lines and clean switches even on awkward angles.
b. Why: Helps navigate 3D space and vertical angles with efficiency, useful on maps with complex
angles.
7. Floating Heads Timing 400% - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Maintain 85%+ accuracy; avoid unnecessary movements.
b. Why: Recreates read of moving targets in tight windows and avoids over-aim jitter.
8. SmoothBot Invincible Goated - 4 minutes (4x Double Sens) optional *
a. How: Track the bot smoothly, recenter as needed, stay relaxed.
b. Why: Movement around the map requires steady crosshair control for clutch moments.
9. Centering I - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Horizontal centering, no verticality; simulate side-angle transitions.
b. Why: Similar to Smoothbot; builds horizontal smoothness across angles.
10. Pistol Strafe Gallery Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Fire like a pistol in close range; keep moving.
b. Why: Pistols require precise timing while moving; critical in close-range engagements.
11. Reflex Micro++ Flick Reload Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Maximize score with fast reflexes.
b. Why: Prepares for surprise pop-ups and rapid responses.
KovaaK 2.0 - Advanced Classic
Recommended for Platinum and above
Duration: 60-100 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods
KOVAAKSBOBBINGSNEAKYBLOOM
1. Thin Gauntlet or Centering I - 3 runs / 5 minutes optional *
a. Smoothness-focused; carryover to other scenarios.
2. patTargetSwitch small no reload or patTargetSwitch Small - 10 minutes
a. Headshots only; switch fast to moving targets.
b. Fire button held as much as possible.
3. Pokeball Frenzy Auto Small 60s or Pokeball Frenzy Auto Small Wide - 10 minutes
a. Focus on fast switching and clean lines.
b. VoxTS Voltaic: focus on non-static target acquisition.
4. voxTargetClick 20% small or Pasu Small Reload or patTargetClick small 1shot - 10 minutes
a. Fast 1 tap switches and clicks; eliminate targets.
5. 1w3ts or 1w4ts reload - 10 minutes
a. Longer flicks training; alternative sets: 1w2ts reload, 1w6ts reload & small dot frenzy
6. Floating Heads Timing 400% or tamSpeed 2bpes - 10 minutes
a. 1-tapping headshots on moving targets; holding angles helps.
7. voxTargetClick Easy Strafe or Pasu Dodge EES 180 - 5 minutes optional *
a. Movement bar visible; full 1-tap movement.
b. Optional: Pistol Strafe Gallery Sparky Small for more challenge
8. Reflex Micro++ Flick Reload Small - 10 minutes optional *
9. Valorant Microshot Speed Small - 10 minutes optional *
10. Reactive Clicking Hard - 10 minutes optional *
a. React to static targets that begin moving after click.
KovaaK 2.0 - LG 1v1 Routine
Purpose
The routine provided is unorthodox in comparison to other published routines for a strong LG, and was put
together to help with issues players have when jumping into actual LG duels. Traditional Kovaak’s movement
scenarios can cause players to develop bad habits when it comes to LG dueling. The Traditional movement
scenarios tend to reward movement that makes a player much easier to hit. Practicing specifically as directed in
this routine, will help a player learn to dodge and aim independently to more efficiently deal damage to others
while avoiding damage themselves.
Disclaimer: This should supplement, not be a replacement for, 1v1 LG Practice with partners inside
Quake/Diabotical. The only movement scenarios that should be played for a high score are (Cycle Strafes Long,
Cycle Strafes Fast, and Close FS Quick Dodge).
1. Contains warm up exercises, so no warm up needed prior to starting the routine
2. Establishes independence between your right and left hands
3. Asks the player to focus on Dodging
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBINDINGMAROONWINDOW
1. Midrange Long Strafes V2 - 2 runs
2. Pole Long Dodge - 3 runs
a. Back up into a corner, focus on spamming Left and Right Strafe, and keeping the crosshair
centered
3. Anti-Mirror LS 360 Thin Robsai - 3 runs
a. Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition
unless out of mousepad space. This scenario should start warming up your arm aim
4. Close LS Easy Dodge - 3 runs
a. Play this by holding left or right strafe and only left or right strafe for the entire bot. Switch
direction when you kill the bot. This should cause you to circle the bot
b. Why: This builds transitions from mirroring to anti-mirroring a target.
5. Cycle Strafes Long - 5 runs
a. Get a good movement score, then track the bot with your mouse hand independently of how you are moving.
6. Cycle Strafes Fast - 5 runs
7. Close FS Quick Dodge - 3 runs
a. Track the bot while strafing left and right very quickly. Try to get a perfect movement score.
8. Air UFO 10x - 1 run
a. Reactivity between tracking and movement; adjust to hit a difficult target
9. XY Tracking Dodge - 3 runs
Game specific aim training routines by Voltaic
10. LG Duel 1v1 Diabotical - 5 runs
a. Focus on dodging; stay above 50% accuracy; longer range options exist.
In-game
10-60 minutes
1. QC Unholy Trinity LG or All Weapon FFA or LG 1v1 Duels - 10-30 minutes
a. Start a match; choose modes; LG-only option possible
2. Instagib or Rail 1v1 Duels - 10-30 minutes
a. Start a match; rail/insta duel mode; practice flicks/headshots
3. Quake 1v1 - 10-30 minutes
KovaaK 2.0 - LG 1v1 Routine (Continuation)
In-game
These are additional LG 1v1 drills focusing on extended movement and switching.
1. Trials of Wingman 1v1 - 10-20 minutes
2. Cycle Strafes Mastery - 10-20 minutes
3. The Long Duel - 10-20 minutes
---
KovaaK 2.0 - Arena FPS: QUAKE & DIABOTICAL {#arena-fps-quake-&-diabotical}
Recommended FOV for Arena FPS: 90-110 source | routine vods
● Scroll down for the LG 1v1 Routine
KovaaK 2.0 - Fundamental
About this routine
The Arena FPS routine for Quake and Diabotical includes all the fundamental scenarios that are applicable
in-game. Ground Plaza Sparky v3, Air no ufo no skybots, MFSI, VSS Close-Mid Long and VSS gpaio all help to
learn smooth and reactive tracking without adding too much overwhelming movement. The routine also
includes smooth tracking scenarios for both horizontal and vertical angles. This should help with being more
composed and make the transition from reactive to smooth tracking easier. The Low and High ground version of
Plaza are important to incorporate, because they don’t happen frequently in-game, so it can be useful to work
on them during your training.
Duration: 60-95 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSAFKINGMAGENTAAFK
1. Ground Plaza Sparky Quake or Smoothbot Invincible Goated - 10 minutes
a. Try GP Sparky Quake Thin for more challenge
b. Try Smoothbot Unvincible Small Goated for more challenge
c. Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
d. Try Thin Gauntlet as an alternative to work on smoothness
e. Try VSS Close-Mid Long or VSS gpaio for more varied strafes
f. Try Midrange Fast Strafes Invincible to work on reactivity from further away
2. Air Divine or B180TI Sparky Small - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try the regular Air to work on more reactivity and vertical angles
c. Try Air 2 Smooth to work on smoothness for both vertical and horizontal angles
d. Try B360TI Sparky Small or B360TI Sparky to work on vertical smoothness and precision
e. Play the regular B180TI Sparky, if the small version is too difficult
f. Play the regular Air no ufo no skybots if the Divine version is too difficult
3. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on low ground and where you’re positioned on high ground
4. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
5. LG pin practice 360 or Bounce 180 Tracking Sparky or Air Dodge Target Switch - 10 minutes
a. Try to eliminate as many targets as possible
b. Try Bounce 360 Tracking Sparky for more challenge
6. Pattargetswitch 90 no reload or Slide Targets - 5 minutes optional *
a. Try to focus on optimizing your technique for maximum speed, using exclusively wrist or arm
depending on your sensitivity and grip style.
b. 7. 1wall5targets_pasu reload or Popcorn Sparky or DevTargetSwitch 1shot - 10 minutes
a. DevTargetSwitch 1shot is useful for practicing long-range rail shots
b. Try Popcorn Sparky Easy if you struggle way too much
c. Try 1wall5targets_pasu slow if you struggle way too much
d. Try Pasu small reload for more challenge
8. Bounce 180 Sparky or Skeet Clicking - 10 minutes
a. Try Bounce 360 Sparky for larger angles
b. Try Bounce 180 Sparky smaller for more challenge
c. Try Bounce 180 Sparky CQC for closer, faster targets
9. LGC3 Reborn Varied or Air Angelic Dodge - 10 minutes
a. Try LGC3 Reborn Varied Thin for more challenge
b. Try LGC3 Reborn Varied easy if you struggle way too much
c. Try T1 Drop Punish Good Edition to work on vertical angle
d. Try LGC3 Diabotical Fixed as an alternative
e. Try Close FS Easy Dodge as an easier alternative to LGC3 Reborn varied
10. Pasu Dodge Easy - 10 minutes
a. Try Pasu Dodge ES for more challenge (extra small)
11. Quake LG 1v1 Rockets or Stralroom FS Dodge - 10 minutes optional *
KovaaK 2.0 - LG 1v1 Routine (Continuation)
In-game
10-60 minutes
1. QC Unholy Trinity LG or All Weapon FFA or LG 1v1 Duels - 10-30 minutes
a. Start up a match and choose on of the above modes in a game of choice: Quake Live /
Diabotical /
Quake Champions
b. You may choose to use LG only
2. Instagib or Rail 1v1 Duels - 10-30 minutes
a. Start up a match and do Instagib / Rail only duels in a game of choice: Quake Live / Diabotical /
Quake Champions
3. Quake 1v1 - - 10-30 minutes
---
FORTNITE
Recommended FOV for Fortnite: 80 FN (TPS) or 103 ow (FPS) | routine vods
About this routine
The Fortnite routines below have similar movement speed or more challenging scenarios that are close to
in-game situations. Air 2 Smooth should help you learn to effectively and smoothly track a target that randomly
changes strafe directions. The other two air variants are excellent practice, because one is angled close and the
other one is angled further away so you can work on two distances and track without predicting. All the
smoothness scenarios are important for Fortnite, because Fortnite doesn’t really need that much reactivity as
there isn’t much dodging. Both B180T Sparky and patTargetShotgun are solid choices to learn to switch targets
quickly after eliminating one. Pasu should help with acquiring, reading and timing your clicks appropriately to hit
your targets efficiently. The static scenario should help with the most pure fundamental aiming drills. The hybrid
scenarios such as Air Infantry and FN Gliders 360 HS, can help you practice higher-ttk clicking, which requires
proper reading skills and consecutive timed clicks on the same target, which is common in Fortnite, but is often
neglected. The charge routines should help with the current Fortnite meta, because it introduces a new aiming
mechanic that most players are not familiar with. You have a choice to play the FPS version of the routine or the
TPS version, the latter feels closer to the game, but the former allows you to see more of the map and targets.
KovaaK 2.0 - Fundamental [First person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 103
KOVAAKSBLINKINGMAUVENUNS
1. Air 2 Smooth or Air close long strafes or Air far long strafes - 10 minutes
a. Try Air Invincible and Air Invincible 2 for more effective practice, these bots are invincible
meaning you have to track them for 1 minute straight.
b. You can try Air 2 Smooth Invincible for more effective practice.
2. Thin Gauntlet or Smoothbot Invincible Goated or CLSI FN or MLS FNI - 10 minutes
a. Thin Gauntlet helps with pure smoothness
b. Smoothbot Invincible Goated to practice smoothness with some added verticality
c. Fortnite Gliders 360 Invincible for vertical smoothness
d. CLSI: stands for close long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play CLS if you struggle way too
much with endurance.
e. MLSI: stands for midrange long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play MLS if you struggle way too
much with endurance.
3. B180TI Sparky or FN Gliders 360 HS - 10 minutes
a. Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
b. FN Gliders 360 HS should help you with precisely tracking vertical targets
c. B180TI Sparky should help with pure smoothness
4. Bounce 180 Tracking Sparky or PatTargetShotgun - 10 minutes
a. Should help you with horizontal tracking and switches on airborne targets
b. Try Bounce 360T Sparky for more challenge
c. PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
5. 1wall5targets_pasu reload or Bounce 180 Sparky - 10 minutes
a. Try 1wall5targets_pasu slow if you struggle way too much
b. Try Bounce 360 Sparky for larger angles
6. 1w3ts - 10 minutes
a. Try to eliminate three targets spawning on a wide wall
b. Helps with pure smooth flicks
7. Air Infantry or Fortnite Gliders 360 HS - 10 minutes optional *
a. To work on hybrid (higher-ttk clicking) on vertical angles
b. Try Air Infantry small for more challenge
c. FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track
targets
d. Helps with higher-ttk clicking
KovaaK 2.0 - Charge [First person]
You can change the playtime value to what you want it to be, it’s arbitrary. These scenarios use the same
mechanic that Aimer7 and Kroader introduced in their Charge Shotgun Routine .
The settings used for the charge shotgun:
The charge time is 1 seconds and the delay between shots is 1 seconds as well.
Duration: 30 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBLOOMINGMAXIMUMBLUEFALLDAMAGE
1. Charge - Pasu - 10 minutes
a. Track the bot and release the charge at the right time
2. Charge - B180 Sparky - 10 minutes
a. Track and read the target, you can pre-charge and hit the target during the arc motion
b. Try Charge Bounce 360, for larger angles
3. Charge - PatTargetShotgun - 10 minutes
a. Quickly switch from one target to another and try to maximize your damage output, you could
for instance practice pre-charging just before hitting the target
3 You can choose whichever one you prefer to play
KovaaK 2.0 - Fundamental [Third person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 80 Fortnite
KOVAAKSBOMBINGMEDIUMTELEPORT
1. Air 2 Smooth FN or Air 1 FN or Air 2 FN - 10 minutes
a. Try Air 1i FN and Air 2i FN for more effective practice, these bots are invincible meaning you
have to track them for 1 minute straight.
b. You can try Air 2 Smooth Invincible FN for more effective practice.
2. Thin Gauntlet FN or Smoothbot Invincible Goated FN or CLSI FN or MLSI FN - 10 minutes
a. Thin Gauntlet FN helps with pure smoothness
b. Smoothbot Invincible Goated FN to practice smoothness with some added verticality
c. Fortnite Gliders 360 Invincible for vertical smoothness
d. CLSI FN: stands for close long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play CLS FN if you struggle way too
much with endurance.
e. MLSI FN: stands for midrange long strafes invincible and should help you focus on
pro-actively tracking a close long strafing target for 1 minute straight. Play MLS FN if you
struggle way too much with endurance.
3. B180TI Sparky FN or FN Gliders 360 HS - 10 minutes
a. Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
b. FN Gliders 360 HS should help you with precisely tracking vertical targets
c. Bounce 180 TI FN should help with pure smoothness
4. B180T Sparky FN or PatTargetShotgun FN - 10 minutes
a. Should help you with horizontal tracking and switches on airborne targets
b. Try Bounce 360T Sparky FN for more challenge
c. PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
5. Pasu FN or B180 Sparky FN - 10 minutes
a. Try Pasu FN slow if you struggle way too much
b. Try Bounce 360 Sparky FN for larger angles
6. Wide Wall 3 Targets Small FN - 10 minutes
a. Try to eliminate two targets spawning in a third-person environment
b. Helps with pure smooth flicks
7. Air Infantry FN or FN Gliders 360 HS - 10 minutes optional *
a. To work on hybrid (higher-ttk clicking) on vertical angles
b. Try Air Infantry small FN for more challenge
c. FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track
targets
d. Helps with higher-ttk clicking
KovaaK 2.0 - Charge [Third person]
Duration: 30 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBOBBINGMEDIUMCAMP
1. Charge - Pasu FN - 10 minutes
a. Track the bot and release the charge at the right time
2. Charge - B180 Sparky FN - 10 minutes
a. Track and read the target, you can pre-charge and hit the target during the arc motion
b. Try Charge - Bounce 360 FN, for larger angles
3. Charge - PatTargetShotgun FN - 10 minutes
a. Quickly switch from one target to another and try to maximize your damage output, you could
for instance practice pre-charging just before hitting the target
In-game
You don’t have to do all of these, below are some in-game alternatives or options to train both your aim and
other in-game mechanics. These in-game practice options aren’t going to exactly isolate your mouse control, but
will instead train everything at once (weapon control, movement, game-mechanics et cetera).
10-60 minutes
1. FN Aim duels - 10-30 minutes
a. Start up a match in creative and play the FN Aim duel map by Raider, Zexrow or Kroader
2. MachineRite’s 1v1 map - 10-30 minutes
a. Start up a match in creative and play the 1v1 map made by MachineRite
b. Code: 5196-5134-9088
3. Box Fights - 10-30 minutes
a. Requires premade
4. Build Fights - 10-30 minutes
a. Requires premade
5. Zone Wars - 10-30 minutes
a. You can queue for this in creative or use customs
6. Turtle Wars - 10-30 minutes
a. Requires premade
7. Playground Fill - 10-30 minutes
a. You can queue alone
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VT APEX 2.0
This section is provided by Krascsi
ABOUT THIS ROUTINE
Brand new routine that includes tons of new scenarios that will challenge you to improve your aim in Apex. The
Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game
situations. The new training provides easy scenarios for users just getting started with Apex and aim training,
Advanced scenarios that will be much harder but are great for fine tuning mechanics that you will use in game.
Due to Apex having many different weapons, and many different ranges for taking fights, we also have included
a category specific section where you can target types of aim that are issues for you e.g. close range strafe aim
fights.
DISCLAIMER
It’s important to keep in mind for Strafe Aiming scenarios, they are to be played to the specificity outlined
within the document. Not doing so will have a significant direct impact on the benefits you’ll see from playing
these scenarios, it’s important to take the proper steps to getting the most out of your time training.
VT APEX 2.0 EASY
Recommended for Gold and above
COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCHOKINGCLOSEBUG
1. Revolving Tracking Slow - 5 runs
a. Description: Improve your tracking by revolving around a static target.
b. How: Do your best not to reset and track the target for as long as possible.
c. Why: This helps work on your wide angle tracking, and in certain scenarios when you slide
around a target.
2. B180T Voltaic Regen - 5 runs
a. Description: Track a target with high ttk and regen that has a predictable arc pattern
b. How: Focus on being as smooth as possible when tracking the target.
c. Why: This helps you become more precise and helps you track targets that are jumping off of
buildings or high ground since they’ll usually have a predictable movement pattern when
falling.
3. Controlsphere 80% - 5 runs
a. Description: Track a gently small jumping dot as it flies around you at various distances and
speed.
b. How: Focus on being as smooth and precise as possible when tracking the target.
c. Why: Helps your precision tracking to help hit smaller targets in game.
4. Close Tappy Strafes Easy - 5 runs
a. Description: A rectangular, medium sized map with a single humanoid bot conducting strafes
that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and
counts down, each bot elimination adds 14 seconds to the scenario timer.
b. How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional
jumps. As the bots progress to being more reactive, adjust your approach to deal with faster
strafes and more frequent jumps.
c. Why: The dodge patterns of the bots in this scenario are some of the most realistic you can
find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may
see from an opposing player.
5. Close Fast Strafes Very Easy Invincible or CFSEI Thin Shotgun HS - 5 runs
a. Description: A rectangular, medium sized map with a single large invincible bot conducting
introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is
added for every point of damage given to the bot.
b. How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid
predicting strafes and follow the bot through its entire traversal.
c. Why: Understanding the basics of reactive strafes will aid significantly in your ability to track
enemies that are intentionally trying to move evasively.
6. PGTI Voltaic Slower - 60% or Smoothbot Voltaic - 5 runs
a. Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet
difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped
bot as it flies around you at various distance and speed.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These tasks get you to start using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
7. Thin Aiming Long Invincible - 5 runs
a. Description: Thin horizontal moving cylinder that changes directions and is invincible.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner
level.
8. Vertical Smoothness Training Popcorn - 5 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at an easier level.
9. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
10. Pasu 360 Reload Goated 2-Click Easy - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
11. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
12. voxTargetSwitch Smooth - 5 runs
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
13. Close LS Easy Dodge Thin - 5 runs optional*
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
c. Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
14. Manwing Strafe Gallery Easy V3 - 5 runs optional*
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
15. VT APEX 2.0 ADVANCED
Recommended for Diamond and above
VT APEX 2.0 COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCHATFRAGGINGCHESTNUTTOPFRAG
1. Revolving Tracking - 5 runs
a. Description: Forced circle strafing while attempting to hit a stationary bot.
b. How: Keep the crosshair on the target by using your arm to smoothly track across your
entire mousepad. Do not reposition until you are forced to switch targets.
c. Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target.
2. fuglaab180t or B180T Voltaic Regen - 5 runs
a. Description: Track a target with high ttk and regen that has a predictable arc pattern
b. How: Focus on being as smooth as possible when tracking the target.
c. Why: This helps you become more precise and helps you track targets that are jumping off of
buildings or high ground since they’ll usually have a predictable movement pattern when
falling.
3. Controlsphere - 5 runs
a. Description: Track a small gently jumping bot as it flies around you at varying distance and
speed.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
4. Close Tappy Strafes - 5 runs
a. Description: A rectangular, medium sized map with a single humanoid bot conducting strafes
that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and
counts down, each bot elimination adds 14 seconds to the scenario timer.
b. How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional
jumps. As the bots progress to being more reactive, adjust your approach to deal with faster
strafes and more frequent jumps.
c. Why: The dodge patterns of the bots in this scenario are some of the most realistic you can
find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may
see from an opposing player.
5. Close Fast Strafes Easy Invincible or CFSE Thin Shotgun HS - 5 runs
a. Description: A rectangular, medium sized map with a single large invincible bot conducting
introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is
added for every point of damage given to the bot.
b. How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid
predicting strafes and follow the bot through its entire traversal.
c. Why: Understanding the basics of reactive strafes will aid significantly in your ability to track
enemies that are intentionally trying to move evasively.
6. PGTI Voltaic Slower - 60% or Smoothbot Voltaic - 5 runs
a. Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet
difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped
bot as it flies around you at various distance and speed.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These tasks get you to start using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
7. Thin Aiming Long Invincible - 5 runs
a. Description: Thin horizontal moving cylinder that changes directions and is invincible.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner
level.
8. Vertical Smoothness Training Popcorn Small - 5 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at an easier level.
9. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
10. Pasu 360 Reload Goated 2-Click Easy - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
11. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
12. voxTargetSwitch Smooth - 5 runs
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
13. Close LS Easy Dodge Thin - 5 runs optional*
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
c. Why: This builds a transition from mirroring to anti-mirroring a target and circling it; stay
mindful of anti-mirroring.
14. Manwing Strafe Gallery V3 - 5 runs optional*
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
15. VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes
KOVAAKSCLICKINGCLUTCHKILLSTREAK
1. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
2. VoxTargetSwitch Click Heads - 5 runs
a. Description: Eliminate multiple static spheres on a wide map.
b. How: Acquire each target swiftly, click it and switch to the next target as fast as possible.
Always keep the next target in mind.
c. Why: This task improves target acquisition and speed.
3. Popcorn Voltaic Goated - 3 runs
a. Description: Full 360 degree map with small targets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
4. Pasu 360 Reload Goated 2-Click Small - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
5. Pasu 360 Reload Goated - 2 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
6. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
7. 1w2ts Perfected - 3 runs
a. Description: 1w2ts features consists of a wall and 2 small static targets that will instant
spawn upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
8. Pasu Voltaic Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
9. 6wall18targets small reload - 2 runs
a. Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
10. Manwing Strafe Gallery V3 - 5 runs
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
11. Pasu Dodge Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections. Ensure that you keep moving during the entirety of
the scenario.
c. Why: This task helps with your reading, clicking timing and precision skills.
12. voxTargetClick Easy Strafe - 2 minutes
a. Description: Click very slow moving targets as you slowly move around a platform
b. How: Practice moving erratically while clicking targets as fast as possible maintaining an
85%+ accuracy
c. Why: Helps practice accurate clicking while moving
13. patTargetSwitch Dodge 360 v2 - 3 minutes
a. Description: patTargetSwitch but while moving on a 360 degree map
b. How: move erratically while trying to do as much damage as quickly as possible to all the
targets
c. Why: Will help you with dodging while quickly switching targets, as well as making large
flicks that are often in Apex matches
14. Close Range LG Duel - 4 minutes
a. Description: Track an fast dodging target around a very small map with full range of motion
b. How: Do not mirror the target for maximum score, please dodge as if you were attempting to
throw off your opponent's aim. work on anti-mirroring, quick direction changes, fakes, etc.
c. Why: Pure close range 1 on 1 tracking action. Great practice as long as your dodging is not
just mirroring
15. Stralroom FS Dodge - 2 minutes
a. Description: Track targets on different platforms as you are able to move around a single
platform
b. How: Track targets as best as possible, use movement to help your aim
c. Why: Learn how to kill erratic dodging targets at close and far distances that are confined into
a small dodging area
16. lgc3 Reborn Varied Thin - 1 minute
a. Description: Track targets that spawn in different areas around an arena style map
b. How: Do as much damage as possible while strafing in directions that do not make you an
easy to hit target. understand that knockback exists in this scenario but does not in flying
Apex targets
c. Why: Helps with hitting targets that are dodging in hallways or rooms.
17. Air Dodge - 1 minute
a. Description: Track large spheres that have different dodging profiles around a large map
b. How: hold +back for bots 1,3,5,7 so that you can avoid skybots.
c. Why: Do as much damage as possible and work on hitting targets pressuring you, as people
in apex love to W-key
KovaaK 2.0 - VT APEX 2.0 SWITCHING FOCUS
Duration: 34 minutes
KOVAAKSCLIPPINGCOBALTDOUBLEPUMP
1. Oblique Tracking Goated - 1 minute
a. Description: A rectangular prism shaped map with a single bot that cycles locations upon
each elimination. The bot will strafe at various diagonal angles and a semi-rapid pace, the
scenario ends after 60 seconds elapse.
b. How: The bots will strafe at even intervals, so it’s ok to become accustomed to the movement
pattern for the sake of making your fast strafes smoother. Make sure the transitions on each
strafe doesn’t throw you off.
c. Why: It’s important to be comfortable tracking at awkward angles, so you aren’t thrown off by
erratic movement. Starting the routine with fast strafes will make the transition into longer
smooth strafes in the latter portions of the routine feel easier as well.
2. fuglaab180t - 2 minutes
a. Description: A variation of the common Bounce 180 Tracking evasive switching scenario, but
the bots all have a much higher time to kill. The scenario completes after 60 seconds elapses,
score increases on each bot elimination.
b. How: The higher time to kill will force you to track most of the bots you kill through their
bounce, something that would otherwise be bad practice on standard Bounce 180 tracking
scenarios. Do not preemptively switch away from a bot before it’s eliminated.
c. Why: Verticality and long arc jumps are common enough in Apex where being familiarized
with that kind movement pattern is beneficial. Beyond this, switching fundamentals and
smoothness will always come in handy in a variety of mouse control situations.
3. Target Switching 360 Static Extra Thin - 4 minutes
a. Description: A 360 degree rectangular prism shaped map with three cylinder shaped bots
attached to the walls at random locations around you. Score is increased upon damage given,
and the scenario completes after 60 seconds elapse.
b. How: Prioritize completing every bot elimination before you switch, make sure you have your
next targets in mind. If your screen is devoid of targets a 180 degree turn will most likely yield
hidden bots.
c. Why: There are going to be situations where an opponent is in a location you did not
anticipate, or you need to get visual information on several locations consistently for an
extended period of time. Being able to look at a specific location in your entire 360 degree
cone at your discretion will let you reorient, and may even save your life a few times.
4. xenTargetSwitch - 3 minutes
a. Description: A tall rectangular prism shaped map with 6 spherical bots that conduct very
slow long strafes across the map.
b. How: All standard switching fundamentals come into play here: properly timing your
switches, completing each and every bot elimination, and landing your initial flick. The only
distinguishing factor is the extreme verticality of the map, which may require a higher fov such
as 125 Overwatch.
c. Why: Vertical adjustments are commonplace in apex, and due to the geometry of the player
camera mouse movements towards the top and bottom of a players “sphere of vision” feel
vastly different from what you may be used to.
5. voxTargetSwitch Smooth - 2 minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
6. kinTS Voltaic mini - 4 minutes
a. Description: A smaller version of the evasive switching Voltaic benchmark, this scenario’s map
a spacious rectangular prism, with five bots.
b. How: Don’t be intimidated by the bots’ strafe pattern, while it may not be a straight line it’s
still very smooth and can be tracked in its entirety though you may find floor or ceiling bots to
be more difficult.
c. Why: This combines switching fundamentals that are most commonly built on speed
switching scenarios, with an evasive element that you will want to be prepared to face when
it comes to specific gunfights.
7. Skeet Tracking Goated smaller - 3 minute
a. Description: Focal point of the map is a window where four bots jump from varying heights
on either side of the window to the opposite side. Scenario completes when 60 seconds
elapse.
b. How: While it may be easier to focus on the apex of each bots path, try to master all points of
the arc the bot takes for good practice.
c. Why: The narrow window forces you to acquire bots and read their movement quickly, target
acquisition is an underrated aspect of mechanical ability that is distinguished amongst top
players.
8. Controlsphere TS - 5 minutes
a. Description: A rectangular prism shaped map with angular corners, covering a 180 degree
viewing angle occupied by four bots. Each bot moves in a compact, smooth evasive pattern
and the player’s score is increased with damage given.
b. How: Play as you would play the standard Controlsphere scenario but implement switching
fundamentals.
c. Why: Evasive switching is a staple of Apex as previously addressed in the kinTS description.
Reading movement after reorienting your sight picture is a must for success in high time to kill
shooters.
9. canTS - 3 minutes
a. Description: Scenario map is similar to 1wall5targets_pasu, but the bots health regenerates
if the player’s crosshair leaves the target before it’s eliminated.
b. How: In regeneration scenarios like this it’s more imperative than ever to prioritize completing
your eliminations before you conduct your timed switch to the next target. You may feel like
you’re missing more than you're accustomed to at first, but it's the nature of the scenario to
expose the details of your errors in tracking.
c. Why: Well executed smooth tracking on evasive targets will make weapon specific recoil the
only barrier between you and being able to effectively beam fast evading targets.
10. Bounce 180 Tracking - 3 minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
11. patTargetSwitch Dodge 360 v2 - 4 minutes
a. Description: Multiple cylinder shaped bots that strafe horizontally and have headshot
multipliers.
b. How: Move during the entirety of the scenario and switch directions when the movement bar
is about to be full, acquire and track each target briefly. Go for headshots exclusively.
c. Why: Improves target acquisition, speed and strafe tracking.
KovaaK 2.0 - CATEGORY SPECIFIC [Apex 2.0]
Recommended for Diamond and above
VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes
KOVAAKSCLEARINGCLOSESTART
1. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
2. VoxTargetSwitch Click Heads - 5 runs
a. Description: Eliminate multiple static spheres on a wide map.
b. How: Acquire each target swiftly, click it and switch to the next target as fast as possible.
Always keep the next target in mind.
c. Why: This task improves target acquisition and speed.
3. Popcorn Voltaic Goated - 3 runs
a. Description: Full 360 degree map with small targets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
4. Pasu 360 Reload Goated 2-Click Small - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
5. Pasu 360 Reload Goated - 2 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
6. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
7. 1w2ts Perfected - 3 runs
a. Description: 1w2ts features consists of a wall and 2 small static targets that will instant
spawn upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
8. Pasu Voltaic Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
9. 6wall18targets small reload - 2 runs
a. Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
10. Manwing Strafe Gallery V3 - 5 runs
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
11. Pasu Dodge Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections. Ensure that you keep moving during the entirety of
the scenario.
c. Why: This task helps with your reading, clicking timing and precision skills.
12. Pokeball Frenzy Auto Small 60s or Reflex Poke-Micro++ Regenerating Goated - 4 minutes
a. Description: Pokeball Frenzy Auto Small 60s is a scenario with multiple small pokeball
shaped spheres. The bots are all static and respawn immediately upon being eliminated.
Reflex Poke-Micro++ Regenerating Goated: Reflex based Pokeball Scenario.
b. How: Pokeball Frenzy Auto Small 60s: hold down during the entirety of the scenario, switch
from one target directly to another. Use a smooth motion, with as little micro correcting as
possible. Reflex Poke-Micro++ Regenerating Goated same as before.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
13. 1w2ts reload smallflicks - 4 minutes
a. Description: Static sphere scenario with 2 small targets to switch between
b. How: Make clean lines that land from one target directly onto the next one
c. Why: Helps with small flicks and focuses on small micro adjustments
14. Floating Heads Timing 400% - 4 minutes
a. Description: Tiny floating spheres that strafe in one direction for long periods of time
b. How: Make clean lines that land from one target directly onto the next one
c. Why: This scenario should help with sniping and precise marksmanship guns
15. Reactive Clicking Hard - 4 minutes*
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial
information to understand why their help is valuable:
- sini ...
- Krascsi ...
- Whisper ...
- bardOZ ...
- huekk ...
- Empyrean ...
- Hasin ...
- pattycakes ...
- StarshiipeR ...
- MrChang ...
- Viscose ...
- Crunchy ...
- Zeeq ...
- Sarin ...
- HotRodRe ...
- patys ...
- Jaro ...
- Masaato ...
- Toast of War ...
- Ransom West ...
- Rob ...
- Tammas ...
- Mana ...
- Tanner ...
- Rallex ...
- Scuezy ...
- Seral ...
- Florence ...
- Tony ...
- Jab ...
- Ins ...
- Kariyu ...
- Cody ...
- Cookie ...
- Kosei ...
- Nymach ...
- and many more who contributed across various sections.
In-Game
In-game
10-60 minutes
1. Valorant Practice range - taps | Practice range - Spray transfer - 10 minutes or 10 minutes each
a. Start up the practice range in Valorant and increase the spawn speed of the targets or enable
strafing for 50-100 targets - either go for taps or headshot spray transfers
b. Focus on flicking on the target’s head as fast as possible
c. Move and counter-strafe to increase effectiveness
d. You can also practice corner-peaking by adding a sage wall
e. *note this isn’t isolated mouse control training and includes weapon control
2. Valorant Bridge - taps | Bridge - Spray transfer - 10 minutes or 10 minutes each
a. Start up the practice range in Valorant and head to the bridge, try to get creative with how
you flick or spray the targets (credit to Zeeq).
b. Focus on flicking on the target’s head as fast as possible
c. Move and counter-strafe to increase effectiveness
d. You can also practice corner-peaking by adding a sage wall
e. *note this isn’t isolated mouse control training and includes weapon control
3. Counterstrike Valorant Custom Game - Clearing bombsites - 10-30 min
a. Practice clearing bomb sites with good crosshair placement
4. Counterstrike Headshot deathmatch - taps | Deathmatch - Spray transfer - 10-30 min
a. Focus on flicking on the target’s head as fast as possible - either go for taps or spray transfer
b. Alternatively play Multi CFG DM
c. *note this isn’t isolated mouse control training and includes weapon control
---
ARENA FPS: QUAKE & DIABOTICAL {#arena-fps-quake-&-diabotical-arena}
Recommended FOV for Arena FPS: 90-110 source | routine vods
● Scroll down for the LG 1v1 Routine
KovaaK 2.0 - Fundamental {#arena-fps-fundamental}
About this routine
The Arena FPS routine for Quake and Diabotical includes all the fundamental scenarios that are applicable
in-game. Ground Plaza Sparky v3, Air no ufo no skybots, MFSI, VSS Close-Mid Long and VSS gpaio all help to
learn smooth and reactive tracking without adding too much overwhelming movement. The routine also
includes smooth tracking scenarios for both horizontal and vertical angles. This should help with being more
composed and make the transition from reactive to smooth tracking easier. The Low and High ground version of
Plaza are important to incorporate, because they don’t happen frequently in-game, so it can be useful to work
on them during your training.
Duration: 60-95 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSAFKINGMAGENTAAFK
1. Ground Plaza Sparky Quake or Smoothbot Invincible Goated - 10 minutes
a. Try GP Sparky Quake Thin for more challenge
b. Try Smoothbot Invincible Goated Small for more challenge
c. Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
d. Try Thin Gauntlet as an alternative to work on smoothness
e. Try VSS Close-Mid Long or VSS gpaio for more varied strafes
f. Try Midrange Fast Strafes Invincible to work on reactivity from further away
2. Air Divine or B180TI Sparky Small - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try the regular Air to work on more reactivity and vertical angles
c. Try Air 2 Smooth to work on smoothness for both vertical and horizontal angles
d. Try B360TI Sparky Small or B360TI Sparky to work on vertical smoothness and precision
e. Play the regular B180TI Sparky, if the small version is too difficult
f. Play the regular Air no ufo no skybots if the Divine version is too difficult
3. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on low ground and where you’re positioned on high ground
4. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
5. Plaza LG Pin practice 360 or Bounce 180 Tracking Sparky - 10 minutes
a. Try to eliminate as many targets as possible
b. Try Bounce 360 Tracking Sparky for more challenge
6. Pattargetswitch 90 no reload or Slide Targets - 5 minutes optional *
a. Try to optimize your technique for maximum speed, using exclusively wrist or arm depending on sensitivity
b. Grip style
7. 1wall5targets_pasu reload or Popcorn Sparky - 10 minutes
a. DevTargetSwitch 1shot is useful for long-range rail shots
b. Popcorn Sparky Easy if you struggle
c. 1wall5targets_pasu slow if you struggle
d. Pasu small reload for more challenge
8. Bounce 180 Sparky or Skeet Clicking - 10 minutes
a. Bounce 360 Sparky for larger angles
b. Bounce 180 Sparky smaller for more challenge
c. Bounce 180 Sparky CQC for closer, faster targets
9. LGC3 Reborn Varied or Air Angelic Dodge - 10 minutes
a. Try varied strafes; vertical angles practice
b. LGC3 Reborn Varied easy if you need easier variant
c. Try T1 Drop Punish Good Edition to work on vertical angle
d. LGC3 Diabotical Fixed as an alternative
10. Pasu Dodge Easy - 10 minutes
a. Try Pasu Dodge ES for more challenge
11. Quake LG 1v1 Rockets or Stralroom FS Dodge - 10 minutes optional *
KovaaK 2.0 - LG 1v1 Routine (Continuation)
In-game
10-60 minutes
1. QC Unholy Trinity LG or All Weapon FFA or LG 1v1 Duels - 10-30 minutes
2. Instagib or Rail 1v1 Duels - 10-30 minutes
3. Ground Plaza Sparky v3 OW or CLS Headshot OW or MLS Headshot OW - 10 minutes
---
FORTNITE - Continued
In-game
10-60 minutes
1. Arcade Arena - 15-45 minutes
2. Creative Map Practice - 10-30 minutes
3. IRL Copy - 15-30 minutes
---
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help) | routine vods
This basic routine provides a focus for each major aiming style that you’ll encounter when playing Rainbow 6 Siege for any skill level of player. The prioritizations of each genre of mouse control are ordered in such a way that they flow seamlessly into one another to form a complete routine while still being entirely applicable to Siege’s fundamental gunplay. Our thin tracking scenarios facilitate smoothness for situations when room-clearing, peeking doorways, and following strafing enemies. The selected target switching options strengthen the all-too-important ‘snap’ to a target that is required to gain the edge on an enemy during a gunfight, or when multiple enemies are in your field of view. Our click-timing scenarios are varied in such a way that they prioritize different situations with similar concepts. 1wall5targets_pasu provides less predictable targets on a smaller field while the proceeding click-timing scenarios provide more predictable targets on a significantly wider playing field. Lastly our static click-timing scenarios practice the most efficient pathing between targets as quickly as possible for effective target transitioning and general mouse control.
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBUNNYHOPPINGMINIINTELLIGENCE
1. Thin Gauntlet V2 or Centering I - 10 minutes
a. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads,
tracing doorways while clearing angles, shooting drones, and overall smoothness
b. Focus on being as smooth as possible while tracking
c. Try the other Centering scenarios for faster strafing variations
2. PatTargetSwitch no reload - 10 minutes
a. A good blend of tracking and snapping to targets; practical for when you’re being pushed by
multiple enemies
b. Try to avoid bodies and only go for headshots while holding the fire button as much as
possible
c. Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth
3. voxTS Voltaic - 10 minutes
a. Similar to the previous target switching situation, but this time with a prioritization of speed
over tracking
b. Try ...
4. 1wall5targets_pasu reload - 10 minutes
In-game
This continues with more Siege practice scenarios and ends with links to KovaaK 2.0 sessions.
---
DESTINY 2
Recommended FOV for Destiny 2: 101 overwatch
This section is provided by sini and pattycakes
About this routine
This Destiny 2 routine complements aim in Destiny 2 with tracking and switching scenarios and clicking drills
that cover headshots and crosshair accuracy.
KovaaK 2.0
Duration: 60-110 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGLIDINGFLANKEDENTRYFRAGGER
1. Ground Plaza Sparky v3 or Flicker Plaza or FuglaaXYZ Voltaic - 10 minutes
a. Focus on smooth tracking; try CFSI for reactivity
b. Play Flicker Plaza for blinking targets
c. Try Centering scenarios for faster strafing variations
2. Smoothsphere Voltaic or Smoothbot Goated Invincible or B360 TI Sparky - 10 minutes
a. Smooth tracking; smaller Smoothbot variants for precision
b. Try the B180 TI Sparky for precision
c. Try Popcorn GTI for vertical smoothness and precision
d. Try Vertical Smoothness Trainer Popcorn for training pure vertical tracking
3. GP Sparky TS v2 or PatTargetSwitch 360 no reload or Bounce 360 Tracking Sparky - 10 minutes
a. Balance tracking and snapping; headshots
b. Try DevTargetSwitch Goated for lower FOV with depth
4. tamTargetSwitch smooth or voxTS Voltaic - 10 minutes
a. Similar to previous target switching; speed first
b. Try tamTargetSwitch Smooth Hard for more challenge
5. Close Fast Strafes Shotgun - 10 minutes optional *
6. Pasu 360 Reload or Pasu 360 Reload Small or Destiny 2 Hand Cannon and Sniper v2 - 10 minutes
7. Pasu 3-Click v2 or Floating Head Timing 400% or voxTargetSwitch Click - 10 minutes optional *
8. 1w4ts reload or 1w3ts - 10 minutes
9. Pistol Strafe Gallery Sparky Small or patTargetClick Dodge - 10 minutes optional *
10. Psalmflick Strafing SRR - 10 minutes optional *
11. Psalmflick Strafing Tracking - 10 minutes optional *
Destiny 2 - Additional Scenes
This Destiny 2 routine includes several additional sections and a long credits list for contributors.
---
WARZONE - CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch | routine vods
About this routine
The Call of Duty Warzone routine makes use of mostly high ttk /regen switching scenarios, tracking, and a few
clicking scenarios. This is because Warzone has minimal movement, and the targets are mostly high ttk due to
the armor in Warzone. For this reason, a large selection of the scenarios are mostly switching and tracking
scenarios. The high TTK/regen switching scenarios improve target acquisition and the ability to maintain your
crosshair on a target. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and
smooth motion) and pure click-timing.
To effectively play this routine, cycle through the scenarios every time you play the routine. For example, if one
day you play tamTargetSwitch Smooth, play tamTargetSwitch control, etc.
RECOMMENDED BY STARSHIIPER
Kovaa 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBUYINGMOUNTEDDODGE
1. tamTargetSwitch Smooth or tamTargetSwitch Control or Controlsphere - 4 minutes
2. kinTargetSwitch 360 no reload or patTargetSwitch v2 - 10 minutes
3. canTS or canTS Smooth Hard - 4 minutes
4. voxTargetSwitch Smooth - 4 minutes
5. FuglaaB180T or Bounce 360T Sparky - 4 minutes
6. psalmTrack Voltaic - 4 minutes
7. Glider Goated or FN Gliders 360 HS Invincible - 4 minutes
8. Close Long Strafes Warzone - 4 minutes
9. Kindaclose Mid Strafes HS or Kindaclose Mid Strafes Humanoid HS - 4 minutes
10. Fountain Tracking Easy or PGTI Voltaic Easy - 4 minutes
11. Pasu Voltaic Chicken or Tamspeed 2bps or B180 Voltaic Chicken - 4 minutes
12. Pokeball Frenzy Auto Small 60s or Reflex Poke-Micro++ Regenerating Goated - 4 minutes
13. 1w2ts reload smallflicks - 4 minutes
14. Floating Heads Timing 400% - 4 minutes
15. Reactive Clicking Hard - 4 minutes*
Warzone In-Game Modes
In-game
30 minutes
- Plunder Mode - 1-3 matches
... (Warzone in-game practice continues with additional notes and scenarios)
---
DESTINY 2 - CREDITS
Credits: Below is a long list of contributors including sini, pattycakes, Krascsi, BardOZ, Whisper, etc., with their roles.
---
ADDITIONAL SCENARIOS
*Not mandatory, change the duration to your liking
1. Revolving Tracking - 4 minutes*
2. Apa3’s Bounce House or Air Invincible Bounce House - 4 minutes*
3. Close LS Easy Dodge - 4 minutes*
---
CREDITS
This document contains an extensive list of contributors from multiple communities; their roles and contributions span
across Valorant, Apex, Fortnite, Overwatch, Warzone, Rainbow Six Siege, Destiny 2, and more. The list includes developers, coaches, players, and scenario creators who helped craft the various KovaaK 2.0 routines and the Voltaic training playlists.
---